Search found 241 matches
- Thu Feb 16, 2017 4:22 pm
- Forum: Long War 2: Bug Reports
- Topic: Bugged evac zones.
- Replies: 2
- Views: 4499
Re: Bugged evac zones.
Usually it's not walls, but overhanging things causing this. The tiles are blocked from above by something. If that isn't it, please post a screenshot (or much better, a saved game) of a zone that isn't working correctly.
- Wed Feb 15, 2017 5:15 pm
- Forum: Long War 2: Bug Reports
- Topic: Assault loosing its secondary hook to finish turns.
- Replies: 11
- Views: 16470
Re: Assault loosing its secondary hook to finish turns.
Run&Gun just lets you shoot after a yellow move - it still doesn't let you move after a shot. Basically you just get a bonus action point, but any turn ending ability (such as shooting) will still end your turn regardless of how many action points you have left.
- Wed Feb 15, 2017 5:12 pm
- Forum: Long War 2: Bug Reports
- Topic: Network tower bug appear in guerrilla mission
- Replies: 1
- Views: 3790
Re: Network tower bug appear in guerrilla mission
This is a base XCOM2 bug. If you haywire protocol after receiving a tactical reward from a tower you'll get the reward again each time.
- Wed Feb 15, 2017 5:10 pm
- Forum: Long War 2: Bug Reports
- Topic: Advent attacks on viper-snared soldier
- Replies: 22
- Views: 27949
Re: Advent attacks on viper-snared soldier
This isn't a bug per se, but it is something we're looking at for balance. In the base XCOM2 bound soldiers (among others) were considered by the AI to be "last resort" targets and would ordinarily never be shot at unless the AI had no other options. We changed the last resort mechanic so ...
- Tue Feb 14, 2017 3:55 am
- Forum: Long War 2: Bug Reports
- Topic: PCS menu not opening - issue with mod's?
- Replies: 2
- Views: 7035
Re: PCS menu not opening - issue with mod's?
That is a pretty big list of mods, and it contains all of the previous Long War Studios mods. Long War 2 has already integrated these mods and they should not be used with LW2. I can't say for sure if they will cause this bug in particular but you can have lots of bizarre behavior if you have them e...
- Sun Feb 12, 2017 7:50 pm
- Forum: Long War 2: Bug Reports
- Topic: Intel Boost having no effect
- Replies: 3
- Views: 5313
Re: Intel Boost having no effect
Do you recall if this was in late summer/early fall? There was a bug in one of the 1.1 mission schedules that made it far too light. This sometimes manifested as a boost that made the mission heavier than before you boosted, but could also possibly result in boosting going from the too-light mission...
- Sun Feb 12, 2017 7:45 pm
- Forum: Long War 2: Bug Reports
- Topic: saved file is deleted some time when game crashed with ironman , i suggest solution
- Replies: 1
- Views: 3325
Re: saved file is deleted some time when game crashed with ironman , i suggest solution
Unfortunately mods have no ability to control how saved games are created, this is handled by the base game in areas of the code we cannot change.
- Sun Feb 12, 2017 7:41 pm
- Forum: Long War 2
- Topic: If I lose all my haven advisors, can I ever get any more?
- Replies: 3
- Views: 5800
Re: If I lose all my haven advisors, can I ever get any more?
Assigning a soldier will allow you to gradually recover the region - it'll take time though to start from scratch again. The higher ranked your soldier the better they will be at recruiting.
- Wed Feb 08, 2017 10:56 pm
- Forum: Long War 2: Bug Reports
- Topic: Reflex Actions Bug
- Replies: 1
- Views: 3909
Re: Reflex Actions Bug
I can't repro this at all. I removed the shoot actions and bumped up the % chance for reflex to > 1 and all the aliens do is hunker, mark, or suppress. Are you sure you removed the settings correctly? If you check in the Launch.log file you should see a bunch of lines line this at startup: [0005.44]...
- Sat Feb 04, 2017 11:39 pm
- Forum: Long War 2
- Topic: Suggestion: Equipping Haven Advisors
- Replies: 4
- Views: 8030
Re: Suggestion: Equipping Haven Advisors
The intent here was to prevent "hot-swapping" of equipment, just like LW1's interceptor equip times. Basically we didn't want you sending off your advisers with no equipment, waiting until a mission spawns for them and then equipping them just before launching the mission. However, we can ...
- Sat Feb 04, 2017 11:33 pm
- Forum: Long War 2: Bug Reports
- Topic: Evac Zone Disappearing
- Replies: 5
- Views: 10650
Re: Evac Zone Disappearing
This is better asked on the evac all workshop page instead of here, but no it isn't by design. Evac All will need an update to support this, but I'm still trying to track down reports of it not working on soldiers in some circumstances before I release an update.
- Sat Feb 04, 2017 6:26 am
- Forum: Long War 2: Bug Reports
- Topic: Evac Zone Disappearing
- Replies: 5
- Views: 10650
Re: Evac Zone Disappearing
Thanks for the report. This can happen when the tiles under the evac zone are destroyed during the battle, but the evac zone doesn't relocate properly. Another workaround until we can release a patch with this fix is to use the following console commands: EnableGlobalAbility PlaceEvacZone LWForceEva...
- Tue Jan 31, 2017 4:23 pm
- Forum: Long War 2: Bug Reports
- Topic: "Protect the datatap" spawns right next to enemies
- Replies: 1
- Views: 3596
Re: "Protect the datatap" spawns right next to enemies
Everything spawning next to the tap sounds like a map error. Do you have a saved game from this mission you could provide us to investigate?
- Sat Jan 28, 2017 7:17 pm
- Forum: Long War 2
- Topic: [UPDATED] PSA: Reinforcement actions bugged in 1.1, hotfix released
- Replies: 20
- Views: 31907
[UPDATED] PSA: Reinforcement actions bugged in 1.1, hotfix released
Just a quick note that we noticed a bug just as 1.1 released that reinforcement pods may occasionally get reflex actions. This will only affect vet+ difficulties and will only occur sometimes. It's not intentional, and we're working to get a hotfix out as soon as we can.
- Mon Jan 23, 2017 5:21 am
- Forum: Long War 2: Bug Reports
- Topic: Can't give orders to resistance MEC
- Replies: 6
- Views: 10488
Re: Can't give orders to resistance MEC
It won't ruin your campaign, but if a mission is already started with a bugged MEC the update won't fix that MEC for that particular mission. It should correct itself on future missions, though.
- Sat Jan 21, 2017 7:57 am
- Forum: Long War 2: Bug Reports
- Topic: Can't give orders to resistance MEC
- Replies: 6
- Views: 10488
Re: Can't give orders to resistance MEC
Thanks, this is a known bug in the release version. It's already been fixed and will work in the first patch.