Search found 102 matches
- Mon Apr 01, 2019 4:56 pm
- Forum: XCOM: Long War General Discussion
- Topic: Heat ammo not really doing anything ?
- Replies: 6
- Views: 27199
Re: Heat ammo not really doing anything ?
The OP was about Goliath's build not about "best MEC class" :) Hence my sharing of the view. I would not argue on advantages of offensive classes over the defensive ones. It is a matter of play-style after all. Perk trees are fully configurable - I have even seen a tool on nexusmods (recen...
- Fri Mar 29, 2019 7:00 pm
- Forum: XCOM: Long War General Discussion
- Topic: Heat ammo not really doing anything ?
- Replies: 6
- Views: 27199
Re: Heat ammo not really doing anything ?
Hmm, I remember my Goliaths regularly tanking 5-6 DR with their absorbtion field, damage control and shock-absorbent armor. And with repair servos and engineer with arc thrower (as support) they used to come back from numerous mission barely scratched. Truly - their performance is much better than w...
- Mon Mar 25, 2019 10:21 am
- Forum: XCOM: Long War General Discussion
- Topic: Heat ammo not really doing anything ?
- Replies: 6
- Views: 27199
Re: Heat ammo not really doing anything ?
HEAT is applied AFTER DR. So when out of initial 15 you get 5 after 10 DR, then HEAT is applied only to this 5, not to initial 15. I used to always build Goliath full-tank build. Marvelous performance (until a bunch of Muton Elites with HEAT ammo show up). If you feel "cheated" by mechanic...
- Sat Mar 02, 2019 8:18 pm
- Forum: XCOM: Long War General Discussion
- Topic: Editing alloy plating tactical description.
- Replies: 10
- Views: 22358
Re: Editing alloy plating tactical description.
Simply Ctrl-F a piece of text from description which you can see in-game in XComGame.int and XComStrategyGame.int. THERE ARE NO HARDCODED DESCRIPTIONS. All localizable descriptions are in above files. There is no "Confers 2" so you must have written it from memory :D Oh, if you are playing...
- Fri Mar 01, 2019 8:07 am
- Forum: XCOM: Long War General Discussion
- Topic: Editing alloy plating tactical description.
- Replies: 10
- Views: 22358
Re: Editing alloy plating tactical description.
It is in XComStrategyGame.int. You probably missed it searching for "alloy plating", search for "plating" rather and here you go:
ItemTypeSummary[189]="Alloy Carbide Plating confers extra survivability for our mechanized units."
ItemTypeSummary[189]="Alloy Carbide Plating confers extra survivability for our mechanized units."
- Tue Jan 22, 2019 8:19 am
- Forum: Modders' Forum
- Topic: How To Change Enemy Skeletal Mesh?
- Replies: 1
- Views: 22342
Re: How To Change Enemy Skeletal Mesh?
Why does it not save? It should. Have you checked this thread? It is from UE3 documentation but might point you to solution. https://api.unrealengine.com/udk/Three/UsingArchetypes.html Also - if updating the archetype does not work, you can create your own archetype of the mesh in a separate file: e...
- Sat Oct 06, 2018 9:17 pm
- Forum: XCOM: Long War General Discussion
- Topic: Huh?
- Replies: 2
- Views: 12183
Re: Huh?
Meld yield is proportional to alien resources stat. The better they do, the more Meld you get (to help you catch up). You can notice how Meld canisters give more at start of month and less at the end (if you were doing well during the month thus decreasing alien resources).
- Mon Sep 17, 2018 8:18 am
- Forum: XCOM: Long War General Discussion
- Topic: Questions about training rookies and psi abilities in xcom long war ?
- Replies: 1
- Views: 9010
Re: Questions about training rookies and psi abilities in xcom long war ?
