Search found 81 matches
- Sat May 27, 2017 9:16 pm
- Forum: Long War 2
- Topic: How precisely do infiltrations in a just-liberated region work?
- Replies: 6
- Views: 9501
How precisely do infiltrations in a just-liberated region work?
When you infiltrate a mission and, during infiltration, complete the region's Regional HQ liberation mission, what happens? I know the general gist of it: you have to run the mission immediately after. But... what else happens? Specifically: 1) Does the percent-infiltration of the mission change? 2)...
- Fri May 26, 2017 11:24 pm
- Forum: Long War 2
- Topic: Holo-Sniper Lead-By-Example Officer
- Replies: 9
- Views: 16223
Re: Holo-Sniper Lead-By-Example Officer
I think the best lead by example officer is an OW ranger with combat fitness. They can do something like focus fire or get some into OW, while providing fairly beastly lead by example bonuses. Also, remember to give your lead-by-example guy the best perception pcs you can find. the +base aim from t...
- Fri May 26, 2017 6:05 pm
- Forum: Long War 2
- Topic: Question about Advent strength and Final Liberation
- Replies: 1
- Views: 4142
Re: Question about Advent strength and Final Liberation
Some advice: 1) As the in-game tips suggest, Regional HQ is a very hard mission and you should take as full - and as strong - as a squad as you can. Probably take the full 10 wherever possible. 2) http://www.ufopaedia.org/index.php/Advent%27s_Agenda_(LW2) ADVENT's strategy layer is primarily focused...
- Fri May 26, 2017 5:52 pm
- Forum: Long War 2
- Topic: Holo-Sniper Lead-By-Example Officer
- Replies: 9
- Views: 16223
Re: Holo-Sniper Lead-By-Example Officer
My primary issue with this is that I'm not going to turn a soldier with great aim into a holo-bot. I'm going to turn them into a DFA sniper who's gonna camp somewhere and not be shot at. And probably not be near the rest of the team. Snipers with bad aim become holo-target spammers. Worse yet, it's ...
- Fri May 26, 2017 4:36 pm
- Forum: Long War 2
- Topic: OH GOD my beating heart
- Replies: 2
- Views: 5997
OH GOD my beating heart
Story time: FL 9 Data Tap. Thanks to some lucky pod spawns, a good team and some excellent scout work, I cleaned up both flanking pods easily in two turns while my measly group of 3 rebels (in a haven of 16, why) and vulnerable scientist patiently waited for the assault pod to spot the data tap. Tur...
- Fri May 26, 2017 2:50 am
- Forum: Long War 2: Bug Reports
- Topic: 1.4 Psi Bug (serious solace x 2 issues)
- Replies: 21
- Views: 27733
Re: 1.4 Psi Bug (serious solace x 2 issues)
If and when the team does fix this bug, please have in place some kind of protocol to ah... repair our Psi Operatives.
See below:
https://www.dropbox.com/s/gpztgks86t0xce4/Solace.png
See below:
https://www.dropbox.com/s/gpztgks86t0xce4/Solace.png
- Fri May 26, 2017 2:49 am
- Forum: Long War 2: Bug Reports
- Topic: Aliens can use SPARK for cover... against itself
- Replies: 3
- Views: 5369
Re: Aliens can use SPARK for cover... against itself
That's a... vanilla bug?
Well shit.
Well shit.
- Fri May 26, 2017 1:04 am
- Forum: Long War 2: Bug Reports
- Topic: Aliens can use SPARK for cover... against itself
- Replies: 3
- Views: 5369
Aliens can use SPARK for cover... against itself
My SPARK unit is standing immediately adjacent to an enemy, "flanking" it. However, the alien is now USING that SPARK unit as full cover AGAINST THE SPARK UNIT. So my SPARK unit's chance to hit is abysmal and is saying that the enemy is in high cover. Let me know if you need a save file bu...
