Search found 42 matches
- Sun Oct 23, 2022 5:44 am
- Forum: Terra Invicta Early Access
- Topic: Space combat QOL
- Replies: 6
- Views: 1543
Space combat QOL
It's very hard to get the ship waypoints oriented since whole arrow business is so coarse, it just jumps around. You'd really need to be able to draw a vector where you'd like to point the nose at. Or just click on waypoint and then do "x marks the spot" to give the aimpoint. Something sim...
- Sat Oct 22, 2022 2:58 pm
- Forum: Terra Invicta Early Access
- Topic: Balancing Tips (after 200 h)
- Replies: 4
- Views: 1447
Re: Balancing Tips (after 200 h)
Checking known enemy agent stats is a chore, though. It needs a view where you can see their stats listed in one page, right now you have to click through them all with the laggy UI.
- Sat Oct 22, 2022 2:55 pm
- Forum: Terra Invicta Early Access
- Topic: Balancing Tips (after 200 h)
- Replies: 4
- Views: 1447
Re: Balancing Tips (after 200 h)
There are other ways to control enemy agent problem outside outright murder. Turning the agents works wonderfully, you don't want to hold on to these guys so just crank fail chance to 100% and they will have useless agent until they clue to what's going on. Once you've got a mole you can see all of ...
- Sat Oct 22, 2022 6:20 am
- Forum: Terra Invicta Early Access
- Topic: Nuclear weapons GDP penalty?
- Replies: 9
- Views: 2055
Re: Nuclear weapons GDP penalty?
It's not a span of 70 years, in-atmosphere nuclear testing petered out relatively quickly. Then again, why would you need a barrage of nukes wiping out population centres if you're targeting armies? I think the effect just needs to be dialed down quite a bit. Although if you're hitting same region f...
- Sat Oct 22, 2022 6:08 am
- Forum: Terra Invicta Early Access
- Topic: Modify AI to respect strength?
- Replies: 0
- Views: 1420
Modify AI to respect strength?
Ti has the classic flawed approach to AI diplomacy, namely when you grow stronger, AI starts to hate you. This creates annoying and boring endgame where you're either mopping up to the bitter end or in this game play endless whack an agent as factions cannot be wiped out. A more natural approach is ...
- Thu Oct 20, 2022 8:12 pm
- Forum: Terra Invicta Early Access
- Topic: Pop-up on invasion..
- Replies: 2
- Views: 538
Re: Pop-up on invasion..
Apparently, there's not even an icon for the left bar for your divisions are attacked. Well, now.
- Thu Oct 20, 2022 7:44 pm
- Forum: Terra Invicta Early Access
- Topic: Pop-up on invasion..
- Replies: 2
- Views: 538
Re: Pop-up on invasion..
I'd also take a notification icon in the top-row. That doesn't get spammed to death.
- Thu Oct 20, 2022 6:31 pm
- Forum: Terra Invicta Early Access
- Topic: Pop-up on invasion..
- Replies: 2
- Views: 538
Pop-up on invasion..
This one is kind of glaring omission.
You get NO pop-up of someone attacking your territory. I'm sure it's in the notification icon stream on the left but that's hardly going to be noticed.
You get NO pop-up of someone attacking your territory. I'm sure it's in the notification icon stream on the left but that's hardly going to be noticed.
- Thu Oct 20, 2022 5:13 pm
- Forum: Terra Invicta Early Access
- Topic: Nuclear weapons GDP penalty?
- Replies: 9
- Views: 2055
Re: Nuclear weapons GDP penalty?
Just checked and yes it's global hit on GDP.
- Thu Oct 20, 2022 3:00 pm
- Forum: Terra Invicta Early Access
- Topic: Why are navies destroyed with armies??
- Replies: 5
- Views: 1494
Why are navies destroyed with armies??
As it says. It just doesn't make sense, if a division gets wiped out, why would that sink their ships? I had xenos nuke south Balkans, destroying 6/8 of the EU army and wiping out all of EU navy just like that. Are the ships supposed to have been in port :roll: Okay, game mechanics-wise the navies d...
- Thu Oct 20, 2022 2:58 pm
- Forum: Terra Invicta Early Access
- Topic: Nuclear weapons GDP penalty?
- Replies: 9
- Views: 2055
Re: Nuclear weapons GDP penalty?
It's the same with CO2, which is not and never has been a pollutant that causes temperature changes on the planet. You were doing pretty good until this point. Otherwise, I agree with you, the nuke GDP effect is vastly exaggerated but game mechanics-wise it kind of makes sense. I also do think it o...
- Wed Oct 19, 2022 3:39 pm
- Forum: Terra Invicta Early Access
- Topic: My UI wishlist
- Replies: 2
- Views: 889
Re: My UI wishlist
Okay, I have a comment on the ship combat as well. It'd be good to have a combat log view, where you could check what your weapons are doing or not doing as it may be. The information briefly flashes on screen but it's difficult to see on 1440p and 4k and it's there now and gone if you blink. In fac...
- Wed Oct 19, 2022 2:29 pm
- Forum: Terra Invicta Early Access
- Topic: Nuclear weapons GDP penalty?
- Replies: 9
- Views: 2055
Nuclear weapons GDP penalty?
What's the link between using nukes and global GDP damage? I had six xenos invade in Chile and duly nuked them with three barrages before mop-up force arrived. This caused double-digit drop in GDP in EU, US and India, probably elsewhere as well, unless this is somehow tied to only countries you cont...
- Sun Oct 16, 2022 6:28 pm
- Forum: Terra Invicta Early Access
- Topic: My UI wishlist
- Replies: 2
- Views: 889
My UI wishlist
From 59 hours of playtime, here's my wishlist on what UI could do better. Intelligence screen: You should be able to drill down to a faction page which would show you their agents with stats. Right now, you have to click on each agent in turn to see what their stats are like to make sure they're not...
- Sat Oct 15, 2022 3:57 pm
- Forum: Terra Invicta Early Access
- Topic: Mining cap?
- Replies: 1
- Views: 1004
Re: Mining cap?
According to Discord the soft cap is a dozen celestial bodies. Moons and their plants count as separate objects for the bonus MC but you can build as many mines on Mars as you like and it counts as one for the limit.
- Sat Oct 15, 2022 9:53 am
- Forum: Terra Invicta Early Access
- Topic: Mining cap?
- Replies: 1
- Views: 1004
Mining cap?
I noticed that the MC tool tip says I'm paying 10MC extra for having so many mines and the next mine will add another 15MC on top of it. What's the limit when this happens? Is this documented somewhere? According to the tool tip, mines in the same system (planet) count as one, so you're going to run...
- Sat Oct 08, 2022 6:44 pm
- Forum: Terra Invicta Early Access
- Topic: Hide research items
- Replies: 0
- Views: 1618
Hide research items
It would be doubleplus good if you could tick research projects hidden. With the ship components there's huuuuuge pile of dross that you probably never want to research once you've picked suitable option on same tech level. At the same time, it would be good to be able to view everything anyways, wh...