Rookies - fire them/forget. Or quickly pick them on small UFO missions 3 at a time (flashbangs, shotguns and do the 'koabunga' - with some medic + HEAT gunner + officer to support). In December you should be getting experienced soldiers from Funding Council rewards/requests. I remember always having...
- Fri Sep 14, 2018 10:41 am
- Forum: XCOM: Long War General Discussion
- Topic: Are all swarming missions in xcom long war terror missions?
- Replies: 1
- Views: 8745
Re: Are all swarming missions in xcom long war terror missions?
Hmm - type of mission is VERY clearly stated both on the alert screen and the "alert bar" on top of geoscape view. It says either "Terror" or "Abduction".
- Tue Aug 28, 2018 8:54 am
- Forum: Long War of the Chosen Development (Community Adaptation)
- Topic: LWotC News and Announcements
- Replies: 22
- Views: 69650
Re: LWotC News and Announcements
... This team is led by people that want to tell others what to do instead of doing the work themselves then accepting help from those willing to help along the way. They aren't going to get anywhere that way... . Hmm, if that is the case (team of "designers" instead of "developers&q...
- Wed Aug 22, 2018 10:56 am
- Forum: Long War of the Chosen Development (Community Adaptation)
- Topic: LWotC News and Announcements
- Replies: 22
- Views: 69650
Re: LWotC News and Announcements
Hello, LWotC Designer and Extended Command here. I wanted to take a moment to comment on the worries brought up in this thread. We are aware that the project is taking a long time, and i would like to simply ask for patience and a bit of trust. We understand your concerns. If we could we would have...
- Mon Aug 13, 2018 9:29 am
- Forum: XCOM: Long War General Discussion
- Topic: Any way to figure out which enemies have grenades?
- Replies: 3
- Views: 28201
Re: Any way to figure out which enemies have grenades?
Alien grenadiers are: Mutons, Heavy Floaters, Cyberdisks. Regular floaters get grenades after a certain alien research threshold. That's all. Also: grenades are attached to pawn's belt - visually (you will need to zoom probably to notice them). At least for soldiers and Exalt. Never looked at aliens...
- Fri May 25, 2018 10:42 am
- Forum: XCOM: Long War Troubleshooting
- Topic: Melee Spawn bug
- Replies: 2
- Views: 24977
Re: Melee Spawn bug
Welcome UFO veteran :) It is never too late to discover new XCOM. You are a true example that this game is immortal :) Just do not try to play it in old UFO style staying in open - take cover. And grab my Sequential Overwatch on top of Long War :D https://www.nexusmods.com/xcom/mods/704 And the spaw...
- Tue May 22, 2018 7:26 am
- Forum: XCOM: Long War General Discussion
- Topic: Rebalance: Is this fairly acceptable as Long War?
- Replies: 2
- Views: 14510
Re: Rebalance: Is this fairly acceptable as Long War?
Well, it is definitely 'unbalance' rather than 'rebalance' :) However if you fail each one retry of LW on Normal there is sth or a lot wrong with your tactics/strategy rather than with soldier stats. You are bumping aim (probably to hit more often) and defense (probably to get hit less often). But w...
- Tue May 15, 2018 11:08 am
- Forum: XCOM: Long War Troubleshooting
- Topic: LW isn't running
- Replies: 5
- Views: 29261
Re: LW isn't running
Hmm - are you using LW for MAC installation pack? It is MAC-ready as far as I know.
- Thu May 10, 2018 8:38 pm
- Forum: XCOM: Long War General Discussion
- Topic: Squadron attack coming soon
- Replies: 17
- Views: 33412
Re: Squadron attack coming soon
Oh, so you're saying that the one that i've been using and that i downloaded from the Drive link you've provided me via PM is too old, and that the one in Nexus is newer with bugs corrected and solving my translation problems? If it's so, then i've got some words for it: Friggin' rad! :D SquadronUn...
