Search found 106 matches

by LeaderEnemyBoss
Fri Jan 20, 2017 12:41 am
Forum: Long War 2: Bug Reports
Topic: Lack of cover can break the AI
Replies: 1
Views: 4591

Re: Lack of cover can break the AI

Here the is the part of there vod where this behaviour started (continues for the next few turns until the pod is dead):

https://www.twitch.tv/joinrbs/v/115815684?t=05h46m42s
by LeaderEnemyBoss
Thu Jan 19, 2017 9:50 pm
Forum: Long War 2: Bug Reports
Topic: Lack of cover can break the AI
Replies: 1
Views: 4591

Lack of cover can break the AI

Hey everyone, this just happened in the livestream of JoINrbs (will provide a link with timestamp as soon as the vod is available). Situation was basically this: His soldiers were entrenched near the starting point, a drawn out battle with many explosives created a no man's land without cover, and a...
by LeaderEnemyBoss
Thu Jan 19, 2017 5:58 pm
Forum: Long War 2
Topic: Changes to the tactical layer
Replies: 71
Views: 130446

Re: Changes to the tactical layer

Ha! I was just about to post that i found the relevant code in the X2DownloadableContentInfo_LW_Overhaul on my own. So this is a similar approach to what I did in my Venator/Riftkeeper mods to prevent excessive spawns of these boss-enemies (naturally what you did is more advanced than my very basic...
by LeaderEnemyBoss
Thu Jan 19, 2017 5:22 pm
Forum: Long War 2
Topic: Changes to the tactical layer
Replies: 71
Views: 130446

Re: Changes to the tactical layer

Hey Pavonis! So Johnny mentioned, that large alien pods dont have only one type of follower anymore. Did you do this "manually" via XComMissions.ini or did you implement a new/fixed SelectSpawnGroup mechanism? We actually went with option 3. We added a new hook into our XComGame replaceme...
by LeaderEnemyBoss
Thu Jan 19, 2017 4:23 pm
Forum: Long War 2
Topic: Changes to the tactical layer
Replies: 71
Views: 130446

Re: Changes to the tactical layer

Hey Pavonis!

So Johnny mentioned, that large alien pods dont have only one type of follower anymore. Did you do this "manually" via XComMissions.ini or did you implement a new/fixed SelectSpawnGroup mechanism?
by LeaderEnemyBoss
Wed Jan 18, 2017 5:38 pm
Forum: Long War 2
Topic: Will the time scaling of difficulties be different compared to Vanilla?
Replies: 2
Views: 5781

Will the time scaling of difficulties be different compared to Vanilla?

As probably everyone else i am massively hyped for the upcoming LW2. I have one question though: XCom 2 Vanilla handled difficulty in a strange way in that Legendary felt quite differently compared to the other difficulty settings due to the fact that the "Marathon" 2nd wave option from EU...