Search found 42 matches

by rookie.one
Sun Dec 18, 2022 1:21 am
Forum: Terra Invicta Early Access
Topic: [0.3.45] Base Assault - From one extreme to another .... ?
Replies: 37
Views: 19633

Re: [0.3.45] Base Assault - From one extreme to another .... ?

- Drop assaults on bases with active defensive weapon modules are no longer allowed - Improve performance during bombardment counterfire target selection Landing on surface and starting a marine assault still works (Bug / Feature?). Just assaulting from orbit isn't possible anymore. Any suggestions...
by rookie.one
Mon Dec 05, 2022 12:24 am
Forum: Terra Invicta Early Access
Topic: Is there some way to double-check what difficulty you are on?
Replies: 2
Views: 1238

Re: Is there some way to double-check what difficulty you are on?

Yes there is a way: Use an offensive action against an other factions country or councelor (detain, assasinate, crackdown, purge, etc.) and look at the defending modifiers: If you are on "Veteran" difficulty, there should be a modifier Veteran 1, if you are on "Brutal" difficulty...
by rookie.one
Sun Dec 04, 2022 11:14 pm
Forum: Terra Invicta Early Access
Topic: 40% chance to unlock
Replies: 9
Views: 3759

Re: 40% chance to unlock

Are you sure that the "per month" roll failing can result in permanently locking out the tech? No, I'm totally not sure about where exactly in the unlock chain something can fail to unlock (or how many negative rolls you can have), but since patch 0.3.28/29 those techs can definetely fail...
by rookie.one
Sun Dec 04, 2022 9:43 am
Forum: Terra Invicta Early Access
Topic: 40% chance to unlock
Replies: 9
Views: 3759

Re: 40% chance to unlock

Does that mean 40% every turn, or 40% to ever unlock? As anon wrote, it is 40% to unlock ever. So you are not guaranteed to ever unlock every technology. When I unlock something that unlocks a lot of projects 100% of the time, they don't all appear instantly, but I think they all appear during the ...
by rookie.one
Sun Dec 04, 2022 9:01 am
Forum: Terra Invicta Early Access
Topic: Suggestion: Councilor Automation
Replies: 2
Views: 921

Re: Suggestion: Councilor Automation

I dont't really see i point in what to automate. if you have too many counselor actions in late game (or in in any stage of the game) just make an assignment a permanent one and your good to go. I usually set 3-4 advisors to a permanent advise position in that stage of the game while the others take...
by rookie.one
Wed Nov 30, 2022 8:07 pm
Forum: Terra Invicta Early Access
Topic: A new level of bu.......
Replies: 10
Views: 2509

Re: A new level of bu.......

Sorry but reading your 1st post just made me LOL. At least now you know how the poor xenos feel when your nuclear excorts enter their systems to drop a nuke and be gone before they can respond :lol: . On your second post: 2) I eventually abandoned or gave up on my handful of asteroid bases. They wer...
by rookie.one
Sat Nov 26, 2022 6:41 am
Forum: Terra Invicta Early Access
Topic: Unification immediately after Conquest
Replies: 1
Views: 799

Re: Unification immediately after Conquest

The most important thing is that you have a claim on in it. About the second I'm not 100% sure myself, but i guess in your case The Balkan States were federated with the EU which superseeded the claim of the Eurasian Union. Best thing todo when conquering federated states or states allied with super...
by rookie.one
Fri Nov 25, 2022 4:34 pm
Forum: Terra Invicta Early Access
Topic: Labs in Orbitals question
Replies: 10
Views: 2446

Re: Labs in Orbitals question

1. In regard to the research bonus, I’m a bit confused cause in the Hab description, it says that “All tech categories from hab modules are subject to diminishing returns once above a 50% cumulative bonus” I am agreement with you that the diminishing returns above 50% probably apply to the total va...
by rookie.one
Fri Nov 25, 2022 4:02 pm
Forum: Terra Invicta Early Access
Topic: Being stuck unifying the Americas
Replies: 2
Views: 1484

Re: Being stuck unifying the Americas

Thanks for the answer to my question and especially for the explanation of your intent.

