Search found 106 matches

by PAwleus
Wed Mar 27, 2024 9:24 am
Forum: Terra Invicta Early Access
Topic: Thoughts and Suggestions on Space Combat
Replies: 5
Views: 114

Re: Thoughts and Suggestions on Space Combat

Fact 1 and 2, means its easier to command high armor ships versus highly maneuverable ones. Except, in 0.3 versions you can have both a high armor and highly maneuverable ship at the same time. If by high armor you just mean ships that don't maneuver substantially then yes, it is easier to command ...
by PAwleus
Tue Mar 12, 2024 2:03 pm
Forum: Terra Invicta Early Access
Topic: Some ranty thoughts after playing since October of 2022
Replies: 3
Views: 384

Re: Some ranty thoughts after playing since October of 2022

I agree with you generally that despite substantial improvements AI is still far from being decent in regards to strategical and tactical layers. However, with some details I don't agree and your frustrations from p. 4, 5 and 6 probably come mostly from being in space too late - destroy alien survei...
by PAwleus
Mon Mar 11, 2024 9:13 am
Forum: Terra Invicta Early Access
Topic: Examples of maneuvering combat
Replies: 11
Views: 1480

Re: Examples of maneuvering combat

Sorry, I haven't been able to get this to work (this was with 2.5 g ships; I'm up to 3.2 g with my latest designs). The aliens consistently reacted at the 4-minute mark, which gave me a maximum separation of 1500 km. Your ships have too low acceleration for being good at achieving the separation. H...
by PAwleus
Mon Feb 26, 2024 9:51 am
Forum: Terra Invicta Early Access
Topic: Examples of maneuvering combat
Replies: 11
Views: 1480

Re: Examples of maneuvering combat

I've been having trouble executing these fast-pass missile attacks in my current game. [...] With missiles you will usually achieve much tighter swarms when launched after you stopped accelerating - torpedoes should be launched during acceleration. If your targets are nimble and without PD (eg. ali...
by PAwleus
Fri Feb 23, 2024 11:31 am
Forum: Terra Invicta Early Access
Topic: Observations from recent 0.3.109-120 standard Brutal Initiative game
Replies: 3
Views: 2623

Re: Observations from recent 0.3.109-120 standard Brutal Initiative game

I forgot to mention one important observation (realized it here: https://steamcommunity.com/app/1176470/discussions/0/4340977379955520670/?ctp=2#c4340977379964048576): the way Detain is currently handled (AI factions often aggressively fire their detained councilors, even before the next assignment ...
by PAwleus
Tue Feb 20, 2024 7:26 am
Forum: Terra Invicta Early Access
Topic: Examples of maneuvering combat
Replies: 11
Views: 1480

Re: Examples of maneuvering combat

They don't pursue you immediately so you can easily build enough gap and you don't even need much DV for that - 2km/s for moving away is plenty.
by PAwleus
Mon Feb 19, 2024 7:21 am
Forum: Terra Invicta Early Access
Topic: Examples of maneuvering combat
Replies: 11
Views: 1480

Re: Examples of maneuvering combat

IIRC, Violet Laser of Gunship doesn't even have the range of 1000km. Anyway, your missile boats have to be light and they have fast turning rates thanks to it so after the period of acceleration you should immediately turn your back to laser ships, launch missiles and accelerate away. Try not to sho...
by PAwleus
Sun Jan 28, 2024 11:32 am
Forum: Terra Invicta Early Access
Topic: Terra Invicta Roadmap for EA and beyond
Replies: 16
Views: 42956

Re: Terra Invicta Roadmap for EA and beyond

Don't you see that it is being updated? Eg. there are clearly changes marked from 0.3.106, aren't they? I agree that it would be nice if at least all DONE from now on had game versions indicated with them.
by PAwleus
Tue Jan 23, 2024 10:13 am
Forum: Terra Invicta Early Access
Topic: Examples of maneuvering combat
Replies: 11
Views: 1480

Re: Examples of maneuvering combat

The alien weakness with missiles/torps i think is that they do not coordinate fire. Or have too few missile boats. It's not just that - the key factor in missile combat is to launch at high enough relative velocity to destroy (or at least heavily damage) enemy with what you have while the launching...
by PAwleus
Mon Jan 22, 2024 10:45 am
Forum: Terra Invicta Early Access
Topic: Examples of maneuvering combat
Replies: 11
Views: 1480

Examples of maneuvering combat

For the sake of gathering them in one place I present here screenshots showing different examples of maneuvering combat from 0.3.109 Skirmish and from my recent 0.3.109-120 campaign. They will probably be outdated with coming 0.4 versions and actually examples done before 0.3.112 are already slightl...
by PAwleus
Sat Jan 20, 2024 9:00 pm
Forum: Terra Invicta Early Access
Topic: What to do about "Erratic Leader Behavior"?
Replies: 7
Views: 1440

Re: What to do about "Erratic Leader Behavior"?

