Search found 10 matches

by Evil713
Sat Feb 06, 2021 2:38 am
Forum: Terra Invicta Development
Topic: Difficulty Settings?
Replies: 3
Views: 7877

Re: Difficulty Settings?

I must admit I am one that plays easy to normal most of the time. I expect that the Ai will fight everyone not just me. It was bad in a game called StarDrive 2 where it didn't matter how many ai there were, they were all out to kill just you. I generally play with as many factions as possible to giv...
by Evil713
Sun Jan 24, 2021 3:54 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #14: Ship design
Replies: 36
Views: 75720

Re: Terra Invicta Dev Diary #14: Ship design

IntrospectiveCommander wrote: Sun Jan 24, 2021 4:46 am Is there a special ship design for the ESCAPE faction, like for generation ships? Or will their end goal be a specific kind of Titan?
I guess that would depend on whether it is an escape ship or and escape fleet. Its the difference between Babylon 4 and the Battlestar Galactica fleet.
by Evil713
Fri Nov 20, 2020 8:46 am
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #14: Ship design
Replies: 36
Views: 75720

Re: Terra Invicta Dev Diary #14: Ship design

----------Stefanum, I must admit I don't fully understand the first part. A google search found no good reference to a "Helix Pod" outside of the movie Passengers, which seems like a tactically bad design for war. Annoyingly at a certain point the best shape for a ship is a sphere, being a...
by Evil713
Wed Nov 18, 2020 3:42 am
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #14: Ship design
Replies: 36
Views: 75720

Re: Terra Invicta Dev Diary #14: Ship design

For the propellant tanks size you mentioned. You can use drop tanks that attach on a standard place on the Hull and can grow as big as you want. They should be jettisoned after they are empty. Or have dedicated automated tankers that will start with the fleet, refuel them at some point and then get...
by Evil713
Tue Nov 10, 2020 9:00 am
Forum: Terra Invicta Development
Topic: Retro engine or second main engine in the spinal mount?
Replies: 1
Views: 7797

Retro engine or second main engine in the spinal mount?

As a tactical choice, could someone install an engine in the spinal slot instead of weapons? The thought process behind this is although the smaller ships will be nimble, the larger ships will be harder to rotate, depending on the direction they want to thrust having a retro or secondary engine may ...
by Evil713
Fri Nov 06, 2020 12:18 am
Forum: Terra Invicta Development
Topic: Babylon 5 style interceptor style defenses?
Replies: 1
Views: 3281

Babylon 5 style interceptor style defenses?

The series, especially early on before they changed cgi companies (don’t know why) defended the station with interceptor batteries, guns designed to shoot down the bold style weapons before they hit the station. Will we have anything like that later in the tech tree?
by Evil713
Thu Nov 05, 2020 12:18 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #14: Ship design
Replies: 36
Views: 75720

Re: Terra Invicta Dev Diary #14: Ship design

The arguement that only one turret can fire at a time does not really work for all weapon types. Oh I agree for nearly every energy using weapon system, but in some cases there it's power supply which would likely be solved by more and better generators, and then heat would be the defining issue. It...
by Evil713
Thu Nov 05, 2020 12:24 am
Forum: Terra Invicta Development
Topic: Simple balance question
Replies: 3
Views: 5142

Re: Simple balance question

Will there be surface based weapons? Big weapons systems can be deployed to suppress fleets or to preemptively damage incoming forces?
by Evil713
Wed Nov 04, 2020 6:21 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #14: Ship design
Replies: 36
Views: 75720

Re: Terra Invicta Dev Diary #14: Ship design

I'm more of an honorverse fan with the pod dreadnoughts, being able to drop a large number of missile pods to alpha strike and overwhelm point defense sounds fun.

I am hoping that one of the next dev diaries focuses more on the weapons and armor with more detail or stats.
by Evil713
Wed Nov 04, 2020 6:15 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #10: R&D
Replies: 9
Views: 30996

Re: Terra Invicta Dev Diary #10: R&D

A system I thought worked really well was the one used in Sword of the Stars, that used a tech tree that had a guaranteed basic researches but random chance the other techs, but weighted in each factions favor. So one faction would have better chances of getting say a kenetic kill missile, but every...