Yes, you can insert your own names.
The org and councilor name numerical value is a "weight" -- higher numbers mean it is more likely to be selected randomly.
Search found 1209 matches
- Wed Oct 05, 2022 5:34 pm
- Forum: Terra Invicta Early Access
- Topic: Names .csv files
- Replies: 4
- Views: 1022
- Tue Oct 04, 2022 7:55 pm
- Forum: Terra Invicta Early Access
- Topic: Jupiter
- Replies: 2
- Views: 1157
Re: Jupiter
Jupiter and beyond will work better with a fast ship with a found-outpost utility module.
- Tue Oct 04, 2022 12:42 am
- Forum: Terra Invicta Development
- Topic: Support forum? Crash on Game Creation
- Replies: 1
- Views: 888
Re: Support forum? Crash on Game Creation
Right now best thing to do is send to support@pavonisinteractive.com Please provide your current build version, like 0.3.20. It is visible in your start screen. Please provide a zipped savegame if available. Saves are located in \Documents\My Games\TerraInvicta\Saves Also please provide the files Pl...
- Mon Oct 03, 2022 7:33 pm
- Forum: Terra Invicta Early Access
- Topic: GOG version doesn't have the latest update
- Replies: 3
- Views: 1498
Re: GOG version doesn't have the latest update
Thanks; we know about that one.
- Mon Oct 03, 2022 1:00 pm
- Forum: Terra Invicta Early Access
- Topic: GOG version doesn't have the latest update
- Replies: 3
- Views: 1498
Re: GOG version doesn't have the latest update
It should go up this morning (US time).
It didn't go up sooner because it's a couple of extra steps over the Steam build and a mix of some people taking Sunday off and me trying to spend a little time with my kids.
It didn't go up sooner because it's a couple of extra steps over the Steam build and a mix of some people taking Sunday off and me trying to spend a little time with my kids.
- Sun Oct 02, 2022 4:58 pm
- Forum: Terra Invicta Early Access
- Topic: Please make some kind of manual
- Replies: 5
- Views: 1837
- Sun Oct 02, 2022 4:57 pm
- Forum: Terra Invicta Early Access
- Topic: Terra Invicta wiki
- Replies: 1
- Views: 18932
- Sat Oct 01, 2022 6:33 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #18: Space Combat
- Replies: 11
- Views: 45892
Re: Terra Invicta Dev Diary #18: Space Combat
Yes, in the EA build acceleration is also taken into account for chase mechanics.
- Sat Oct 01, 2022 1:33 pm
- Forum: Terra Invicta Early Access
- Topic: buying keys
- Replies: 2
- Views: 1064
Re: buying keys
The game is currently only available through Steam or GOG. We're not able to sell keys directly (for tax reasons, among other things).
We don't have anything to announce on additional languages. We know of at least one modder who is working on a Russian translation.
We don't have anything to announce on additional languages. We know of at least one modder who is working on a Russian translation.
- Fri Sep 30, 2022 10:43 pm
- Forum: Terra Invicta Early Access
- Topic: Crash report?
- Replies: 1
- Views: 1285
Re: Crash report?
Right now send them to support@pavonisinteractive.com Include your current build version, like 0.3.15. It is visible in your start screen. Please provide a zipped savegame if available. Saves are located in \Documents\My Games\TerraInvicta\Saves Also please provide the files Player.log and Player-pr...
- Thu Sep 29, 2022 6:29 pm
- Forum: Terra Invicta Early Access
- Topic: Coups Biggest Concern So Far (Unsure if Bug)
- Replies: 4
- Views: 1783
Re: Biggest Concern So Far (Unsure if Bug)
Coups grant CPs to the couping faction and possibly factions that previously contributed to unrest (representing allies in anti-government forces).
- Thu Sep 29, 2022 6:27 pm
- Forum: Terra Invicta Early Access
- Topic: Where does one submit bug reports / general feedback
- Replies: 2
- Views: 1162
Re: Where does one submit bug reports / general feedback
We're working on it. We aren't a large team so if we have 6 channels of duplicate bug reports coming in, it will delay everything getting fixed.
- Thu Sep 29, 2022 12:39 pm
- Forum: Terra Invicta Early Access
- Topic: Changing Starting Councilor Nationality
- Replies: 4
- Views: 3196
Re: Changing Starting Councilor Nationality
It uses the Windows regional settings, which is values available to every piece of software on your computer. We'll eventually give you some control over it. About the only way to change how it works now is to modify TINationTemplate.json so your ISO code is associated with whatever nation you want ...
- Thu Sep 29, 2022 1:09 am
- Forum: Terra Invicta Early Access
- Topic: AI Councilors Cheating...
- Replies: 7
- Views: 3111
Re: AI Councilors Cheating...
