No idea what you're referring to, especially if you're hearing it after turning down individual audio volumes and it's still occurring.
I'll flag this for our audio dev, but we may want some kind of recording for what you're hearing so we can understand what you mean.
Search found 1209 matches
- Fri Feb 17, 2023 4:49 am
- Forum: Terra Invicta Early Access
- Topic: Annoying "beep" computer sounds
- Replies: 2
- Views: 1431
- Sat Feb 11, 2023 5:24 pm
- Forum: Terra Invicta Early Access
- Topic: Patch notes for .60 but Validation path at -59?
- Replies: 4
- Views: 1911
Re: Patch notes for .60 but Validation path at -59?
Not necessarily; just trying to keep folks informed what's on deck.
- Sat Feb 11, 2023 1:35 pm
- Forum: Terra Invicta Early Access
- Topic: Please modify/change the way starting Councillors are assigned
- Replies: 2
- Views: 1799
Re: Please modify/change the way starting Councillors are assigned
People have asked for this and something like this is on our roadmap. You can mod it a little in TIFactionTemplate by setting what missions are required for the first two councilors. Obviously the original intent was to have you play the initial hand you're dealt as part of the challenge and to prov...
- Sat Feb 11, 2023 4:01 am
- Forum: Terra Invicta Early Access
- Topic: Patch Notes 0.3.60 - 76
- Replies: 0
- Views: 21033
Patch Notes 0.3.60 - 76
0.3.76 A - fix several instances of crashing with new fleet PIP visualization code postcombat in 0.3.75 with nullcheck for ShipVisController - fix apparently rare instance of invalid space combat present on startup causing a softlock. Invalid combats will be cleared from combatmanager's active comba...
- Tue Jan 31, 2023 10:22 pm
- Forum: Terra Invicta Early Access
- Topic: Alien base caps
- Replies: 2
- Views: 4564
Re: Alien base caps
We'd need to look at a save. Might be they have other priorities by the time they can exceed the old caps.
- Fri Jan 27, 2023 2:21 pm
- Forum: Terra Invicta Early Access
- Topic: Terra Invicta Roadmap for EA and beyond
- Replies: 16
- Views: 53359
Re: Terra Invicta Roadmap for EA and beyond
frostyplanet wrote: ↑Sat Jan 14, 2023 1:55 am It's there linux native build on the road map ?
Using proton to run on linux is slow, and have memory management issue.
We are not planning a separate Linux release. We experimented with one versus Proton and found Proton was much more stable.
- Sat Jan 21, 2023 5:35 pm
- Forum: Terra Invicta Early Access
- Topic: Some Suggestions about Nations, armies & AI balance issue
- Replies: 19
- Views: 8159
Re: Some Suggestions about Nations, armies & AI balance issue
Locking thread because anonusername can't argue without trolling.
- Fri Jan 20, 2023 2:49 pm
- Forum: Terra Invicta Early Access
- Topic: Neutral AI nuking?
- Replies: 9
- Views: 4028
Re: Neutral AI nuking?
@Ian_W
Warning issued for hostile posting. No reason for taking that tone.
Warning issued for hostile posting. No reason for taking that tone.
- Wed Jan 18, 2023 11:13 pm
- Forum: XCOM: Long War General Discussion
- Topic: Soldier Defense stat, please help.
- Replies: 1
- Views: 14619
Re: Soldier Defense stat, please help.
Positive is good. So a defense of 4 gives an opponent a -4 to their shots.
- Sun Jan 15, 2023 10:21 pm
- Forum: Terra Invicta Early Access
- Topic: 3 of 7 AI factions don`t contribute to global tech research
- Replies: 3
- Views: 2721
Re: 3 of 7 AI factions don`t contribute to global tech research
It can be, particularly if they are chasing objective projects.
- Sat Jan 14, 2023 4:34 am
- Forum: Terra Invicta Early Access
- Topic: Playing Newer Terra Invicta Builds on Steam
- Replies: 5
- Views: 28346
Re: Playing Newer Terra Invicta Builds on Steam
We plan to increment the second version number (currently the ".3" in 0.3.49) if save games lose compatibility. Failing that, we'll put a warning in the patch notes. Note that this doesn't apply to balance changes -- if the cost of something changes when you move to a newer build, you'll h...
- Tue Jan 10, 2023 8:08 pm
- Forum: Terra Invicta Early Access
- Topic: What's with the dying night elf?
- Replies: 5
- Views: 2031
Re: What's with the dying night elf?
That's part of the army battle loop. We had some instances of the audio loop persisting when it should have been turned off in older builds. Let us know if you continue to hear it in build .49 and later.
- Tue Jan 10, 2023 3:56 pm
- Forum: Terra Invicta Early Access
- Topic: Does difficulty level change space battles?
- Replies: 2
- Views: 1564
Re: Does difficulty level change space battles?
It doesn't.
Indirectly, strategy layer difficulty-based advantages may leave the AI with different resources to design and build ships, but that's it.
Indirectly, strategy layer difficulty-based advantages may leave the AI with different resources to design and build ships, but that's it.
