Search found 11 matches

by Qabal
Thu Mar 02, 2017 4:50 pm
Forum: Long War 2
Topic: Not getting Alien Hunter missions
Replies: 9
Views: 15951

Re: Not getting Alien Hunter missions

You can use the "LWForceMission AlienNest WorldRegion_EastNA" to spawn the Alien Nest Mission in Eastern US region at least, although I'm not entirely sure whether it truly activates the other rulers. The map icon for the mission was a yellow placeholder and said DEBUG in the mission info...
by Qabal
Tue Feb 28, 2017 10:23 pm
Forum: Long War 2
Topic: Not getting Alien Hunter missions
Replies: 9
Views: 15951

Re: Not getting Alien Hunter missions

I had hoped the 1.2 might start spawning Alien Hunter missions, but maybe I'm too late in the game. I've been running every mission with an Intel Package, and I either get a Facility Lead from a Hack, or nothing at all from recover item missions. I don't suppose there's a console command that can fo...
by Qabal
Tue Feb 28, 2017 5:55 pm
Forum: Long War 2
Topic: Suggestion - Old School Psi Ops
Replies: 0
Views: 2862

Suggestion - Old School Psi Ops

As of right now, I feel Psi Ops are a complete waste of a slot which could go to some other far more capable class. My suggestion is to get rid of the class entirely and go back to the days of EU/EW. Let us train Psi abilities on any regular soldier like in the good old days. If there's a way to imp...
by Qabal
Sun Feb 26, 2017 5:27 am
Forum: Long War 2
Topic: Not getting Alien Hunter missions
Replies: 9
Views: 15951

Re: Not getting Alien Hunter missions

I've had 2 Lost Tower missions, and yes, I can confirm you get another free SPARK.

*edit: I actually took my first SPARK on the second mission with me. Julian didn't stand a chance against my double Shred Cannons...
by Qabal
Sun Feb 26, 2017 5:14 am
Forum: Long War 2
Topic: Not getting Alien Hunter missions
Replies: 9
Views: 15951

Not getting Alien Hunter missions

It's December 10th and I've yet to get the first Alien Hunter mission. I have the weapons, now fully upgraded, and I'd really like to start wearing some fashionably questionable armor made out of the skins of my enemies. Is there a maximum number of POIs I can change somewhere? I've contacted every ...
by Qabal
Mon Feb 13, 2017 6:48 pm
Forum: Modding Long War 2
Topic: Making the pistol a secondary weapon again
Replies: 4
Views: 23803

Making the pistol a secondary weapon again

What did the LW2 mod do to make the pistol a utility item, and how do I change it? Ideally, I'd like to make it as an option for a secondary weapon as well as a utility item. I understand I'd have to add +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="pistol[ possibly LWPistol]&...
by Qabal
Tue Jul 19, 2016 7:47 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: Center Ability Tree Titles?
Replies: 0
Views: 3959

Center Ability Tree Titles?

Is it possible to add a name for the Center Ability tree with the current template? It's either not possible, or the Long War team decided not to add them since it would limit the tree names. You'd obviously need shorter names if you were to name all 3 trees.
by Qabal
Mon Jul 18, 2016 12:12 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: Full Kit?
Replies: 1
Views: 5377

Full Kit?

My Ironman game bugged out on me before I could get a Grenadier to Brigadier. I'm in the process of re-balancing the classes before my next run. What I need to know is: What exactly does Full Kit affect? Is it only the one utility slot where you can keep another grenade? Does it add an extra Flashba...
by Qabal
Mon Jul 18, 2016 2:42 am
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: LW Perk Pack detailed Balance FEEDBACK - all classes
Replies: 21
Views: 40069

Re: LW Perk Pack detailed Balance FEEDBACK - all classes

Here's my Sharpshooter re-balance borrowing heavily from Lucubrations Sniper Class . I removed Death From Above entirely. In it's broken state, it'd be too powerful at any level. I also changed Clutch Shot to a 3-turn cooldown. It's a huge buff to the ability, and I'm still not sure I'd take it over...
by Qabal
Sun Jul 17, 2016 7:43 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: LW Perk Pack detailed Balance FEEDBACK - all classes
Replies: 21
Views: 40069

Re: LW Perk Pack detailed Balance FEEDBACK - all classes

@DjAci I might try Legendary, but I'm not sure yet. I have quite a few mods, and I'm working on my own balance. I've been using A Better AI and Increased Enemy Squad Size, but that still gets easy late game (everything does), so I've been thinking about scrapping them both and using a A Better Adven...
by Qabal
Sun Jul 17, 2016 2:03 am
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: LW Perk Pack detailed Balance FEEDBACK - all classes
Replies: 21
Views: 40069

Re: LW Perk Pack detailed Balance FEEDBACK - all classes

@DjAci, You play a much different game than I do. Out of the 9 Brigadiers I have so far, I have only 1 Ranger, 1 Gunner, and no Grenadiers. The only reason the Ranger is that high is because I brought her on the SLG mission and camped for awhile, and it's one of the rare times I just sat there takin...