Hi,
I am sooo hyped that the community has take over the LW2 reins and will keep the majestic legacy of LW keep on.
That being said I wanted to ask if there will be any plans to provide as community patch for the vanilla LW2 as WOTC version is developed. LIke a balance pass and similar?
Search found 63 matches
- Fri Nov 17, 2017 5:48 pm
- Forum: Long War of the Chosen Development (Community Adaptation)
- Topic: Updating regular LW2
- Replies: 7
- Views: 16011
- Tue Oct 24, 2017 5:28 pm
- Forum: Long War 2: Bug Reports
- Topic: Collector not providing bonuses
- Replies: 1
- Views: 4728
Collector not providing bonuses
Hi, After upgrading to 1.5 (and WOTC) I started a new Legend campaign. After getting Collector on my officers, I dont get any intel after missions like it's bugged. Also, I dont get any notification after a kill. I use a regular UI/cosmetic collection of mods that worked like a charm in previous ver...
- Fri Oct 06, 2017 3:07 pm
- Forum: Long War 2: Strategy
- Topic: Recognizing facility lead missions
- Replies: 12
- Views: 56147
Re: Recognizing facility lead missions
Thanks for the info guys:)
- Thu Oct 05, 2017 7:18 pm
- Forum: Long War 2: Strategy
- Topic: Recognizing facility lead missions
- Replies: 12
- Views: 56147
Recognizing facility lead missions
Hi community:) I have a question for all the gurus out there to share with the rest of the folks. How can you recognize facility missions (or narrow down the choices) So far my knowledge is as follows: A facility lead mission comes in two types. 1. Extract VIP (Scientist + Intel package reward alway...
- Mon Oct 02, 2017 6:42 am
- Forum: Long War 2: Strategy
- Topic: Difficulty increase during infiltration
- Replies: 9
- Views: 16331
Difficulty increase during infiltration
Hi guys, I have question for the community. Is it possible to get an increase of enemy numbers for more than one lvl (example ex light going to light) with only one str increase? I had a few situations where i would queue a supply raid that was say light-moderate with boost. When finished it ended b...
- Wed Aug 23, 2017 8:22 am
- Forum: Long War 2: Strategy
- Topic: AVATAR pip generation mechanics question
- Replies: 5
- Views: 10921
Re: AVATAR pip generation mechanics question
Thx everyone:)
- Tue Aug 22, 2017 6:33 pm
- Forum: Long War 2: Strategy
- Topic: AVATAR pip generation mechanics question
- Replies: 5
- Views: 10921
Re: AVATAR pip generation mechanics question
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- Mon Aug 21, 2017 9:00 pm
- Forum: Long War 2: Strategy
- Topic: Effectively farming facility leads?
- Replies: 2
- Views: 7475
Effectively farming facility leads?
Hi my dearest community, From scouring info all around internet, this forum and my own campaigns I feel that a key to slowing AVATAR progress is getting facility leads, as destroying facilities also slows pip generation. Now I want to ask how to get facility leads reliably. I know they are a rare ha...
- Mon Aug 21, 2017 8:38 pm
- Forum: Long War 2: Strategy
- Topic: AVATAR pip generation mechanics question
- Replies: 5
- Views: 10921
AVATAR pip generation mechanics question
Hi guys, I have a question for the knowledgeable out there. Can someone explain in detail how fast avatar pips accumulate. Is there an ini code that determines it? As far as I understand there is base avatar progress, and each facility adds independant progress. But I don't know what is the rate of ...
- Mon Aug 07, 2017 7:20 pm
- Forum: Long War 2: Strategy
- Topic: Legend difficulty vigilance generation mechanics
- Replies: 13
- Views: 26668
Re: Legend difficulty vigilance generation mechanics
I got plasma rifles in time for the last missions, though it meant I didn't have time for Warden, so I had to do Waterworld with my team in Predator. I had 4ish combat teams, of which 3 would be infiltrating at any one time. Did an average of 11-12ish GOPs per supply month throughout midgame. Black...
- Mon Aug 07, 2017 9:47 am
- Forum: Long War 2: Strategy
- Topic: Legend difficulty vigilance generation mechanics
- Replies: 13
- Views: 26668
Re: Legend difficulty vigilance generation mechanics
Congrats, that is an amazing speed. Did you even get plasma? Or dod you end with predator coilguns? How many paralel GOPs did you do during midagame on average 3 or 4? I see now how you managed to skip all the hardest late game months. September with coil is still fairly doable, while things in Octo...
- Sun Aug 06, 2017 8:46 pm
- Forum: Long War 2: Strategy
- Topic: Legend difficulty vigilance generation mechanics
- Replies: 13
- Views: 26668
Re: Legend difficulty vigilance generation mechanics
Great info Saph.
Can you share some details. When did you manage to finish the campaign? When did you do blacksite? Did you do any advent facilities to slow down the AVATAR and how imporatant was that in your overall strategy?
Can you share some details. When did you manage to finish the campaign? When did you do blacksite? Did you do any advent facilities to slow down the AVATAR and how imporatant was that in your overall strategy?
