Search found 184 matches
- Tue Jan 03, 2023 11:39 am
- Forum: Terra Invicta Early Access
- Topic: [Scenario] Against All Odds (spoiler warning)
- Replies: 29
- Views: 37600
Re: [Scenario] Against All Odds (spoiler warning)
It's a shame only from the POV of a lazy old man of 60, and no other. What would be cool is not having to remember to launch game, go into settings, change save file type, come out, restart & then load. It would be more elegant if the scenario was delivered in the same form as regular saved game...
- Tue Jan 03, 2023 11:22 am
- Forum: Terra Invicta Early Access
- Topic: [Feature] Ability to set many tiers of command or Roster+
- Replies: 2
- Views: 1131
Re: [Feature] Ability to set many tiers of command or Roster+
This makes a lot of sense to me and is something I would absolutely be into fully - it not only works as a 'Quality Of Life' improvement in the mid to late game, but from the POV of the back story it is realistic as well - I know the current administration has eviscerated the idea utterly, but the U...
- Sun Jan 01, 2023 10:00 am
- Forum: Terra Invicta Early Access
- Topic: [Scenario] Against All Odds (spoiler warning)
- Replies: 29
- Views: 37600
Re: [Scenario] Against All Odds (spoiler warning)
Much appreciated.
Confirmation of what I suspected likewise - that's a shame.
Confirmation of what I suspected likewise - that's a shame.
- Fri Dec 30, 2022 12:10 pm
- Forum: Terra Invicta Early Access
- Topic: [Scenario] Against All Odds (spoiler warning)
- Replies: 29
- Views: 37600
Re: [Scenario] Against All Odds (spoiler warning)
It's a chat and voice platform popular with gamers. Ah. Thanks. I have got the file now from this thread (and it looks like a blast) so no need for me to go on any sort of 'social' media. Phew. Quick question - if I disable 'Use compressed save files' as per instructions, will this mean I need to r...
- Wed Dec 28, 2022 10:50 am
- Forum: Terra Invicta Early Access
- Topic: 0.47 - Alien Nation in 2 weeks from Landing!!
- Replies: 6
- Views: 1778
Re: 0.47 - Alien Nation in 2 weeks from Landing!!
I am unable to declare a war against them, it seems. Ran the 'National Policy' mission, 'Declare War' had a few options, but no Alien Nation (or the equivalent Human name for the territory it was formed in). Did you declare them a rival first? Of course - it's not possible to declare a war if you h...
- Mon Dec 26, 2022 12:51 pm
- Forum: Terra Invicta Early Access
- Topic: Can this really be true?
- Replies: 5
- Views: 1845
Can this really be true?
I just read this on a YT channel...can it really be true? IF you have NO control points in any nation with 5 points or more AND your Boost is less than 0.01 When you finished the tech "ALIEN OPERATIONS" You will receive a SPECIAL FACTION ORG. +1.5 Boost +8 Mission Control +5% Spaceflight P...
- Mon Dec 26, 2022 11:49 am
- Forum: Terra Invicta Early Access
- Topic: 0.47 - Alien Nation in 2 weeks from Landing!!
- Replies: 6
- Views: 1778
Re: 0.47 - Alien Nation in 2 weeks from Landing!!
1. Alien Administration forms once they conquer a single province. Multiple armies with lvl7 tech do that really fast. 2. Alien Administration is a new nation. You have to declare war on them to move into their territory. No idea why your troops got dumped into some random spot. 3. See above, you h...
- Sat Dec 24, 2022 12:31 pm
- Forum: Terra Invicta Early Access
- Topic: 0.47 - Alien Nation in 2 weeks from Landing!!
- Replies: 6
- Views: 1778
0.47 - Alien Nation in 2 weeks from Landing!!
Dateline Late 2034 Surely this cannot be right? I deployed troops as soon as they landed in Africa, yet as soon as they get there I get a message 'Alien Nation founded' and my troops are removed from West Africa to Egypt, which is not my country. I am at war with the country they landed in (Declared...
