Search found 106 matches
- Wed Mar 27, 2024 9:24 am
- Forum: Terra Invicta Early Access
- Topic: Thoughts and Suggestions on Space Combat
- Replies: 5
- Views: 114
Re: Thoughts and Suggestions on Space Combat
Fact 1 and 2, means its easier to command high armor ships versus highly maneuverable ones. Except, in 0.3 versions you can have both a high armor and highly maneuverable ship at the same time. If by high armor you just mean ships that don't maneuver substantially then yes, it is easier to command ...
- Tue Mar 12, 2024 2:03 pm
- Forum: Terra Invicta Early Access
- Topic: Some ranty thoughts after playing since October of 2022
- Replies: 3
- Views: 384
Re: Some ranty thoughts after playing since October of 2022
I agree with you generally that despite substantial improvements AI is still far from being decent in regards to strategical and tactical layers. However, with some details I don't agree and your frustrations from p. 4, 5 and 6 probably come mostly from being in space too late - destroy alien survei...
- Mon Mar 11, 2024 9:13 am
- Forum: Terra Invicta Early Access
- Topic: Examples of maneuvering combat
- Replies: 11
- Views: 1480
Re: Examples of maneuvering combat
Sorry, I haven't been able to get this to work (this was with 2.5 g ships; I'm up to 3.2 g with my latest designs). The aliens consistently reacted at the 4-minute mark, which gave me a maximum separation of 1500 km. Your ships have too low acceleration for being good at achieving the separation. H...
- Mon Feb 26, 2024 9:51 am
- Forum: Terra Invicta Early Access
- Topic: Examples of maneuvering combat
- Replies: 11
- Views: 1480
Re: Examples of maneuvering combat
I've been having trouble executing these fast-pass missile attacks in my current game. [...] With missiles you will usually achieve much tighter swarms when launched after you stopped accelerating - torpedoes should be launched during acceleration. If your targets are nimble and without PD (eg. ali...
- Fri Feb 23, 2024 11:31 am
- Forum: Terra Invicta Early Access
- Topic: Observations from recent 0.3.109-120 standard Brutal Initiative game
- Replies: 3
- Views: 2623
Re: Observations from recent 0.3.109-120 standard Brutal Initiative game
I forgot to mention one important observation (realized it here: https://steamcommunity.com/app/1176470/discussions/0/4340977379955520670/?ctp=2#c4340977379964048576): the way Detain is currently handled (AI factions often aggressively fire their detained councilors, even before the next assignment ...
- Tue Feb 20, 2024 7:26 am
- Forum: Terra Invicta Early Access
- Topic: Examples of maneuvering combat
- Replies: 11
- Views: 1480
Re: Examples of maneuvering combat
They don't pursue you immediately so you can easily build enough gap and you don't even need much DV for that - 2km/s for moving away is plenty.
- Mon Feb 19, 2024 7:21 am
- Forum: Terra Invicta Early Access
- Topic: Examples of maneuvering combat
- Replies: 11
- Views: 1480
Re: Examples of maneuvering combat
IIRC, Violet Laser of Gunship doesn't even have the range of 1000km. Anyway, your missile boats have to be light and they have fast turning rates thanks to it so after the period of acceleration you should immediately turn your back to laser ships, launch missiles and accelerate away. Try not to sho...
- Sun Jan 28, 2024 11:32 am
- Forum: Terra Invicta Early Access
- Topic: Terra Invicta Roadmap for EA and beyond
- Replies: 16
- Views: 42956
Re: Terra Invicta Roadmap for EA and beyond
Don't you see that it is being updated? Eg. there are clearly changes marked from 0.3.106, aren't they? I agree that it would be nice if at least all DONE from now on had game versions indicated with them.
- Tue Jan 23, 2024 10:13 am
- Forum: Terra Invicta Early Access
- Topic: Examples of maneuvering combat
- Replies: 11
- Views: 1480
Re: Examples of maneuvering combat
The alien weakness with missiles/torps i think is that they do not coordinate fire. Or have too few missile boats. It's not just that - the key factor in missile combat is to launch at high enough relative velocity to destroy (or at least heavily damage) enemy with what you have while the launching...
- Mon Jan 22, 2024 10:45 am
- Forum: Terra Invicta Early Access
- Topic: Examples of maneuvering combat
- Replies: 11
- Views: 1480
Examples of maneuvering combat
For the sake of gathering them in one place I present here screenshots showing different examples of maneuvering combat from 0.3.109 Skirmish and from my recent 0.3.109-120 campaign. They will probably be outdated with coming 0.4 versions and actually examples done before 0.3.112 are already slightl...
- Sat Jan 20, 2024 9:00 pm
- Forum: Terra Invicta Early Access
- Topic: What to do about "Erratic Leader Behavior"?
- Replies: 7
- Views: 1440
Re: What to do about "Erratic Leader Behavior"?
Surveillance missions, alien investigation, and ofc assassination (of aliens and servants) remain the ultimate remedy. Going to space early and destroying alien surveillance ships can buy you a lot of time with that and you don't even have to waste your councilors actions on surveillance missions w...
- Thu Jan 18, 2024 10:16 am
- Forum: Terra Invicta Early Access
- Topic: Stupid question time
- Replies: 2
- Views: 1158
Re: Stupid question time
By transferring to your ship in an Earth or Lunar orbit.
