Search found 42 matches
- Sun Dec 18, 2022 1:21 am
- Forum: Terra Invicta Early Access
- Topic: [0.3.45] Base Assault - From one extreme to another .... ?
- Replies: 37
- Views: 19633
Re: [0.3.45] Base Assault - From one extreme to another .... ?
- Drop assaults on bases with active defensive weapon modules are no longer allowed - Improve performance during bombardment counterfire target selection Landing on surface and starting a marine assault still works (Bug / Feature?). Just assaulting from orbit isn't possible anymore. Any suggestions...
- Mon Dec 05, 2022 12:24 am
- Forum: Terra Invicta Early Access
- Topic: Is there some way to double-check what difficulty you are on?
- Replies: 2
- Views: 1238
Re: Is there some way to double-check what difficulty you are on?
Yes there is a way: Use an offensive action against an other factions country or councelor (detain, assasinate, crackdown, purge, etc.) and look at the defending modifiers: If you are on "Veteran" difficulty, there should be a modifier Veteran 1, if you are on "Brutal" difficulty...
- Sun Dec 04, 2022 11:14 pm
- Forum: Terra Invicta Early Access
- Topic: 40% chance to unlock
- Replies: 9
- Views: 3759
Re: 40% chance to unlock
Are you sure that the "per month" roll failing can result in permanently locking out the tech? No, I'm totally not sure about where exactly in the unlock chain something can fail to unlock (or how many negative rolls you can have), but since patch 0.3.28/29 those techs can definetely fail...
- Sun Dec 04, 2022 9:43 am
- Forum: Terra Invicta Early Access
- Topic: 40% chance to unlock
- Replies: 9
- Views: 3759
Re: 40% chance to unlock
Does that mean 40% every turn, or 40% to ever unlock? As anon wrote, it is 40% to unlock ever. So you are not guaranteed to ever unlock every technology. When I unlock something that unlocks a lot of projects 100% of the time, they don't all appear instantly, but I think they all appear during the ...
- Sun Dec 04, 2022 9:01 am
- Forum: Terra Invicta Early Access
- Topic: Suggestion: Councilor Automation
- Replies: 2
- Views: 921
Re: Suggestion: Councilor Automation
I dont't really see i point in what to automate. if you have too many counselor actions in late game (or in in any stage of the game) just make an assignment a permanent one and your good to go. I usually set 3-4 advisors to a permanent advise position in that stage of the game while the others take...
- Wed Nov 30, 2022 8:07 pm
- Forum: Terra Invicta Early Access
- Topic: A new level of bu.......
- Replies: 10
- Views: 2509
Re: A new level of bu.......
Sorry but reading your 1st post just made me LOL. At least now you know how the poor xenos feel when your nuclear excorts enter their systems to drop a nuke and be gone before they can respond :lol: . On your second post: 2) I eventually abandoned or gave up on my handful of asteroid bases. They wer...
- Sat Nov 26, 2022 6:41 am
- Forum: Terra Invicta Early Access
- Topic: Unification immediately after Conquest
- Replies: 1
- Views: 799
Re: Unification immediately after Conquest
The most important thing is that you have a claim on in it. About the second I'm not 100% sure myself, but i guess in your case The Balkan States were federated with the EU which superseeded the claim of the Eurasian Union. Best thing todo when conquering federated states or states allied with super...
- Fri Nov 25, 2022 4:34 pm
- Forum: Terra Invicta Early Access
- Topic: Labs in Orbitals question
- Replies: 10
- Views: 2446
Re: Labs in Orbitals question
1. In regard to the research bonus, I’m a bit confused cause in the Hab description, it says that “All tech categories from hab modules are subject to diminishing returns once above a 50% cumulative bonus” I am agreement with you that the diminishing returns above 50% probably apply to the total va...
- Fri Nov 25, 2022 4:02 pm
- Forum: Terra Invicta Early Access
- Topic: Being stuck unifying the Americas
- Replies: 2
- Views: 1484
Re: Being stuck unifying the Americas
Thanks for the answer to my question and especially for the explanation of your intent.