- Fri Dec 23, 2022 8:31 am
- Forum: Terra Invicta Early Access
- Topic: [Scenario] Against All Odds (spoiler warning)
- Replies: 29
- Views: 37600
Re: [Scenario] Against All Odds (spoiler warning)
Can the scenario file please go somewhere else that does not demand I install an extension to my browser to block an extension (Ad Block) Sry i did not notice that, since I have adds blocked by default, the ideal place to get it from is the official discord. If u can name me a better fileupload ser...
- Thu Dec 22, 2022 2:04 pm
- Forum: Terra Invicta Development
- Topic: Suggestions about repairing ships
- Replies: 4
- Views: 3369
Re: Suggestions about repairing ships
Is it still bugged in .47 though?PAwleus wrote: ↑Mon Dec 19, 2022 11:47 am Actually, it still looks like somewhat bugged - I've recently got a ship damaged in .43 that is immobile for 2 months (Damage Control is 63%, Auxiliary Life support 100%, Bridge and Drives over 50%, but reactor is 0%). I suppose I should bug-report it, then.
- Thu Dec 22, 2022 10:04 am
- Forum: Terra Invicta Early Access
- Topic: QoL Request: Setting to Disable Automatic Zoom to Selected
- Replies: 5
- Views: 1457
Re: QoL Request: Setting to Disable Automatic Zoom to Selected
This is going to sound silly, but how do I put a councillor on a ship please?
- Thu Dec 22, 2022 10:03 am
- Forum: Terra Invicta Early Access
- Topic: [Scenario] Against All Odds (spoiler warning)
- Replies: 29
- Views: 37600
Re: [Scenario] Against All Odds (spoiler warning)
Can the scenario file please go somewhere else that does not demand I install an extension to my browser to block an extension (Ad Block) that I deliberately installed, please? I tried to download this but cannot proceed unless I block my Ad Blocker, which is more than a little bit absurd when you t...
- Thu Dec 22, 2022 10:00 am
- Forum: Terra Invicta Early Access
- Topic: [0.3.45] Base Assault - From one extreme to another .... ?
- Replies: 37
- Views: 19633
Re: [0.3.45] Base Assault - From one extreme to another .... ?
I finally found a use for those expensive end game torch drives. I built a couple of dedicated super fast frigates, to transport two of my councillors around to wherever I've blocked alien mines with marines, and use the councillor mission to destroy the alien bases. Three weeks from Earth to the k...
- Tue Dec 20, 2022 9:12 am
- Forum: Terra Invicta Early Access
- Topic: Gameplay Suggestion: Ship Building From Earth Surface
- Replies: 26
- Views: 5434
Re: Gameplay Suggestion: Ship Building From Earth Surface
So building things such as Orbital Defenses cannot actually get sabotaged then? Sheesh - I have not got that far as yet (builds keep dropping that do serious harm to each attempt so far have forced restarts on several occasions - but at least I am now left with a far better understanding of what I n...
- Thu Dec 15, 2022 8:30 am
- Forum: Terra Invicta Early Access
- Topic: New GOG version.
- Replies: 6
- Views: 1923
Re: New GOG version.
Thank You.
I had no idea that site even existed.
I am assuming it works in a similar manner to Steam, then?
It's certainly cheaper on some items - Witcher 3 Complete is just £6.99 vs £34.99 on Steam.
I had no idea that site even existed.
I am assuming it works in a similar manner to Steam, then?
It's certainly cheaper on some items - Witcher 3 Complete is just £6.99 vs £34.99 on Steam.
- Thu Dec 15, 2022 8:28 am
- Forum: Terra Invicta Early Access
- Topic: Gameplay Suggestion: Ship Building From Earth Surface
- Replies: 26
- Views: 5434
Re: Gameplay Suggestion: Ship Building From Earth Surface
Oh, I know but this thread is about ideas of how the game should be and not necessarily as it is now. I postulated a hypothetical realistic situation that aliens should also be able to bombard space defenses in construction. (Edit: Perhaps only if they have a surveillance ship in orbit and perhaps ...