- Fri Jan 05, 2024 12:46 pm
- Forum: Terra Invicta Early Access
- Topic: Observations from recent 0.3.109-120 standard Brutal Initiative game
- Replies: 3
- Views: 2623
Re: Observations from recent 0.3.109-120 standard Brutal Initiative game
List of changes I would greatly welcome (AI changes not included here): - ALT and SHIFT during combat should also work on enemy waypoints, own and enemy ships, enemy missiles and projectiles (currently they work only on own waypoints which is not enough) - a way of showing relative velocity to targe...
- Wed Jan 03, 2024 12:24 pm
- Forum: Terra Invicta Early Access
- Topic: Observations from recent 0.3.109-120 standard Brutal Initiative game
- Replies: 3
- Views: 2623
Re: Observations from recent 0.3.109-120 standard Brutal Initiative game
Additional info: - to p.11: Key factor of this idea of hab development is to not waste resources/space on hab own defenses and use fleets for their protection as even counting MC modules it's still a better choice - even if hab own defenses were cheaper and more effective in combat I would still cho...
- Sat Dec 30, 2023 3:43 am
- Forum: Terra Invicta Early Access
- Topic: Observations from recent 0.3.109-120 standard Brutal Initiative game
- Replies: 3
- Views: 2623
Observations from recent 0.3.109-120 standard Brutal Initiative game
This game was not supposed to be played as I strongly suspected TI still far from being ready for my way of playing it - I started it only to see current Solar System and techtree. However, when I started it I also tried the option of getting Influence instead of Councilors (it's the only non-standa...
- Mon Dec 11, 2023 10:59 am
- Forum: Terra Invicta Early Access
- Topic: Laser range/effectiveness
- Replies: 4
- Views: 8433
Re: Laser range/effectiveness
Surely it's NOT nm - it's NOT the wavelength but the aperture. It's clearly labeled, isn't it?
- Wed Aug 16, 2023 6:43 am
- Forum: Terra Invicta Early Access
- Topic: Suggestion: Allow ship class name changes on invalid refits.
- Replies: 4
- Views: 2357
Re: Suggestion: Allow ship class name changes on invalid refits.
I would even go further: valid refit names should also be possible to edit because eg. a player might not like the current naming convention. Ideally, if there is a number at the end of the name I would suggest a valid refit name should automatically change just the number for the next one (but stil...
- Wed Jul 26, 2023 6:36 am
- Forum: Terra Invicta Early Access
- Topic: Dumb question about interception
- Replies: 4
- Views: 1343
Re: Dumb question about interception
You can quite easily have better combat acceleration than the Aliens already with the Advanced Pulsar Drive and missile Escorts but DV might be a problem then so it might be better to seem just weaker than them as they would feel inclined to attack you.
- Wed Jul 26, 2023 6:18 am
- Forum: Terra Invicta Early Access
- Topic: Dumb question about interception
- Replies: 4
- Views: 1343
Re: Dumb question about interception
Perhaps it will be helpful: https://steamcommunity.com/app/1176470/ ... 7970196741
- Tue Jul 18, 2023 11:11 am
- Forum: Terra Invicta Early Access
- Topic: Layered defense downgraded guns (bug or feature?)
- Replies: 1
- Views: 1053
Re: Layered defense downgraded guns (bug or feature?)
Unless you in the meantime updated the game to a different version it looks like a bug so I would suggest you to report it with saves before and after the issue (the best ones would probably be just before and just after).
- Wed Jul 05, 2023 8:20 am
- Forum: Terra Invicta Early Access
- Topic: Latest patch broke my economy
- Replies: 7
- Views: 8581
Re: Latest patch broke my economy
There are always Nations you can wreck for the cash No, there aren't when you have eg. -5800 cash per day in the late game because you develop so fast in space that you can't provide enough Boost on Earth to maintain space infrastructure needed to pay for itself. You can see results of such a devel...
- Mon Jul 03, 2023 10:11 am
- Forum: Terra Invicta Early Access
- Topic: Latest patch broke my economy
- Replies: 7
- Views: 8581
Re: Latest patch broke my economy
I agree, selling them is usually pointless, now. On the other hand it greatly elevates importance of Boost in later game, which is nice.
- Mon May 29, 2023 11:48 am
- Forum: Terra Invicta Early Access
- Topic: Loving the changes
- Replies: 8
- Views: 8824
Re: Loving the changes
On my part, I specifically love group orders during combat and such long awaited changes as recent: First Pass Formation Update - You may now set your fleet's formation in the combat layer at combat start, so you can see where various ships will go. - Added Formation Controls for placing in front or...
- Thu May 25, 2023 12:35 pm
- Forum: Terra Invicta Early Access
- Topic: Can the human AI fight in space?
- Replies: 2
- Views: 2298
Re: Can the human AI fight in space?
My experience is limited here because I was usually able to deny human AI factions all good mining sites (this was one of reasons I proposed changes to the game aiming to prevent them being resource-starved starting in this post ) resulting in such situations as in my game that ended on 0.3.76 when ...
- Thu May 18, 2023 11:22 am
- Forum: Terra Invicta Early Access
- Topic: Stopping ship operations
- Replies: 0
- Views: 14761
Stopping ship operations
We have in the changelog to 0.3.81: "Fix epic duration ISRU times. Added a 90-day cap for ISRU operations. Ships will partially refuel if they'd take longer, then you can decide whether to do it again" - wouldn't it be better to also allow players to stop the ISRU operation with partial re...