Just the other day I was thinking the Gatekeepers are tentaculats in suits so they can leave the water.
I actually really like the Andromedon, its the gift of doom that keeps on giving
Search found 7 matches
- Fri Feb 26, 2016 4:25 pm
- Forum: Off-topic
- Topic: Favourite Xcom Alien
- Replies: 8
- Views: 68612
- Thu Feb 25, 2016 2:56 pm
- Forum: General Discussion
- Topic: [Request] Punishing Reenforcements
- Replies: 3
- Views: 7945
Re: [Request] Punishing Reenforcements
My thoughts, I have only played the game through on normal mode which turned out to be a cake walk. The drops are easily to shoot to bits BUT on rare occasion they land in the right place at the right time to really mess you up. Also on harder difficulties I expect they are more of an issue to deal ...
- Thu Feb 25, 2016 2:45 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: [Mod Idea] ADVENT Troubleshooter and ADVENT Longshot
- Replies: 1
- Views: 5344
Re: [Mod Idea] ADVENT Troubleshooter and ADVENT Longshot
I really like the ADVENT troubleshooter idea, they don't have too many defensive buffing units.
The phosphorous rounds are good too, I was thinking about tracer rounds which give + aim for your squad, similar idea
The phosphorous rounds are good too, I was thinking about tracer rounds which give + aim for your squad, similar idea
- Thu Feb 25, 2016 2:13 pm
- Forum: General Discussion
- Topic: [Request] Red Fog !
- Replies: 2
- Views: 6780
Re: [Request] Red Fog !
oh, I was imagining the red creep from war of the worlds taking over the planet, that would be pretty cool to see in XCOM....
- Thu Feb 25, 2016 2:10 pm
- Forum: XCOM: Long War General Discussion
- Topic: Grapple issues - intended or coincidence
- Replies: 5
- Views: 10999
Re: Grapple issues - intended or coincidence
Yes this is another xcom2 bug, for me, when i grapple t he character doesn't move. The body stays in the original place but aiming and moving is based on where he grappled too
- Thu Feb 25, 2016 2:08 pm
- Forum: General Discussion
- Topic: [REQUEST] Many Ideas
- Replies: 13
- Views: 47740
Re: [REQUEST] Many Ideas
3) Chance to hit actual relevant to projected chance to hit would be nice. Ive read a lot of different complaints about this in the original XCOM but when it says 100% and you miss its obvious something is rotten in the state of Denmark. Even if it was changes to Low, Medium, high chance of a hit i...
- Thu Feb 25, 2016 12:20 pm
- Forum: General Discussion
- Topic: MY THOUGHTS ON THE PERFECT XCOM
- Replies: 4
- Views: 9812
MY THOUGHTS ON THE PERFECT XCOM
Firstly, Thank you for TLW on XCOM1! You did alot of great things! I'm looking forward to seeing The Long War come to XCOM2, I wish there was some way I could help. For me the most important thing is to add to the game and not deviate too far from the original intentions or cannon of XCOM2 Has anyon...