I still don't understand the exact meaning of that part of the patch notes but i guess i'll find that out in my next playthrough.
I still don't understand the exact meaning of that part of the patch notes but i guess i'll find that out in my next playthrough.
- Wed Nov 23, 2022 12:44 pm
- Forum: Terra Invicta Early Access
- Topic: Being stuck unifying the Americas
- Replies: 2
- Views: 1484
Being stuck unifying the Americas
I am currently kind of stuck unifying South America with North America. My current map looks like this: North America, Capital Washington D.C., united with Canada, Mexico, Middle America excluding Panama South American Uniom, Capitol Panama City, Panama and all of South America excluding Lima, La Pa...
- Fri Feb 24, 2017 2:50 pm
- Forum: Long War 2: Strategy
- Topic: Haven management strategy
- Replies: 32
- Views: 54245
Re: Haven management strategy
as far as i know that research also slightly lowers the research time (basicly adds another scienbtist towards reserch time if you do basic research) or very slightly for proving grounds (like 10% time decrease for the 1st time you research it, diminishing afterwards). so basicly both are not really...
- Thu Feb 23, 2017 10:01 am
- Forum: Long War 2: Strategy
- Topic: Low Aim Rookies
- Replies: 37
- Views: 52339
Re: Low Aim Rookies
i keep them for whatever purpose i need them, even if its a a 56 starting base ranger. first i use them until i can recruit better guys and train those and later on they can still become haven advisors. and if you dismiss that 10 hp, 13 movespeed, 64 aim ranger SGT in august, you won't care much abo...
- Thu Feb 23, 2017 9:52 am
- Forum: Long War 2
- Topic: Liberated regions, what to do with them?
- Replies: 11
- Views: 17523
Re: Liberated regions, what to do with them?
i liberated my 1st region in june, now its december and i haven't had an invasion yet. same goes for the regions i liberated afterwards. i usually have the the neighboring regions of the one i liberated on 13/13 intel, every couple of weeks i detect a raid the troop transport (red symbol, 10 soldier...
- Wed Feb 22, 2017 11:49 pm
- Forum: Resolved Bug Reports
- Topic: PCS Dissapearing
- Replies: 46
- Views: 55266
Re: PCS Dissapearing
Did some further testing: I simply couldn't reproduce the bug with above savegames (ingame times where totally different after loading then b4 without a load at all), but i can more or less reliably reproduce the bug now: just equip a PCS (amory menu, squad menu, geoscape, doesn't matter at all), fl...
- Mon Feb 20, 2017 2:34 pm
- Forum: Resolved Bug Reports
- Topic: PCS Dissapearing
- Replies: 46
- Views: 55266
Re: PCS Dissapearing
I've been able to reproduce this bug consistently now. I load a save, give a bunch of people PCS from the geoscape pre-mission squad select, then save, then exit the game. When I relaunch the game and reload the save, the PCS'es are gone. First of all, i can't reliable reproduce that bug, but it ha...
- Sun Feb 19, 2017 7:22 am
- Forum: Elevated Bug Reports
- Topic: Black Market only offers Specialists
- Replies: 2
- Views: 21192
Re: Black Market only offers Specialists
Not sure if this is a bug. The same happened to me in my campaign around that time with Technicals. I think the Black Market gives you the Soldiers Class you have the least of. So if you didn't train Specialists (or Technicals as in my case) it will spawn that class as long as it takes to make it on...
- Sun Feb 19, 2017 7:07 am
- Forum: Resolved Bug Reports
- Topic: Lead by Example aim bonus not working
- Replies: 13
- Views: 18564
Re: Lead by Example aim bonus not working
Noticed the same in a Rendezvous mission. My Officer didn't apply "Lead by Example" for the surrounding Rebel soldiers. Forgot to check if Fire Discipline or Defilade works. Pretty sure that Combined Arms isn't working aswell in Rendezvous missions.