- Wed May 24, 2017 7:12 pm
- Forum: Long War 2: Bug Reports
- Topic: 1.4 Psi Bug (serious solace x 2 issues)
- Replies: 21
- Views: 27733
Re: 1.4 Psi Bug (serious solace x 2 issues)
Think I figured it out. Old Solace isn't on the Psi tree, but it's still listed as a prereq for Bastion, so when you roll up Bastion it will sub in the old Solace. Can't be fixed via config so will have to wait till next version. I'm not gonna kill a bunch of rookies if you know what I mean, but I ...
- Wed May 24, 2017 1:30 pm
- Forum: Long War 2
- Topic: Just The Network Tower?
- Replies: 8
- Views: 14402
Re: Just The Network Tower?
I'm currently facing this dilemma myself. I have no liberated regions yet and I'm between FL 7 and FL 8 (mid-late June); East Asia, which is right next to my starting region, I spiked an enormous amount of vigilance in (13) but was surprised that reinforcements weren't really coming in. I exposed th...
- Wed May 24, 2017 1:16 pm
- Forum: Long War 2
- Topic: Aliens hitting me frequently through full cover
- Replies: 110
- Views: 162031
Re: Aliens hitting me frequently through full cover
(snip) I can't speak for anyone but myself, but I personally would not be wasting my breath complaining about being hit through full cover if the only defense I was using was full cover. The reason I joined in the conversation was because I felt that I was observing an abnormally high number of esp...
- Wed May 24, 2017 11:29 am
- Forum: Long War 2
- Topic: Not Created Equally: Something's off here...
- Replies: 4
- Views: 7435
Re: Not Created Equally: Something's off here...
Interesting. I can't say that's an "error in my math," but rather an error in the wiki's reported information; I wonder if that calculation scheme intentional, or perhaps an error in Pavonis' math? Obviously I didn't design Not Created Equally, nor have I given any thought to what would be...
- Wed May 24, 2017 4:25 am
- Forum: Long War 2
- Topic: So every plasma weapon triggers rupture now?
- Replies: 6
- Views: 12001
Re: So every plasma weapon triggers rupture now?
Also all Rupture effects stack. (unless I'm mistaken)johnnylump wrote:The Rupture perk grants a big crit bonus and confers 3 Rupture on a target; that is, all future attacks do +3 damage. Plasma weapons confer 1 Rupture, so it's a smaller effect.
- Tue May 23, 2017 10:56 pm
- Forum: Long War 2
- Topic: Not Created Equally: Something's off here...
- Replies: 4
- Views: 7435
Not Created Equally: Something's off here...
Has the way Rookie soldier stats calculate been changed? I've been using manual (well, spreadsheet) math to determine the psi stats of my soldiers prior to performing the Sectoid autopsy (because the game screwed me out of my first scientist for a month and a half). However, now that I've completed ...
- Mon May 22, 2017 3:18 pm
- Forum: Long War 2
- Topic: Lasers and Arc Thrower: Loud audio playback?
- Replies: 7
- Views: 10854
Re: Lasers and Arc Thrower: Loud audio playback?
The coilguns use basically the vanilla conventional shot fx [...] If you wouldn't mind, could you take a screenshot of your sound settings so I can try with the same ones? Ah, I thought they were custom sounds. That explains it. As for my audio settings, they should be default; I don't think I've t...
- Mon May 22, 2017 1:22 pm
- Forum: Long War 2
- Topic: Lasers and Arc Thrower: Loud audio playback?
- Replies: 7
- Views: 10854
Re: Lasers and Arc Thrower: Loud audio playback?
[...] I do see a bug in the laser cannon where it doesn't have the correct attenuation node to let the sound volume fall off when the camera is far from the shot, which would definitely cause your loudness issues while suppressing. [...] The assault rifle and SMG should have attenuators already tho...
- Sun May 21, 2017 4:18 pm
- Forum: Long War 2
- Topic: Lasers and Arc Thrower: Loud audio playback?
- Replies: 7
- Views: 10854
Lasers and Arc Thrower: Loud audio playback?
