Search found 42 matches

by Barleyman
Sun Oct 23, 2022 5:44 am
Forum: Terra Invicta Early Access
Topic: Space combat QOL
Replies: 6
Views: 1543

Space combat QOL

It's very hard to get the ship waypoints oriented since whole arrow business is so coarse, it just jumps around. You'd really need to be able to draw a vector where you'd like to point the nose at. Or just click on waypoint and then do "x marks the spot" to give the aimpoint. Something sim...
by Barleyman
Sat Oct 22, 2022 2:58 pm
Forum: Terra Invicta Early Access
Topic: Balancing Tips (after 200 h)
Replies: 4
Views: 1447

Re: Balancing Tips (after 200 h)

Checking known enemy agent stats is a chore, though. It needs a view where you can see their stats listed in one page, right now you have to click through them all with the laggy UI.
by Barleyman
Sat Oct 22, 2022 2:55 pm
Forum: Terra Invicta Early Access
Topic: Balancing Tips (after 200 h)
Replies: 4
Views: 1447

Re: Balancing Tips (after 200 h)

There are other ways to control enemy agent problem outside outright murder. Turning the agents works wonderfully, you don't want to hold on to these guys so just crank fail chance to 100% and they will have useless agent until they clue to what's going on. Once you've got a mole you can see all of ...
by Barleyman
Sat Oct 22, 2022 6:20 am
Forum: Terra Invicta Early Access
Topic: Nuclear weapons GDP penalty?
Replies: 9
Views: 2055

Re: Nuclear weapons GDP penalty?

It's not a span of 70 years, in-atmosphere nuclear testing petered out relatively quickly. Then again, why would you need a barrage of nukes wiping out population centres if you're targeting armies? I think the effect just needs to be dialed down quite a bit. Although if you're hitting same region f...
by Barleyman
Sat Oct 22, 2022 6:08 am
Forum: Terra Invicta Early Access
Topic: Modify AI to respect strength?
Replies: 0
Views: 1420

Modify AI to respect strength?

Ti has the classic flawed approach to AI diplomacy, namely when you grow stronger, AI starts to hate you. This creates annoying and boring endgame where you're either mopping up to the bitter end or in this game play endless whack an agent as factions cannot be wiped out. A more natural approach is ...
by Barleyman
Thu Oct 20, 2022 8:12 pm
Forum: Terra Invicta Early Access
Topic: Pop-up on invasion..
Replies: 2
Views: 538

Re: Pop-up on invasion..

Apparently, there's not even an icon for the left bar for your divisions are attacked. Well, now.
by Barleyman
Thu Oct 20, 2022 7:44 pm
Forum: Terra Invicta Early Access
Topic: Pop-up on invasion..
Replies: 2
Views: 538

Re: Pop-up on invasion..

I'd also take a notification icon in the top-row. That doesn't get spammed to death.
by Barleyman
Thu Oct 20, 2022 6:31 pm
Forum: Terra Invicta Early Access
Topic: Pop-up on invasion..
Replies: 2
Views: 538

Pop-up on invasion..

This one is kind of glaring omission.

You get NO pop-up of someone attacking your territory. I'm sure it's in the notification icon stream on the left but that's hardly going to be noticed.
by Barleyman
Thu Oct 20, 2022 5:13 pm
Forum: Terra Invicta Early Access
Topic: Nuclear weapons GDP penalty?
Replies: 9
Views: 2055

Re: Nuclear weapons GDP penalty?

Just checked and yes it's global hit on GDP.
by Barleyman
Thu Oct 20, 2022 3:00 pm
Forum: Terra Invicta Early Access
Topic: Why are navies destroyed with armies??
Replies: 5
Views: 1494

Why are navies destroyed with armies??

As it says. It just doesn't make sense, if a division gets wiped out, why would that sink their ships? I had xenos nuke south Balkans, destroying 6/8 of the EU army and wiping out all of EU navy just like that. Are the ships supposed to have been in port :roll: Okay, game mechanics-wise the navies d...
by Barleyman
Thu Oct 20, 2022 2:58 pm
Forum: Terra Invicta Early Access
Topic: Nuclear weapons GDP penalty?
Replies: 9
Views: 2055

Re: Nuclear weapons GDP penalty?

It's the same with CO2, which is not and never has been a pollutant that causes temperature changes on the planet. You were doing pretty good until this point. Otherwise, I agree with you, the nuke GDP effect is vastly exaggerated but game mechanics-wise it kind of makes sense. I also do think it o...
by Barleyman
Wed Oct 19, 2022 3:39 pm
Forum: Terra Invicta Early Access
Topic: My UI wishlist
Replies: 2
Views: 889

Re: My UI wishlist

Okay, I have a comment on the ship combat as well. It'd be good to have a combat log view, where you could check what your weapons are doing or not doing as it may be. The information briefly flashes on screen but it's difficult to see on 1440p and 4k and it's there now and gone if you blink. In fac...
by Barleyman
Wed Oct 19, 2022 2:29 pm
Forum: Terra Invicta Early Access
Topic: Nuclear weapons GDP penalty?
Replies: 9
Views: 2055

Nuclear weapons GDP penalty?

What's the link between using nukes and global GDP damage? I had six xenos invade in Chile and duly nuked them with three barrages before mop-up force arrived. This caused double-digit drop in GDP in EU, US and India, probably elsewhere as well, unless this is somehow tied to only countries you cont...
by Barleyman
Sun Oct 16, 2022 6:28 pm
Forum: Terra Invicta Early Access
Topic: My UI wishlist
Replies: 2
Views: 889

My UI wishlist

From 59 hours of playtime, here's my wishlist on what UI could do better. Intelligence screen: You should be able to drill down to a faction page which would show you their agents with stats. Right now, you have to click on each agent in turn to see what their stats are like to make sure they're not...
by Barleyman
Sat Oct 15, 2022 3:57 pm
Forum: Terra Invicta Early Access
Topic: Mining cap?
Replies: 1
Views: 1004

Re: Mining cap?

According to Discord the soft cap is a dozen celestial bodies. Moons and their plants count as separate objects for the bonus MC but you can build as many mines on Mars as you like and it counts as one for the limit.
by Barleyman
Sat Oct 15, 2022 9:53 am
Forum: Terra Invicta Early Access
Topic: Mining cap?
Replies: 1
Views: 1004

Mining cap?

I noticed that the MC tool tip says I'm paying 10MC extra for having so many mines and the next mine will add another 15MC on top of it. What's the limit when this happens? Is this documented somewhere? According to the tool tip, mines in the same system (planet) count as one, so you're going to run...
by Barleyman
Sat Oct 08, 2022 6:44 pm
Forum: Terra Invicta Early Access
Topic: Hide research items
Replies: 0
Views: 1618

Hide research items

It would be doubleplus good if you could tick research projects hidden. With the ship components there's huuuuuge pile of dross that you probably never want to research once you've picked suitable option on same tech level. At the same time, it would be good to be able to view everything anyways, wh...