Either this was added after I made my post, or I need new glasses.
I do suggest adding a "last updated on xxx" line.
Search found 9 matches
- Sun Jan 28, 2024 5:06 pm
- Forum: Terra Invicta Early Access
- Topic: Terra Invicta Roadmap for EA and beyond
- Replies: 16
- Views: 50492
- Mon Jan 15, 2024 8:57 am
- Forum: Terra Invicta Early Access
- Topic: Terra Invicta Roadmap for EA and beyond
- Replies: 16
- Views: 50492
Re: Terra Invicta Roadmap for EA and beyond
After over a year of EA, perhaps an update for the roadmap is in order? As in, mark those that have been completed, update those that have changed or decided against, add any new ones that are now being planned?
- Thu Aug 11, 2022 6:06 pm
- Forum: Terra Invicta Development
- Topic: Initial Management Team Selection -- Possible Re-Balance?
- Replies: 5
- Views: 3713
Re: Initial Management Team Selection -- Possible Re-Balance?
Alternatively, introducing techs that are exclusive to particular management team types would also create a way to tune the balancing between the 4 options.
- Tue Jul 26, 2022 5:58 pm
- Forum: Terra Invicta Development
- Topic: Initial Management Team Selection -- Possible Re-Balance?
- Replies: 5
- Views: 3713
Re: Initial Management Team Selection -- Possible Re-Balance?
This might be easier to balance if it gave a flat AND a percentage bonus. The former decides what you want to focus on at the start, and the latter ensures it stays relevant long-term. Which is necessary imho, because some options (like research) are inherently a long-term investment.
- Thu Jul 07, 2022 9:06 pm
- Forum: Terra Invicta Development
- Topic: Demo Feedback
- Replies: 6
- Views: 3322
Re: Demo Feedback
Is there any talk of removing the federation mechanics? (which isn't unique to the EU btw)
- Wed Jun 29, 2022 12:19 pm
- Forum: Terra Invicta Development
- Topic: Demo Feedback
- Replies: 6
- Views: 3322
Re: Demo Feedback
Regarding badge-notificiations: I'd like to be able to customize those a bit more. e.g. make it certain event types have larger badges, or even trigger pop-up windows. You could also group events of the same type into badge-"stacks", that expand sideways when you mouse over them.
- Sat Jun 25, 2022 10:59 am
- Forum: Terra Invicta Development
- Topic: Starting Council
- Replies: 4
- Views: 2016
Re: Starting Council
I like that idea.spacedoggo wrote: ↑Fri Jun 24, 2022 4:45 am Here's how I'd do it: Start with a list of all professions, and let the player pick 3. No duplicates.
- Tue Jun 21, 2022 7:58 pm
- Forum: Terra Invicta Development
- Topic: Faction differences aside from goals
- Replies: 2
- Views: 1736
Re: Faction differences aside from goals
It would be cool if they were a bit more differentiated, by unique techs for example. At least faction bonuses ("+x% influence income", "+x% sociology research", etc.) should be painless to implement.
- Tue Jun 21, 2022 7:33 pm
- Forum: Terra Invicta Development
- Topic: Starting Council
- Replies: 4
- Views: 2016
Re: Starting Council
I agree that the current situation just encourages people to restart the game over and over until they get starting councilors they like. But I don't think a full blown councilor-creator is necessary (and way too expensive in terms of dev-time). Just let us pick from a list of like 15 generated ones...