Search found 184 matches
- Sat Jul 08, 2023 10:28 am
- Forum: Terra Invicta Early Access
- Topic: What does 'Select Advisory Team' actually do?
- Replies: 4
- Views: 5679
Re: What does 'Select Advisory Team' actually do?
I deliberately chose it in my current campaign, but years later and no follow-up events that I can attribute to it. Would be nice of those choices had a 'knock-on' effect to other choices and events later in the game. Consequences for decisions are great. Like the lab inspection event, you can only...
- Sat Jul 08, 2023 10:26 am
- Forum: Terra Invicta Early Access
- Topic: Make the Moon Great Again
- Replies: 4
- Views: 6643
Re: Make the Moon Great Again
I agree utterly here - IIRC I think I even mentioned this in another thread too, so am 100% with you on this. The yields on The Moon now make it a really poor ROI for bases & modules so much so it's not worthwhile bothering. In my current game (on the validation thread) I see the following: Luna...
- Fri Jul 07, 2023 12:16 pm
- Forum: Terra Invicta Early Access
- Topic: Loving the changes
- Replies: 8
- Views: 11595
Re: Loving the changes
In the main, the latest updates have really made things better overall. My one gripe really is that The Moon has been badly nerfed so much so that it's basically not worthwhile even bothering with it any more, which is a shame really. Sure you could do something else other than mining - but not unti...
- Fri Jul 07, 2023 12:05 pm
- Forum: Terra Invicta Early Access
- Topic: What do the alien fleets look like in your game?
- Replies: 6
- Views: 6130
Re: What do the alien fleets look like in your game?
I must have a look & see if I can still find my original installers for this game. High time it was made available again on Steam or something similar - I loved that game so much, and it's great to see others felt the same. I agree with you whole heartedly about the ambviguity of each of the fac...
- Thu Jul 06, 2023 10:18 am
- Forum: Terra Invicta Early Access
- Topic: What do the alien fleets look like in your game?
- Replies: 6
- Views: 6130
Re: What do the alien fleets look like in your game?
Is that sig from 'Alpha Centauri' by any chance, DarthVicious?
A superb game...
A superb game...
- Tue Jul 04, 2023 9:34 am
- Forum: Terra Invicta Early Access
- Topic: Latest patch broke my economy
- Replies: 7
- Views: 11927
Re: Latest patch broke my economy
I'm afraid you're the victim of a bugfix. Those techs had been far stronger than intended (and far stronger than their associated text would indicate), and the formula was corrected. Baseline metals cost at campaign start is 0.5 spacebucks per unit, so .89 is a meaningful increase. (Those values ar...
- Tue Jul 04, 2023 9:30 am
- Forum: Terra Invicta Early Access
- Topic: [Scenario] The Seven Faction Problem
- Replies: 7
- Views: 22541
Re: [Scenario] The Seven Faction Problem
I'm looking forward to giving this a try.
Great looking mod - much effort gone into this.
Great looking mod - much effort gone into this.
- Tue Jul 04, 2023 8:06 am
- Forum: Terra Invicta Early Access
- Topic: What does 'Select Advisory Team' actually do?
- Replies: 4
- Views: 5679
Re: What does 'Select Advisory Team' actually do?
Which is odd, considering the wording that it 'enables an event'.DarthVicious wrote: ↑Mon Jul 03, 2023 3:23 pm As far as i am aware its just the instant bonus as per the mouseover. Not aware that it kicks off any event chain.
I'm obviously reading too much into this.
- Sun Jul 02, 2023 12:01 pm
- Forum: Terra Invicta Early Access
- Topic: What does 'Select Advisory Team' actually do?
- Replies: 4
- Views: 5679
What does 'Select Advisory Team' actually do?
Since the option was changed from Ops income to the 'Select Advisory Team' instead, I have never yet seen anything connected to the 'event' that was triggered.
What is it supposed to DO, please?