Any difficulty feedback is far more useful to us if you post the difficulty level you are playing on. On Normal, there is no "cheating." The AI plays the same game that you do, rolls the same dice against the same modifiers, operates with the same limited information. They are very aggress...
- Wed Sep 28, 2022 10:00 pm
- Forum: Terra Invicta Early Access
- Topic: Plans To Have Correct States In Balkan Region?
- Replies: 1
- Views: 1842
Re: Plans To Have Correct States In Balkan Region?
Thank you for your feedback. (I moved this post from our XCOM subforums). I'd like to refer readers to a dev diary I wrote about these issues, here: https://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=7&t=29412 . Some of it's out of date, but it covers our thinking in deciding how to portr...
- Wed Sep 28, 2022 2:20 pm
- Forum: Terra Invicta Early Access
- Topic: Take a scalpel to this game
- Replies: 20
- Views: 6516
Re: Take a scalpel to this game
Thank you for taking the time to try the game and write up your thoughts in this level of detail. Honestly, and I really hope you don't hold this against us, but I don't see the game developing the direction you are proposing and you may just be outside our intended audience. I know the old rule abo...
- Wed Sep 28, 2022 1:56 am
- Forum: Terra Invicta Early Access
- Topic: Question: how to mod this game?
- Replies: 4
- Views: 2069
Re: Question: how to mod this game?
I'd recommend you join our Discord; some of the folks on the modding channels there can help with that: https://discord.gg/XBVqMZU
- Tue Sep 27, 2022 12:14 pm
- Forum: Terra Invicta Early Access
- Topic: Question: how to mod this game?
- Replies: 4
- Views: 2069
Re: Question: how to mod this game?
Path may vary by Steam install. Go to \Program Files (x86)\Steam\steamapps\common\Terra Invicta\TerraInvicta_Data\StreamingAssets\Localization Pick the folder for your preferred language. The government type text is in the file "UINation.xx" where xx is your language code. We don't have te...
- Mon Sep 26, 2022 8:22 pm
- Forum: Terra Invicta Early Access
- Topic: Some fixes if you're having trouble running Terra Invicta
- Replies: 0
- Views: 20555
Some fixes if you're having trouble running Terra Invicta
1) ERROR DURING CAMPAIGN LAUNCH (after hitting "New Game") Nvidia users (especially GTX 1050 and 1060) should update their drivers. Fixes a reported crash in campaign start. NOTE: Windows lies about your drivers being up to date. Use Nvidia tools to check. We have also had one report of so...
- Mon Sep 26, 2022 6:55 pm
- Forum: Terra Invicta Early Access
- Topic: Patch notes 0.3.16-39
- Replies: 0
- Views: 26809
Patch notes 0.3.16-39
0.3.39 Bugfixes - bugfix #2897: Hotfix to recent bugfixes. (Trajectories weren't getting properly created when 0 duration.) - fix German TIDriveTemplate loc - fix bad units in precombat pursuit math / logic - Precombat bidding outcomes now properly respects fleet accelerations. - fix crash when a ha...
- Mon Sep 26, 2022 3:08 pm
- Forum: Terra Invicta Early Access
- Topic: Terra Invicta Roadmap for EA and beyond
- Replies: 16
- Views: 53357
Terra Invicta Roadmap for EA and beyond
This is a rough roadmap for what we’ve got planned for Terra Invicta in EA and beyond. This is hugely subject to change based on player feedback and our own judgment, so don’t regard any of this as a promise, just a plan as it exists. We hope that during EA you’ll watch the game get better and bette...
- Mon Sep 12, 2022 9:18 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #19: Early Access State of Things
- Replies: 3
- Views: 21965
Terra Invicta Dev Diary #19: Early Access State of Things
Why Early Access? Because we think game is playable and a lot of fun, and our fans in general and our Kickstarter backers in particular have waited long enough to start playing it, but it isn't done yet. EA Release Price $39.99/€39.99/£34.99/¥4980 Product Notes: This is the full game. You can play a...
- Mon Sep 12, 2022 3:14 pm
- Forum: Terra Invicta Announcements
- Topic: Terra Invicta will be available on Steam and GOG as Early Access release on Sept. 26, 2022
- Replies: 0
- Views: 77745
- Wed Jul 27, 2022 4:40 pm
- Forum: Terra Invicta Development
- Topic: Pre-order where?
- Replies: 3
- Views: 1732
Re: Pre-order where?
We don't have the capacity to put up an online storefront -- lot of potential management and tax issues we'd have to sort out.
Will be available on GoG and planned for Epic as well.
Will be available on GoG and planned for Epic as well.
- Tue Jul 26, 2022 3:32 am
- Forum: Terra Invicta Development
- Topic: Pre-order where?
- Replies: 3
- Views: 1732
Re: Pre-order where?
Thanks for your interest!
I'm afraid we aren't currently set up anywhere for pre-orders.
I'm afraid we aren't currently set up anywhere for pre-orders.