Surveillance missions, alien investigation, and ofc assassination (of aliens and servants) remain the ultimate remedy. Going to space early and destroying alien surveillance ships can buy you a lot of time with that and you don't even have to waste your councilors actions on surveillance missions w...
by PAwleus
Thu Jan 18, 2024 10:16 am
Forum: Terra Invicta Early Access
Topic: Stupid question time
Replies: 2
Views: 1158

Re: Stupid question time

By transferring to your ship in an Earth or Lunar orbit.
by PAwleus
Fri Jan 05, 2024 12:46 pm
Forum: Terra Invicta Early Access
Topic: Observations from recent 0.3.109-120 standard Brutal Initiative game
Replies: 3
Views: 2623

Re: Observations from recent 0.3.109-120 standard Brutal Initiative game

List of changes I would greatly welcome (AI changes not included here): - ALT and SHIFT during combat should also work on enemy waypoints, own and enemy ships, enemy missiles and projectiles (currently they work only on own waypoints which is not enough) - a way of showing relative velocity to targe...
by PAwleus
Wed Jan 03, 2024 12:24 pm
Forum: Terra Invicta Early Access
Topic: Observations from recent 0.3.109-120 standard Brutal Initiative game
Replies: 3
Views: 2623

Re: Observations from recent 0.3.109-120 standard Brutal Initiative game

Additional info: - to p.11: Key factor of this idea of hab development is to not waste resources/space on hab own defenses and use fleets for their protection as even counting MC modules it's still a better choice - even if hab own defenses were cheaper and more effective in combat I would still cho...
by PAwleus
Sat Dec 30, 2023 3:43 am
Forum: Terra Invicta Early Access
Topic: Observations from recent 0.3.109-120 standard Brutal Initiative game
Replies: 3
Views: 2623

Observations from recent 0.3.109-120 standard Brutal Initiative game

This game was not supposed to be played as I strongly suspected TI still far from being ready for my way of playing it - I started it only to see current Solar System and techtree. However, when I started it I also tried the option of getting Influence instead of Councilors (it's the only non-standa...
by PAwleus
Mon Dec 11, 2023 10:59 am
Forum: Terra Invicta Early Access
Topic: Laser range/effectiveness
Replies: 4
Views: 8433

Re: Laser range/effectiveness

Surely it's NOT nm - it's NOT the wavelength but the aperture. It's clearly labeled, isn't it?
by PAwleus
Wed Aug 16, 2023 6:43 am
Forum: Terra Invicta Early Access
Topic: Suggestion: Allow ship class name changes on invalid refits.
Replies: 4
Views: 2357

Re: Suggestion: Allow ship class name changes on invalid refits.

I would even go further: valid refit names should also be possible to edit because eg. a player might not like the current naming convention. Ideally, if there is a number at the end of the name I would suggest a valid refit name should automatically change just the number for the next one (but stil...
by PAwleus
Wed Jul 26, 2023 6:36 am
Forum: Terra Invicta Early Access
Topic: Dumb question about interception
Replies: 4
Views: 1343

Re: Dumb question about interception

You can quite easily have better combat acceleration than the Aliens already with the Advanced Pulsar Drive and missile Escorts but DV might be a problem then so it might be better to seem just weaker than them as they would feel inclined to attack you.
by PAwleus
Tue Jul 18, 2023 11:11 am
Forum: Terra Invicta Early Access
Topic: Layered defense downgraded guns (bug or feature?)
Replies: 1
Views: 1053

Re: Layered defense downgraded guns (bug or feature?)

Unless you in the meantime updated the game to a different version it looks like a bug so I would suggest you to report it with saves before and after the issue (the best ones would probably be just before and just after).
by PAwleus
Wed Jul 05, 2023 8:20 am
Forum: Terra Invicta Early Access
Topic: Latest patch broke my economy
Replies: 7
Views: 8581

Re: Latest patch broke my economy

There are always Nations you can wreck for the cash No, there aren't when you have eg. -5800 cash per day in the late game because you develop so fast in space that you can't provide enough Boost on Earth to maintain space infrastructure needed to pay for itself. You can see results of such a devel...
by PAwleus
Mon Jul 03, 2023 10:11 am
Forum: Terra Invicta Early Access
Topic: Latest patch broke my economy
Replies: 7
Views: 8581

Re: Latest patch broke my economy

I agree, selling them is usually pointless, now. On the other hand it greatly elevates importance of Boost in later game, which is nice.
by PAwleus
Mon May 29, 2023 11:48 am
Forum: Terra Invicta Early Access
Topic: Loving the changes
Replies: 8
Views: 8824

Re: Loving the changes

On my part, I specifically love group orders during combat and such long awaited changes as recent: First Pass Formation Update - You may now set your fleet's formation in the combat layer at combat start, so you can see where various ships will go. - Added Formation Controls for placing in front or...
by PAwleus
Thu May 25, 2023 12:35 pm
Forum: Terra Invicta Early Access
Topic: Can the human AI fight in space?
Replies: 2
Views: 2298

Re: Can the human AI fight in space?

My experience is limited here because I was usually able to deny human AI factions all good mining sites (this was one of reasons I proposed changes to the game aiming to prevent them being resource-starved starting in this post ) resulting in such situations as in my game that ended on 0.3.76 when ...
by PAwleus
Thu May 18, 2023 11:22 am
Forum: Terra Invicta Early Access
Topic: Stopping ship operations
Replies: 0
Views: 14761

Stopping ship operations

We have in the changelog to 0.3.81: "Fix epic duration ISRU times. Added a 90-day cap for ISRU operations. Ships will partially refuel if they'd take longer, then you can decide whether to do it again" - wouldn't it be better to also allow players to stop the ISRU operation with partial re...