What is it supposed to DO, please?
- Sat Jun 17, 2023 11:09 am
- Forum: Terra Invicta Early Access
- Topic: [Suggestion] Bookmarked bodies in outliner
- Replies: 1
- Views: 2038
Re: [Suggestion] Bookmarked bodies in outliner
Oh yes, please - this would be so helpful I really can't think of anything else to add.
- Sat Jun 17, 2023 10:59 am
- Forum: Terra Invicta Early Access
- Topic: Global Resource Pool? Not a problem.
- Replies: 1
- Views: 2291
Re: Global Resource Pool? Not a problem.
The idea of being able to run a blockade is extremely intriguing, especially in situations where Faction A has admittedly primitive fleets but few resources, and Faction B has the resources and is waiting for better tech before going down the ships route for example and I am sure there are other use...
- Fri Jun 02, 2023 11:27 am
- Forum: Terra Invicta Early Access
- Topic: Weird Standoff
- Replies: 2
- Views: 1091
Re: Weird Standoff
Occasionally?
We're up to 13 feints each & every turn right now, for the last 4 cycles
Why don't they run out of fuel?
We're up to 13 feints each & every turn right now, for the last 4 cycles
Why don't they run out of fuel?
- Fri Jun 02, 2023 10:26 am
- Forum: Terra Invicta Early Access
- Topic: Weird Standoff
- Replies: 2
- Views: 1091
Weird Standoff
I am being engaged by an aay ship on a station. No ships to defend, just a couple LDA. I start, and almost immediately we can end by mutual consent, resulting in a 'victory' for me. Where it gets weird is that although the Aays break it off every time, a day later they try again. and again, and agai...
- Sat May 13, 2023 8:09 am
- Forum: Terra Invicta Early Access
- Topic: Changes to Unifications & Breakaways for the Americas
- Replies: 4
- Views: 3888
Re: Changes to Unifications & Breakaways for the Americas
Why not go back even further, and re-introduce the pre-Columbian 'First Nations'?
Maya, Aztec, Inca and so on.
Maya, Aztec, Inca and so on.
- Mon May 08, 2023 11:53 am
- Forum: Terra Invicta Early Access
- Topic: Difference between 'Repeat & Continue' & 'Permenent Assignment'
- Replies: 1
- Views: 1771
Re: Difference between 'Repeat & Continue' & 'Permenent Assignment'
Not to worry.
Found the differences.
'Repeat Mission' - reassigns but does not restart the game timer
'Repeat & Continue' - resets for just the next turn only, and also restarts the game timer
'Permanent Assignment' - exactly what it says on the tin
Found the differences.
'Repeat Mission' - reassigns but does not restart the game timer
'Repeat & Continue' - resets for just the next turn only, and also restarts the game timer
'Permanent Assignment' - exactly what it says on the tin
- Mon May 08, 2023 9:34 am
- Forum: Terra Invicta Early Access
- Topic: Difference between 'Repeat & Continue' & 'Permenent Assignment'
- Replies: 1
- Views: 1771
Difference between 'Repeat & Continue' & 'Permenent Assignment'
I honestly cannot see any difference between the 2 options in Councillor Missions.
Is there a subtle one I am missing, please?
Is there a subtle one I am missing, please?
- Mon May 08, 2023 9:09 am
- Forum: Terra Invicta Early Access
- Topic: build 78 - first thoughts
- Replies: 2
- Views: 5197
Re: build 78 - first thoughts
Oh, how Splendid! I say this simply because what is being found in and around our Solar System is one of my biggest interests. Can I ask if you are at all familiar with the 'Star Water' concept at all? https://arxiv.org/pdf/2106.09430.pdf https://phys.org/news/2023-05-webb-vapor-rocky-planet-star.ht...