Has anyone else noticed that the laser weapons and arc thrower firing audio clips are... ah, quite loud? I noticed this back in 1.2 and it made me want to get rid of all my laser weapons as fast as possible... I was hoping it would be fixed in 1.3 but I guess no one felt it was an issue. It's hard t...
- Sat May 20, 2017 3:33 am
- Forum: Long War 2
- Topic: Shotgun weapon range applying incorrectly...?
- Replies: 18
- Views: 22954
Re: Shotgun weapon range applying incorrectly...?
As a matter of fact, the very first time I encountered this, it was doing just that; my soldier on a roof (not against any cover) standing right in front of a surveillance drone.DaviBones wrote:try getting adjacent to a drone again to make absolute sure.
- Sat May 20, 2017 3:17 am
- Forum: Long War 2
- Topic: Shotgun weapon range applying incorrectly...?
- Replies: 18
- Views: 22954
Re: Shotgun weapon range applying incorrectly...?
Have logged ~20 hours in 1.3 so far and can absolutely confirm I have not seen this despite standing immediately adjacent to aliens with both normal shotguns and sawed-off ones many, many times. Oh boy, that doesn't make me feel good about my odds of solving this >.< Instinctively I wonder if there...
- Sat May 20, 2017 2:46 am
- Forum: Long War 2
- Topic: Shotgun weapon range applying incorrectly...?
- Replies: 18
- Views: 22954
Re: Shotgun weapon range applying incorrectly...?
Just checked the INI. All of my short_ ranged configurations list range [0] as 0, and range [1] as 60, as I've been told is "correct." So the game is interpreting the relative distances differently than the ini is set up for, causing my soldiers to be counted a tile closer than they actual...
- Sat May 20, 2017 1:55 am
- Forum: Long War 2
- Topic: Shotgun weapon range applying incorrectly...?
- Replies: 18
- Views: 22954
Re: Shotgun weapon range applying incorrectly...?
Ah, yeah, I think I see what's happening. It's very wonky step out behavior. Basically you're stepping closer to each sectoid, and while the first one puts you on top of the sectoid (and zero range is defined as zero bonus, unsure if there's a reason), the second puts you adjacent. Huh. Really? I a...
- Fri May 19, 2017 10:39 pm
- Forum: Long War 2
- Topic: Shotgun weapon range applying incorrectly...?
- Replies: 18
- Views: 22954
Re: Shotgun weapon range applying incorrectly...?
Cases where you occupy the same tile as an enemy are rare, so this usually isn't an issue... until it is. And it seems "until it is" is literally every time my shotgon-toting soldiers are standing right next to the baddie they wanna shoot. Although I will qualify this: the times I've noti...
- Fri May 19, 2017 8:09 pm
- Forum: Long War 2
- Topic: Shotgun weapon range applying incorrectly...?
- Replies: 18
- Views: 22954
Re: Shotgun weapon range applying incorrectly...?
A test I intend to do (if someone else doesn't beat me to it) next mission I bring my assault on. Alas, I don't have as much free time as I used to... :roll: But I will note that if "that Sectoid" is in the wrong position, so is the other one . Those screenshots are two different aliens, o...
- Fri May 19, 2017 7:44 pm
- Forum: Long War 2
- Topic: Shotgun weapon range applying incorrectly...?
- Replies: 18
- Views: 22954
Shotgun weapon range applying incorrectly...?
So I posted about this in the Bug Reports but I realize now that that's not the place to post if I want to generate a conversation about if anyone else has noticed this issue. If you read this and go, "Oh yeah, I've experienced that and have something to add," please go write in at http://...
- Fri May 19, 2017 12:10 pm
- Forum: Long War 2: Bug Reports
- Topic: Possible errors calculating close-proximity aim bonuses
- Replies: 3
- Views: 6008
Re: Possible errors calculating close-proximity aim bonuses
Unfortunately, the save is probably long gone. Next time I take an assault with me (sometime later today hopefully :D ) I'll try to do some additional testing. 'tis a curious idea, if the various cardinal directions have some kind of directional bias. I'm also wondering if step-out causes some of th...