- Mon Jan 09, 2023 2:21 pm
- Forum: Terra Invicta Early Access
- Topic: Some Suggestions about Nations, armies & AI balance issue
- Replies: 19
- Views: 8159
Re: Some Suggestions about Nations & AI balance issue
Keep this discussion within the context of a video game that has space aliens and ray guns. If you disagree with someone, express it politely. Or just regard their point of view as a phenomenon that's a product of culture, politics and media, not something to flame-bait.
- Fri Dec 30, 2022 2:04 am
- Forum: Terra Invicta Early Access
- Topic: Patch Notes 0.3.50 - .59
- Replies: 0
- Views: 20955
Patch Notes 0.3.50 - .59
KNOWN ISSUES AS OF 0.3.59 * We are investigating a rare crash when using the set primary target command at the beginning of a combat. We have not been able to reproduce yet, but we think it may relate to stale data from a prior combat. If you hit this crash, reloading the combat autosave should allo...
- Sat Dec 17, 2022 4:16 pm
- Forum: Terra Invicta Early Access
- Topic: Terra Invicta Roadmap for EA and beyond
- Replies: 16
- Views: 53359
Re: Terra Invicta Roadmap for EA and beyond
- As for fleet tactical micro, it would be nice to get prompts for your fleet as to whether it should intercept an enemy fleet, defend a local station or orbit. Not necessarily full automation, but something more in the way of a reminder that you can approve or deny. (Battlegroup Earth would like t...
- Fri Dec 16, 2022 3:23 pm
- Forum: Terra Invicta Development
- Topic: Suggestions about repairing ships
- Replies: 4
- Views: 3427
Re: Suggestions about repairing ships
Yes, post combat you were supposed to have your propulsion and power system field-repaired to a minimum few percent of capacity, no matter what, largely so we didn't have to introduce a complex tug mechanic. That was bugged until recently.
- Tue Dec 13, 2022 1:56 pm
- Forum: Terra Invicta Early Access
- Topic: New GOG version.
- Replies: 6
- Views: 1948
Re: New GOG version.
We will update the GOG version when we update the "default" Steam branch (the one 97% of Steam players are on). We are working very hard to get a stable version with all the fixes up there, but we can't promise a specific time -- it's ready when it's ready.
- Wed Dec 07, 2022 12:27 am
- Forum: Terra Invicta Early Access
- Topic: When will .43 arive as Beta or Validation on steam?
- Replies: 2
- Views: 1563
Re: When will .43 arive as Beta or Validation on steam?
We have no ability to predict that in advance. It's either "hopefully soon" or "you'll have to wait" and "hopefully soon" is where we are.
- Wed Nov 30, 2022 8:58 pm
- Forum: Terra Invicta Early Access
- Topic: A new level of bu.......
- Replies: 10
- Views: 2579
Re: A new level of bu.......
@OP What build are you playing?
There have been changes to the bombardment mechanics on the validation build, so it's hard to incorporate this as feedback when we don't know what version of the game it's arising from.
There have been changes to the bombardment mechanics on the validation build, so it's hard to incorporate this as feedback when we don't know what version of the game it's arising from.
- Wed Nov 23, 2022 6:54 pm
- Forum: Terra Invicta Early Access
- Topic: Nerfing Research further
- Replies: 15
- Views: 3510
Re: Nerfing Research further
To clarify the patch note:
I've seeing lots of saves where players have built up Mercury Dyson with the scads of Research Campuses and being entirely unconstrained in research.
We certainly intend to make the AI contest Mercury more but in the meantime trying to rein in the growth curve.
I've seeing lots of saves where players have built up Mercury Dyson with the scads of Research Campuses and being entirely unconstrained in research.
We certainly intend to make the AI contest Mercury more but in the meantime trying to rein in the growth curve.
- Wed Nov 23, 2022 1:40 pm
- Forum: Terra Invicta Early Access
- Topic: Being stuck unifying the Americas
- Replies: 2
- Views: 1535
Re: Being stuck unifying the Americas
These capital-moving tricks for mega-unifications aren't really anything we intended to be part of the game so I can't really advise how to pull them off. The 3.40 code doesn't really do much yet except for that one (limited) situation mentioned in the notes.
- Wed Nov 23, 2022 2:29 am
- Forum: Terra Invicta Early Access
- Topic: Patch notes 0.3.40 - 0.3.49
- Replies: 0
- Views: 22032
Patch notes 0.3.40 - 0.3.49
0.3.49 - Bugfix: prevent CTD when transfering from a moon to a parent body and the destination is a fleet that will launch before we arrive. - Bugfix: prevents a CTD caused by using the wrong barycenter for a fleet being intercepted via orbit phasing due to the fleet's destination being the same orb...
- Tue Nov 22, 2022 1:10 pm
- Forum: Terra Invicta Early Access
- Topic: I love you Pavonis and I love this game
- Replies: 2
- Views: 964
Re: I love you Pavonis and I love this game
Thank you!
- Tue Nov 15, 2022 1:33 pm
- Forum: Terra Invicta Development
- Topic: Please rework late game prospecting/probe speed
- Replies: 6
- Views: 2017
Re: Please rework late game prospecting/probe speed
The Mobile Space Science Lab ship utility module allows prospecting from a space craft.