- Sun May 07, 2023 3:16 pm
- Forum: Terra Invicta Early Access
- Topic: build 78 - first thoughts
- Replies: 2
- Views: 5197
build 78 - first thoughts
Great to see this long-awaited build up plus already a couple of patches. I particularly loved reading this in the patch notes too: - 2 pallas and 704 interamnia changed to regular carbonaceous sted dry carbonaceous cause I read some stuff - adjusting some mining profiles cause I read more stuff Doe...
- Sun Apr 23, 2023 8:28 am
- Forum: Terra Invicta Early Access
- Topic: Where to get Fissiles from, please?
- Replies: 2
- Views: 2270
Re: Where to get Fissiles from, please?
Appreciated. Luna had only what I detailed above. 1951 Lick 0-0.5 3753 Cruithne 0-0.75 4954 Eric is close to an utterly devoid rock with almost nothing except 10-20 Base Metals. My Solar System is alarmingly devoid of Fissiles Non-Fissile drives it must be then, along with making sure that things li...
- Sat Apr 22, 2023 12:39 pm
- Forum: Terra Invicta Early Access
- Topic: Where to get Fissiles from, please?
- Replies: 2
- Views: 2270
Where to get Fissiles from, please?
In the currennt run there are almost no fissiles anywhere so far (Luna, Mars, Asteroids) with the largest supply being 3 at Luna (must go steal that base) and 1.6 on Mars, followed by another 1.4 on Luna (also not mine) and a final 1.3 on Mars (which is mine). There is one above 0.5 on Luna, half a ...
- Fri Mar 24, 2023 11:48 am
- Forum: Terra Invicta Early Access
- Topic: [0.3.45] Base Assault - From one extreme to another .... ?
- Replies: 37
- Views: 20143
Re: [0.3.45] Base Assault - From one extreme to another .... ?
You need about 30 elite marine modules (and enough MC) to show more than 0% without a councilor - versions 0.3.5x-76. You could already have seen in this very thread that 8 is not nearly enough. Is there a spreadsheet somewhere that details just what level of forces would be required to successfull...
- Fri Mar 24, 2023 11:46 am
- Forum: Terra Invicta Early Access
- Topic: UI request: Travel time graph for Habs launched from Earth
- Replies: 4
- Views: 2741
Re: UI request: Travel time graph for Habs launched from Earth
That's a really good & valid point about waiting - if the launch window is wrong then it really can (and often does) take longer than delaying for the right window would. This is of course absolutely realistic, but a concept that new players will struggle to comprehend at first I think, being us...
- Fri Mar 24, 2023 11:44 am
- Forum: Terra Invicta Early Access
- Topic: Why am I in negative Boost?
- Replies: 3
- Views: 2322
Re: Why am I in negative Boost?
Advice appreciated. I found the problem though, and it was caused by me being greedy and 'reserving' too many sites & putting Fission Piles down before I had the boost to either build mines, or anything on the Moon to begin a Space Economy. My fault absolutely - run is saved, but probably abando...
- Fri Mar 24, 2023 11:42 am
- Forum: Terra Invicta Development
- Topic: Steam Remote Play
- Replies: 5
- Views: 4639
Re: Steam Remote Play
Here's a dumb question.
What's 'Steam Play' please and exactly how & what does it work on?
It sounds very interesting as I have things I think may be cool.
Would it work on an iPad, for example?
What's 'Steam Play' please and exactly how & what does it work on?
It sounds very interesting as I have things I think may be cool.
Would it work on an iPad, for example?
- Tue Mar 21, 2023 4:29 pm
- Forum: Terra Invicta Early Access
- Topic: Starting Councillors now even worse since .76?
- Replies: 4
- Views: 2399
Re: Starting Councillors now even worse since .76?
The mind likes to see patterns where there are none -- This is the starting age code for all councilors and it's been this for years. var roughAge = UnityEngine.Random.Range(8, 23) + UnityEngine.Random.Range(8, 23) + UnityEngine.Random.Range(8, 23); I'd like to mix it up by giving older councilors ...