Search found 41 matches

by 2alexey
Mon Dec 12, 2022 1:22 am
Forum: Terra Invicta Early Access
Topic: What`s with late game joke drives(torches)?
Replies: 16
Views: 6136

Re: What`s with late game joke drives(torches)?

You can substantially reduce the radiator mass by using the best exotic based reactors. It's still expensive, but makes it usable. How many ships can you actually build with those, considering the exotics cost? The exotics cost is lower than it looks because the cost is per-ton, and highest tier ex...
by 2alexey
Thu Dec 08, 2022 8:22 pm
Forum: Terra Invicta Early Access
Topic: What`s with late game joke drives(torches)?
Replies: 16
Views: 6136

Re: What`s with late game joke drives(torches)?

I have sent 10 DNs with 100 frontal armor against alien battlestation. Some of the time I was losing one of them in the fight and two or three took some beating. That's why I upgraded to 150 frontal armor Titans. No losses, not even damage to internal components. So I DID test it and 60 armor is ju...
by 2alexey
Thu Dec 08, 2022 4:01 am
Forum: Terra Invicta Early Access
Topic: What`s with late game joke drives(torches)?
Replies: 16
Views: 6136

Re: What`s with late game joke drives(torches)?

And this is the difference between us. With 150 front armor my Titans will shrug off alien attacks with casual ease and I won't be losing any during the fight. That's why I am not afraid to spend money on them. I suspect that adding more armor to your ships would allow you to save money in the long...
by 2alexey
Wed Dec 07, 2022 8:55 pm
Forum: Terra Invicta Early Access
Topic: What`s with late game joke drives(torches)?
Replies: 16
Views: 6136

Re: What`s with late game joke drives(torches)?

If you have a better way to assault alien Battlestations I am all ears. Feel free to provide your own design. I have researched almost everything in my Academy game, so I can quickly test them there. You can assault them with any variation of heavy plazma armed ship (battleship+). 25/5/1 armor bb w...
by 2alexey
Wed Dec 07, 2022 1:32 pm
Forum: Terra Invicta Early Access
Topic: What`s with late game joke drives(torches)?
Replies: 16
Views: 6136

Re: What`s with late game joke drives(torches)?

I have done some comparisons between the drives I have. The test was done on a Titan with 150/40/10 armor, a Tin Droplet radiator, and 150 propellant tanks. Its mass without drive/reactor/radiator is slightly above 74k tons. I have set the Mercury-Pluto transit. Whenever applicable I have added Ant...
by 2alexey
Wed Dec 07, 2022 12:40 am
Forum: Terra Invicta Early Access
Topic: What`s with late game joke drives(torches)?
Replies: 16
Views: 6136

Re: What`s with late game joke drives(torches)?

Well... if you want to go fast you have to pay the price. In the case of drives that have large thrust and enough delta-v to move past Jupiter that price is large radiators (Advanced antimatter plasma core, Protium Converter Torch). Or all the antimatter in the universe in the case of Pion Torch. O...
by 2alexey
Tue Dec 06, 2022 2:05 am
Forum: Terra Invicta Early Access
Topic: What`s with late game joke drives(torches)?
Replies: 16
Views: 6136

What`s with late game joke drives(torches)?

In general, the 2 best drives I have encountered in the game, are zeta-hellion, which, with hydron trap and sprinkler is best way to move ships that are battleship and smaller. For dreadnaughts and titans antimatter seems the only good option. 30-40 TW drives are atrocious in cost of radiator, Inert...
by 2alexey
Mon Nov 28, 2022 7:26 am
Forum: Terra Invicta Early Access
Topic: Victor-1 Arrives - Too much information?
Replies: 6
Views: 1297

Re: Victor-1 Arrives - Too much information?

That info is irrelevant. What are you supposed to made out of that description? How much alien armor is worth vs your armor, and how much their weapons are worth is not really a consearn. Later on, since victor is kind enough to stick to orbit of lot of time, it's not out of question that it is more...
by 2alexey
Sat Nov 26, 2022 3:11 am
Forum: Terra Invicta Early Access
Topic: Nerfing Research further
Replies: 15
Views: 3280

Re: Nerfing Research further

It is just insane that fussion power plants are so weak, compared to solar on Mercury. It doesn`t matter if AI will or will not contest Mercury. Build everything clustered there is by far the most MC efficient strategy, in particular because mid-late game reactors are so bad compared to Mercury sol...
by 2alexey
Sat Nov 26, 2022 2:58 am
Forum: Terra Invicta Early Access
Topic: Nerfing Research further
Replies: 15
Views: 3280

Re: Nerfing Research further

Well, maybe buff Fusion reactors then, so Mercury is not so essential? It is just insane that fussion power plants are so weak, compared to solar on Mercury. It doesn`t matter if AI will or will not contest Mercury. Build everything clustered there is by far the most MC efficient strategy, in parti...
by 2alexey
Fri Nov 25, 2022 5:12 pm
Forum: Terra Invicta Early Access
Topic: Nerfing Research further
Replies: 15
Views: 3280

Re: Nerfing Research further

To clarify the patch note: I've seeing lots of saves where players have built up Mercury Dyson with the scads of Research Campuses and being entirely unconstrained in research. We certainly intend to make the AI contest Mercury more but in the meantime trying to rein in the growth curve. Well, mayb...
by 2alexey
Wed Nov 23, 2022 10:48 am
Forum: Terra Invicta Development
Topic: Please rework late game prospecting/probe speed
Replies: 6
Views: 1833

Re: Please rework late game prospecting/probe speed

For me, the whole point of building a colony ship is that it can keep right on going, as long as your first base or (preferably) orbital also has a depot for refuelling/restocking. My main point is that nobody at all would put expensive engines & drives on a probe. Period. But of course that is...
by 2alexey
Sat Nov 19, 2022 5:35 pm
Forum: Terra Invicta Development
Topic: Please rework late game prospecting/probe speed
Replies: 6
Views: 1833

Re: Please rework late game prospecting/probe speed

It is simply illogical, when you have fast ships, with 1.5+kps but you can`t build fast probes. My colonial ship will reach Pluto in ~0.5 year, and prospector probe will take 9k days or 25+ in game years(both start from Mars). No it isn't. There are still probes being launched now using old tech - ...
by 2alexey
Tue Nov 15, 2022 5:57 am
Forum: Terra Invicta Development
Topic: Request: please rework Africa to have a shred of hope
Replies: 10
Views: 12127

Re: Request: please rework Africa to have a shred of hope

Current Africa is not a viable start/main focus, but it is absolutely is a huge bonus if you fix it. Low economy is in many ways a blessing, since holding states in Africa is extremely cheap and thus mission control is very good to be built there, and there are nations that have reasonable investmen...
by 2alexey
Tue Nov 15, 2022 4:14 am
Forum: Terra Invicta Development
Topic: Please rework late game prospecting/probe speed
Replies: 6
Views: 1833

Please rework late game prospecting/probe speed

The issue I have ran into, and that is extremely annoying is that I have late game fusion engines, and my fleet can make it to Jupiter or Saturn in ~7 weeks, give or take. My colonial ships can reach some asteroids even faster. But in order to put a colonial module I need to "prospect" tha...