Search found 69 matches
- Tue May 23, 2017 7:29 am
- Forum: Long War 2
- Topic: LoS seriously bugged in 1.3
- Replies: 10
- Views: 16556
Re: LoS seriously bugged in 1.3
I think the issue comes from low cover terrain that you can walk over when on the edge of the detection range. The tile won't show the indicator, and the pathing AI won't recognize it either. It'll mark the destination as safe, but it really isn't. It's not new in 1.3. No, it was on flat ground. Ne...
- Mon May 22, 2017 8:30 pm
- Forum: Long War 2
- Topic: LoS seriously bugged in 1.3
- Replies: 10
- Views: 16556
LoS seriously bugged in 1.3
LoS always worked strange in XCOM, but this new thing I often encounter in 1.3 seems to be a new bug. The bug is drones and sentries have larger line if sight then red squares indicate, by exactly one tile. Squad concealed, enemy in full view, I try to move a soldier right along the enemy field of v...
- Mon May 22, 2017 2:44 pm
- Forum: Long War 2
- Topic: Avatar project timer increases after a story mission completion.
- Replies: 6
- Views: 11215
Re: Avatar project timer increases after a story mission completion.
Was this fixed in 1.4?johnnylump wrote:We have found and fixed a bug on this and are hoping to get out an update ASAP for it.
- Fri May 19, 2017 7:28 am
- Forum: Long War 2
- Topic: [INI] CovertnessValue & CovertnessWeight
- Replies: 9
- Views: 11854
Re: [INI] CovertnessValue & CovertnessWeight
So my hunch *was* correct Anyway, any idea what this item is?...
+EquipmentCovertness=(Itemname="FreeKillUpgrade_Sup", CovertnessValue=0f, CovertnessWeight=0.75f)
+EquipmentCovertness=(Itemname="FreeKillUpgrade_Sup", CovertnessValue=0f, CovertnessWeight=0.75f)
- Thu May 18, 2017 4:07 pm
- Forum: Long War 2
- Topic: [INI] CovertnessValue & CovertnessWeight
- Replies: 9
- Views: 11854
[INI] CovertnessValue & CovertnessWeight
I've been delving into ini-files, specifically XComLW_InfiltrationSettings.ini. Every piece of equipment has two values assigned to define its impact on infiltration time, for example +ItemCategoryCovertness=(CategoryName="ammo", CovertnessValue=100f, CovertnessWeight=0.2f) +ItemCategoryCo...
- Wed May 17, 2017 10:04 am
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6011153
Re: Psi Ops still suck?
Wait. If I train Shism, Soul Steal and Soul Merge, I won't be able to train ANY more abilities and thus can not advanve beyond mystic? Really? Or Psi can learn both abilities of the same level?
- Tue May 16, 2017 2:11 pm
- Forum: Long War 2
- Topic: Quick question about Ever vigilant
- Replies: 3
- Views: 6282
Re: Quick question about Ever vigilant
Thanks!
Now I wonder about Hunter Protocol. What will happen when you dash your SPARK right to an unactivated pod?.. I mean, do units visible via squadsight (from a concealed shinobi for example) considered as "revealed"?
Now I wonder about Hunter Protocol. What will happen when you dash your SPARK right to an unactivated pod?.. I mean, do units visible via squadsight (from a concealed shinobi for example) considered as "revealed"?
- Tue May 16, 2017 1:30 pm
- Forum: Long War 2
- Topic: Quick question about Ever vigilant
- Replies: 3
- Views: 6282
Quick question about Ever vigilant
What happens when a soldier with this perk dashes right towards an unactivated pod and activates it? Will he gain overwatch before pod activates? Will overwatch shots trigger on enemy scattering?
- Tue May 16, 2017 7:12 am
- Forum: Long War 2
- Topic: Anyone else struggling W/Smash & Grab Missions?
- Replies: 19
- Views: 26465
Re: Anyone else struggling W/Smash & Grab Missions?
You start unconcealed and pods are usually tightly packed in the center. It's risky to go right into the compaund. Try to pull a pod or two away and deal with them first, and then engage the rest. Snapshot snipers should be pretty good for this mission, imo. Don't let the timer push you too hard :) ...