- Thu May 10, 2018 9:04 am
- Forum: XCOM: Long War General Discussion
- Topic: Squadron attack coming soon
- Replies: 17
- Views: 33412
Re: Squadron attack coming soon
Tested the mod. Bugged out my game until i uninstalled it in PatcherGUI. It looks like it freezes the Geoscape map after confirming the loadout Hmm, could you elaborate? :) Which of the mods have you tried? Both OfficerRanks and SmartPilotRenaming do not touch Geoscape related functions. Do you mea...
- Tue May 08, 2018 8:52 am
- Forum: XCOM: Long War General Discussion
- Topic: Squadron attack coming soon
- Replies: 17
- Views: 33412
Re: Squadron attack coming soon
Dammn. Well, i can already see that ranks weren't completely decoded yet, since they don't appear in my translation, i dunno if i've been doing something wrong or anything EDIT: oops (updated the code, did not work) :) tested and works. Grab the code here https://drive.google.com/open?id=1QBTDuyJVt...
- Mon May 07, 2018 9:26 am
- Forum: XCOM: Long War General Discussion
- Topic: Squadron attack coming soon
- Replies: 17
- Views: 33412
Re: Squadron attack coming soon
ATTENTION TO ALL TRANSLATORS: This multiple Interceptors per battle mod also has decoded the pilot ranks for us to translate which gets done by installing the mod in PatcherGUI along with some other text files, in that way the game/mod will be completely translated and our job would be done. Just s...
- Tue Mar 27, 2018 8:35 pm
- Forum: XCOM: Long War General Discussion
- Topic: Getting big ships down
- Replies: 20
- Views: 29838
Re: Getting big ships down
Squadron size is subject to limits - it is in description and Readme. Include Lt - and you can send 2 ships. Include HPTM and you can send 3 ships, Maj. for 4 and so on. I bet your Firestorm is piloted by at least Oberst :) Good guess? So he can command a squadron of 5. Until I manage to spawn sensi...
- Tue Mar 27, 2018 3:20 pm
- Forum: XCOM: Long War General Discussion
- Topic: Mod request: Mouse control on black market
- Replies: 3
- Views: 7089
Re: Mod request: Mouse control on black market
Hmm, holding right / left arrow on keybard works just fine for that purpose. Also "a" and "d" keys should work. Unfortunately there is no "code" for 'Mouse_hold_down' so that option in not moddable.
- Tue Mar 27, 2018 2:39 pm
- Forum: XCOM: Long War General Discussion
- Topic: Getting big ships down
- Replies: 20
- Views: 29838
Re: Getting big ships down
Come on, rift :) Read carefully Welcome to the air-revolution, commanders! (...) You can have any air-stats configuration and I do not intend to change it. Also nowhere in the description do I mention changing air-stats. I see no need to say what else was not changed :) It is enough to just tell wha...
- Tue Mar 27, 2018 2:34 pm
- Forum: XCOM: Long War General Discussion
- Topic: Mod request: Mouse control on black market
- Replies: 3
- Views: 7089
Re: Mod request: Mouse control on black market
maybe even 2 hex long
truly
gonna check
![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Mon Mar 26, 2018 7:45 pm
- Forum: XCOM: Long War General Discussion
- Topic: Getting big ships down
- Replies: 20
- Views: 29838
Re: Getting big ships down
szmind, you say it was a bug that most UFOs got destroyed, and you fixed it. That's good, but why would that happen if your mod wasn't somehow messing with weapon DPS/DPH to begin with? Does your mod in any way change weapon/armor/pen values? If it does please let us know and state that in the desc...
- Mon Mar 26, 2018 5:14 pm
- Forum: XCOM: Long War General Discussion
- Topic: Getting big ships down
- Replies: 20
- Views: 29838
Re: Getting big ships down
As written in description. It is the ship with highest aggro. If all have the same aggro then the first leader is chosen randomly. The list of selected ships is auto sorted so leader is always on top. When during fight you withdraw leader or it is destroyed the next ship in line becomes new leader. ...