- Fri Aug 04, 2017 10:24 pm
- Forum: Long War 2: Strategy
- Topic: Legend difficulty vigilance generation mechanics
- Replies: 13
- Views: 26668
Re: Legend difficulty vigilance generation mechanics
Those are some great advice guys. Thx. I will take it into account on my next campaign.
- Fri Aug 04, 2017 4:24 pm
- Forum: Long War 2: Strategy
- Topic: Legend difficulty vigilance generation mechanics
- Replies: 13
- Views: 26668
Re: Legend difficulty vigilance generation mechanics
I get you, did that. Finished my Blacksite mid september followed by immediate shadow chamber on win. By late september i had access to forge and psi gate. However even with boost it took me 13 days to inf that mission with 8 man squad. I would do it immediately, but i had to take care of wounds and...
- Fri Aug 04, 2017 8:51 am
- Forum: Long War 2: Strategy
- Topic: Legend difficulty vigilance generation mechanics
- Replies: 13
- Views: 26668
Legend difficulty vigilance generation mechanics
Hi all Long warriors:) I have been playing legend lately and have consistently been able to do missions nicely all up until very late game (December), however I get killed by the inevitable increase in avatar progress speed:( I have been scouring the internet trying to find a way in the strategic la...
- Tue Aug 01, 2017 4:44 pm
- Forum: Long War 2: Strategy
- Topic: September brick wall advice
- Replies: 7
- Views: 13541
Re: September brick wall advice
Thx for the info guys
- Mon Jul 31, 2017 5:26 pm
- Forum: Long War 2: Strategy
- Topic: September brick wall advice
- Replies: 7
- Views: 13541
September brick wall advice
Hi guys, I would love some advice for late game. I have been doing Legend runs trying to get myself to Ironman level good. After trying several times and failing I ahve finally been able to do a reliable I/L run simulation. With a focus on science (thox for the great post on this forum) I can now re...
- Fri Jun 30, 2017 11:32 pm
- Forum: Long War 2
- Topic: Finished L/I campaign, some thoughts.
- Replies: 6
- Views: 11481
Re: Finished L/I campaign, some thoughts.
Thanks for the info.
When did you get coil? Did you skip lasers?
When did you get coil? Did you skip lasers?
- Thu Jun 29, 2017 5:51 pm
- Forum: Long War 2
- Topic: Finished L/I campaign, some thoughts.
- Replies: 6
- Views: 11481
Re: Finished L/I campaign, some thoughts.
Thanks for the info Franzy.
Could you give us some more detail.
How did you do science. When did you reach coilguns? How did you control avatar progress lategame? Just story missions or facility raids as well?
Could you give us some more detail.
How did you do science. When did you reach coilguns? How did you control avatar progress lategame? Just story missions or facility raids as well?
- Sun Jun 25, 2017 5:26 pm
- Forum: Long War 2
- Topic: BEO / co mecahics question
- Replies: 1
- Views: 4195
BEO / co mecahics question
Hi guys, i have a technical question for those that know this subject matter. Namely BEO and other crit enhancing perks/items like cutthtroat, talon rounds... The question is, how does BEO calculate damage? Does it add to base damage then multiplied by 1.5 for crit (like in Long war 1 i think), or d...
- Sat Jun 24, 2017 3:45 pm
- Forum: Long War 2: Strategy
- Topic: Science Strategy
- Replies: 36
- Views: 72192
Re: Science Strategy
I run 4-5 man squads, and aim for a barracks of about 40 soldiers before psionics. That supports around 8 parallel missions. You'll do less, because of wounds, but it's still a lot. Use infiltration to pick up mission with short timers or to quickly resolve pending missions to free up soliders for ...
- Mon May 01, 2017 7:14 pm
- Forum: Long War 2
- Topic: Crit Doge mechanics
- Replies: 2
- Views: 6282
Re: Crit Doge mechanics
Thank you for the to the point reply.
- Mon May 01, 2017 9:54 am
- Forum: Long War 2
- Topic: Crit Doge mechanics
- Replies: 2
- Views: 6282
Crit Doge mechanics
Hi community:) I have a a question for all you LW2 experts out there regarding crit/doge details. In a disscusion way back I found out that I didn't understand all things completely. My question is how do doge and crit really work? What do they and whot don't they promote/demote. My current understa...
- Tue Apr 25, 2017 2:45 pm
- Forum: Long War 2
- Topic: Holotargeter animation should be shorter
- Replies: 8
- Views: 13242
Re: Holotargeter animation should be shorter
Agreed with the title!
- Thu Apr 13, 2017 8:59 pm
- Forum: Long War 2
- Topic: What is the idea behind Crit Rangers?
- Replies: 17
- Views: 25376
Re: What is the idea behind Crit Rangers?
As has already been pointed out, crit rolls usually don't promote misses to grazes (although if those misses were downgraded by a successful dodge, crit can counter this). However, even if they did, your maths is a bit out. With 0 crit, you're right that the expected damage is 5. If crits could upg...