- Sat May 13, 2017 9:06 am
- Forum: Long War 2
- Topic: 1.3 stealth concerns
- Replies: 15
- Views: 21890
1.3 stealth concerns
You know, I actually liked stealthing missions in 1.2. First, very thematic. Second, between full stealth missions (hacks and jail breaks), randezvous, and actuall combat missions (troop columns, liberations, destroy relay, extracts and rest) it provided a very nice change of pace. I liked that very...
- Thu May 11, 2017 6:04 pm
- Forum: Long War 2
- Topic: Solution for 0% column ambush/supply raids.
- Replies: 31
- Views: 41066
Re: Solution for 0% column ambush/supply raids.
Lag won't do. I had a similar idea though: if you attempt these missions underinfiltrated your soldiers will get additional wounds in the end of the battle (lose a percentile of their health proportional to underinfiltration). Basically emulate the battle fatique mechanics from LW1. It could be auto...
- Wed Apr 26, 2017 12:36 pm
- Forum: Off-topic
- Topic: Phoenix Point Crowdfunding campaign
- Replies: 12
- Views: 70025
Re: New game from Julian Gollop crowdfunding now!!
Wow... It looks nothing like XCOM at all!
- Wed Apr 26, 2017 7:18 am
- Forum: Long War 2
- Topic: Is there a way to change order of buttons?
- Replies: 9
- Views: 13686
Re: Is there a way to change order of buttons?
+IconOrder=199 ; For IconOrder, smaller numbers make the ability more to the left side. ; Notable icon index: Reload when out of ammo - 70, standard shot - 100, Overwatch - 200, pistol shot - 210, Reload - 700 ; Evac - 240, class perks - 310-370 (Each rank increments at step of 10), hunker - 400, m...
- Tue Apr 25, 2017 10:08 am
- Forum: Long War 2
- Topic: Is there a way to change order of buttons?
- Replies: 9
- Views: 13686
Re: Is there a way to change order of buttons?
Looked through mods config files, some of them do allow to change button order! But only some, strangely :/
- Tue Apr 25, 2017 10:02 am
- Forum: Long War 2
- Topic: Is there a way to change order of buttons?
- Replies: 9
- Views: 13686
Is there a way to change order of buttons?
I have millions UI mods that add millions new buttons to soldier commands list, like "Overwatch all", "Overwatch others", "Preview LoS" etc. And some of them appear in really awkward places. For example, I use "Preview LoS" like a couple of times per campaign ...
- Fri Apr 21, 2017 2:58 pm
- Forum: Long War 2
- Topic: Movies to watch while playing Long War
- Replies: 10
- Views: 16715
Re: Movies to watch while playing Long War
Did you mean... "while waiting for the patch 1.3"?
- Fri Apr 21, 2017 2:51 pm
- Forum: Long War 2
- Topic: 1.2 Campaign feedback + some thoughts on 1.3
- Replies: 15
- Views: 19258
1.2 Campaign feedback + some thoughts on 1.3
1.2 feedback So far I played several campaigns, only one finished though. Did not play vanilla xcom 2 at all. I only bought the game 'cause of the LW2, actually, as vanilla had really bad reviews. I enjoyed LW1 a lot, so I expected a good revision, and I was not disappointed. First campain I played...
- Wed Apr 19, 2017 1:40 pm
- Forum: Long War 2
- Topic: So, Xwynns has finished his 1.2 campaign...
- Replies: 7
- Views: 12462
So, Xwynns has finished his 1.2 campaign...
It means you can finally roll out 1.3 now, right? %)
P.S. See, I don't ask when, so no dead rookies.
P.S. See, I don't ask when, so no dead rookies.
- Thu Apr 06, 2017 9:08 am
- Forum: Long War 2
- Topic: Release for Patch 1.3
- Replies: 23
- Views: 39389
Re: Release for Patch 1.3
Your. Question. Just. Killed. My. Rookie!!!!
We all want to know the answer to that question, but they never answer. I believe the intended schedule was about a patch a month (judging from the first two). But it's April already, no March patch.
We all want to know the answer to that question, but they never answer. I believe the intended schedule was about a patch a month (judging from the first two). But it's April already, no March patch.