Here the is the part of there vod where this behaviour started (continues for the next few turns until the pod is dead):
https://www.twitch.tv/joinrbs/v/115815684?t=05h46m42s
Search found 106 matches
- Fri Jan 20, 2017 12:41 am
- Forum: Long War 2: Bug Reports
- Topic: Lack of cover can break the AI
- Replies: 1
- Views: 4591
- Thu Jan 19, 2017 9:50 pm
- Forum: Long War 2: Bug Reports
- Topic: Lack of cover can break the AI
- Replies: 1
- Views: 4591
Lack of cover can break the AI
Hey everyone, this just happened in the livestream of JoINrbs (will provide a link with timestamp as soon as the vod is available). Situation was basically this: His soldiers were entrenched near the starting point, a drawn out battle with many explosives created a no man's land without cover, and a...
- Thu Jan 19, 2017 5:58 pm
- Forum: Long War 2
- Topic: Changes to the tactical layer
- Replies: 71
- Views: 130446
Re: Changes to the tactical layer
Ha! I was just about to post that i found the relevant code in the X2DownloadableContentInfo_LW_Overhaul on my own. So this is a similar approach to what I did in my Venator/Riftkeeper mods to prevent excessive spawns of these boss-enemies (naturally what you did is more advanced than my very basic...
- Thu Jan 19, 2017 5:22 pm
- Forum: Long War 2
- Topic: Changes to the tactical layer
- Replies: 71
- Views: 130446
Re: Changes to the tactical layer
Hey Pavonis! So Johnny mentioned, that large alien pods dont have only one type of follower anymore. Did you do this "manually" via XComMissions.ini or did you implement a new/fixed SelectSpawnGroup mechanism? We actually went with option 3. We added a new hook into our XComGame replaceme...
- Thu Jan 19, 2017 4:23 pm
- Forum: Long War 2
- Topic: Changes to the tactical layer
- Replies: 71
- Views: 130446
Re: Changes to the tactical layer
Hey Pavonis!
So Johnny mentioned, that large alien pods dont have only one type of follower anymore. Did you do this "manually" via XComMissions.ini or did you implement a new/fixed SelectSpawnGroup mechanism?
So Johnny mentioned, that large alien pods dont have only one type of follower anymore. Did you do this "manually" via XComMissions.ini or did you implement a new/fixed SelectSpawnGroup mechanism?
- Wed Jan 18, 2017 5:38 pm
- Forum: Long War 2
- Topic: Will the time scaling of difficulties be different compared to Vanilla?
- Replies: 2
- Views: 5781
Will the time scaling of difficulties be different compared to Vanilla?
As probably everyone else i am massively hyped for the upcoming LW2. I have one question though: XCom 2 Vanilla handled difficulty in a strange way in that Legendary felt quite differently compared to the other difficulty settings due to the fact that the "Marathon" 2nd wave option from EU...