I still don't understand the exact meaning of that part of the patch notes but i guess i'll find that out in my next playthrough.
by rookie.one
Wed Nov 23, 2022 12:44 pm
Forum: Terra Invicta Early Access
Topic: Being stuck unifying the Americas
Replies: 2
Views: 1484

Being stuck unifying the Americas

I am currently kind of stuck unifying South America with North America. My current map looks like this: North America, Capital Washington D.C., united with Canada, Mexico, Middle America excluding Panama South American Uniom, Capitol Panama City, Panama and all of South America excluding Lima, La Pa...
by rookie.one
Fri Feb 24, 2017 2:50 pm
Forum: Long War 2: Strategy
Topic: Haven management strategy
Replies: 32
Views: 54245

Re: Haven management strategy

as far as i know that research also slightly lowers the research time (basicly adds another scienbtist towards reserch time if you do basic research) or very slightly for proving grounds (like 10% time decrease for the 1st time you research it, diminishing afterwards). so basicly both are not really...
by rookie.one
Thu Feb 23, 2017 10:01 am
Forum: Long War 2: Strategy
Topic: Low Aim Rookies
Replies: 37
Views: 52339

Re: Low Aim Rookies

i keep them for whatever purpose i need them, even if its a a 56 starting base ranger. first i use them until i can recruit better guys and train those and later on they can still become haven advisors. and if you dismiss that 10 hp, 13 movespeed, 64 aim ranger SGT in august, you won't care much abo...
by rookie.one
Thu Feb 23, 2017 9:52 am
Forum: Long War 2
Topic: Liberated regions, what to do with them?
Replies: 11
Views: 17523

Re: Liberated regions, what to do with them?

i liberated my 1st region in june, now its december and i haven't had an invasion yet. same goes for the regions i liberated afterwards. i usually have the the neighboring regions of the one i liberated on 13/13 intel, every couple of weeks i detect a raid the troop transport (red symbol, 10 soldier...
by rookie.one
Wed Feb 22, 2017 11:49 pm
Forum: Resolved Bug Reports
Topic: PCS Dissapearing
Replies: 46
Views: 55266

Re: PCS Dissapearing

Did some further testing: I simply couldn't reproduce the bug with above savegames (ingame times where totally different after loading then b4 without a load at all), but i can more or less reliably reproduce the bug now: just equip a PCS (amory menu, squad menu, geoscape, doesn't matter at all), fl...
by rookie.one
Mon Feb 20, 2017 2:34 pm
Forum: Resolved Bug Reports
Topic: PCS Dissapearing
Replies: 46
Views: 55266

Re: PCS Dissapearing

I've been able to reproduce this bug consistently now. I load a save, give a bunch of people PCS from the geoscape pre-mission squad select, then save, then exit the game. When I relaunch the game and reload the save, the PCS'es are gone. First of all, i can't reliable reproduce that bug, but it ha...
by rookie.one
Sun Feb 19, 2017 7:22 am
Forum: Elevated Bug Reports
Topic: Black Market only offers Specialists
Replies: 2
Views: 21192

Re: Black Market only offers Specialists

Not sure if this is a bug. The same happened to me in my campaign around that time with Technicals. I think the Black Market gives you the Soldiers Class you have the least of. So if you didn't train Specialists (or Technicals as in my case) it will spawn that class as long as it takes to make it on...
by rookie.one
Sun Feb 19, 2017 7:07 am
Forum: Resolved Bug Reports
Topic: Lead by Example aim bonus not working
Replies: 13
Views: 18564

Re: Lead by Example aim bonus not working

Noticed the same in a Rendezvous mission. My Officer didn't apply "Lead by Example" for the surrounding Rebel soldiers. Forgot to check if Fire Discipline or Defilade works. Pretty sure that Combined Arms isn't working aswell in Rendezvous missions.