- Wed Dec 14, 2022 11:47 am
- Forum: Terra Invicta Early Access
- Topic: FR - longer 'save game' naming please!
- Replies: 0
- Views: 3786
FR - longer 'save game' naming please!
This is such a small one, but getting it fixed would make such a huge difference to me. Can we please allow more characters in saved game naming? By the time I have written my Faction name (even in shorthand) & the build number I am out of space and cannot even include the turn month/year. So pl...
- Wed Dec 14, 2022 11:44 am
- Forum: Terra Invicta Early Access
- Topic: New GOG version.
- Replies: 6
- Views: 1923
Re: New GOG version.
(with apologies for the ignorance) - what's GOG, please?
I ask out of sheer curiosity.
I ask out of sheer curiosity.
- Tue Dec 13, 2022 8:36 am
- Forum: Terra Invicta Early Access
- Topic: When will .43 arive as Beta or Validation on steam?
- Replies: 2
- Views: 1531
Re: When will .43 arive as Beta or Validation on steam?
It's there now, and has been for a few days.Blazeoptimus wrote: ↑Tue Dec 06, 2022 8:39 pm Sorry, I only ask because I’ve evidently ran into a bug that I see is fixed in .43
- Tue Dec 13, 2022 8:35 am
- Forum: Terra Invicta Early Access
- Topic: Gameplay Suggestion: Ship Building From Earth Surface
- Replies: 26
- Views: 5434
Re: Gameplay Suggestion: Ship Building From Earth Surface
Oh, I know but this thread is about ideas of how the game should be and not necessarily as it is now. I postulated a hypothetical realistic situation that aliens should also be able to bombard space defenses in construction. (Edit: Perhaps only if they have a surveillance ship in orbit and perhaps ...
- Mon Dec 12, 2022 5:16 pm
- Forum: Terra Invicta Early Access
- Topic: Terra Invicta Roadmap for EA and beyond
- Replies: 16
- Views: 50874
Re: Terra Invicta Roadmap for EA and beyond
The biggest thing for me right now is to get starting councillors who are at least actually useful characters, capable of doing some basic stuff (Control Nation / Public Campaign etc) and not about to drop dead on me through the slow creep of Eld. Seriously, trying to start a new campaign because 0....
- Thu Dec 08, 2022 1:06 pm
- Forum: Terra Invicta Early Access
- Topic: Gameplay Suggestion: Ship Building From Earth Surface
- Replies: 26
- Views: 5434
Re: Gameplay Suggestion: Ship Building From Earth Surface
There should also be a degree of environmental damage to Earth from using most of the engine systems, and it's also an interesting question whether they would work as planned in an atmosphere. These are main practical issues here but they could be easily overcome in-game by using vast amounts of bo...
- Thu Dec 08, 2022 12:55 pm
- Forum: Terra Invicta Early Access
- Topic: 40% chance to unlock
- Replies: 9
- Views: 3760
Re: 40% chance to unlock
I looked at the code, and it works like so. Each project has an initial chance to unlock for further consideration. If you fail this chance, you are out of luck. Your chances are equal to the displayed percentage, plus the 10% Autonomous Research Group bonus (if you have it), plus the average % con...
- Thu Dec 08, 2022 12:53 pm
- Forum: Terra Invicta Early Access
- Topic: How do Monthly Incomes work?
- Replies: 5
- Views: 1485
Re: How do Monthly Incomes work?
The 'per month' is the misleading part. My understanding is it's 3MC. Just that. A sort of one-off bonus of 3MC? Not worth the three star accolade, methinks - that'uns going to go next time I run up my current playthrough. Info much appreciated - I wager I could get a good price for that in a trade...
- Thu Dec 08, 2022 12:48 pm
- Forum: Terra Invicta Early Access
- Topic: What`s with late game joke drives(torches)?
- Replies: 16
- Views: 6244
Re: What`s with late game joke drives(torches)?
It's difficult to be objective reading this one simply because I have yet to progress that far in the game (still on the learning curve, and what with recent patches making substantial changes.....I am still really learning how to properly optimize those first 2 years), but I digress. My only intent...