Search found 15 matches
- Wed Mar 29, 2017 7:01 am
- Forum: Long War 2: Strategy
- Topic: "Stealthing Network Tower Missions"
- Replies: 36
- Views: 49311
Re: "Stealthing Network Tower Missions"
A Specialist in your team can be handy too. You'll face (minor spoiler) some turrets and sometimes some MECs, so being able to control them or at least shut them down for a while can be quite helpful + since this is a high-intensity mission you'll probably need to heal some of your operatives as well.
- Mon Mar 06, 2017 10:50 am
- Forum: Long War 2
- Topic: DLC mission is missing
- Replies: 10
- Views: 16860
Re: DLC mission is missing
Shen's last gift is one of my favorite mission, so I don't mind redoing it again and again. You get free SPARKs and it's a good training ground for (properly equiped) rookies/squadies. Thanks to this bug I was able to field an entire squad of 5 SPARKS for free.
- Mon Mar 06, 2017 10:38 am
- Forum: Long War 2
- Topic: Advent Tower vs HQ Assault
- Replies: 5
- Views: 9286
Re: Advent Tower vs HQ Assault
Advent tower mission is fun, just be sure to bring at least a Shinobi (mandatory) and a Specialist (won't hurt). I found the HQ assault rather tedious: you have to chase down pods after pods of ADVENT and Aliens, hidden in dozens of buildings/room, so after the nth pod is disposed of you tend to los...
- Fri Feb 24, 2017 7:36 am
- Forum: Long War 2: Bug Reports
- Topic: Alien inactivity (Aliens not moving or shooting at all!)
- Replies: 2
- Views: 5430
Re: Alien inactivity (Aliens not moving or shooting at all!)
Yes, that's what I did. I had to quit and restart the game however, because just reloading didn't do the trick. I just wanted to point out this funny bug which never happened to me before with the vanilla version. Oops I just realize now that I'm not the only one to have this kind a issue, and that ...
- Thu Feb 23, 2017 8:01 am
- Forum: Long War 2: Bug Reports
- Topic: Alien inactivity (Aliens not moving or shooting at all!)
- Replies: 2
- Views: 5430
Alien inactivity (Aliens not moving or shooting at all!)
1) Long War Version 1.1 2) Windows 10 3) Mods: Cosmetic mods only: Capnbubs Accessories Pack, Stenchfury Modular Helmets, Jsleezys Repurposed Gear, + my homemade mods (Plasman's More clothes options, Plasman Elite tattoos and Plasman camos) 4) I lost the Avenger defence mission, then restarted the m...
- Fri Jan 27, 2017 1:32 pm
- Forum: General Discussion
- Topic: [suggestion] skyranger support
- Replies: 5
- Views: 9329
Re: [suggestion] skyranger support
An armed Sky Ranger is a nice suggestion, these weapons might come as various 'mission pods' attachments (miniguns, rockets, etc...). But then maybe this would require, for balance (and realism) purpose, to decrease the aircraft's troop transport capacity when the weapons are mounted.
- Fri Jan 27, 2017 1:27 pm
- Forum: Long War 2
- Topic: Does hacking break concealment?
- Replies: 14
- Views: 25564
Re: Does hacking break concealment?
@ ORIONOX. Shutting down or gaining control of a lone mechanical unit (such as a patrol drone for example) which is not in the LOS of another enemy unit doesn't break your concealment.
- Wed Jan 25, 2017 9:10 am
- Forum: Long War 2: Strategy
- Topic: Infiltration and how I learned to love 2 man shinobi groups
- Replies: 11
- Views: 18410
Re: Infiltration and how I learned to love 2 man shinobi groups
My infiltration teams usually include 2 Shinobis, 1 Specialist (for medical support and objective hacking), and 1 Technical. His rocket launcher/flamer comes handy when the only solution is to clear a pod hanging around near the objective or extraction zone ;) Don't techs increase infiltration time...
- Tue Jan 24, 2017 10:27 am
- Forum: Long War 2: Strategy
- Topic: Infiltration and how I learned to love 2 man shinobi groups
- Replies: 11
- Views: 18410
Re: Infiltration and how I learned to love 2 man shinobi groups
My infiltration teams usually include 2 Shinobis, 1 Specialist (for medical support and objective hacking), and 1 Technical. His rocket launcher/flamer comes handy when the only solution is to clear a pod hanging around near the objective or extraction zone
- Tue Mar 15, 2016 8:54 am
- Forum: Modders' Forum
- Topic: How to create new armor patterns ?
- Replies: 6
- Views: 13787
Re: How to create new armor patterns ?
Hi folks, I eventually managed to solve my problem. I still don't know what was going wrong but after having retyped the .ini file several times (actually quite a lot if times) it finally worked. I take this opportunity to let you know I've released my first (very small) mod for X-Com2. This mod int...
- Thu Mar 03, 2016 10:02 pm
- Forum: Modders' Forum
- Topic: How to create new armor patterns ?
- Replies: 6
- Views: 13787
Re: How to create new armor patterns ?
Thanks very much for your reply :) 2) I always keep ModBuddy open so I guess this isn't the issue 3) I agree with you on the fact that the problem might come from the .int file. I rewrote the file as follows [Camo_Bark X2BodyPartTemplate] DisplayName="Bark" [Camo_Brush X2BodyPartTemplate] ...
- Fri Feb 26, 2016 7:31 pm
- Forum: Modders' Forum
- Topic: How to create new armor patterns ?
- Replies: 6
- Views: 13787
Re: How to create new armor patterns ?
Well, OK, of course it didn't work. I feel a strong urge to just give up.
But I will keep on searching on the internet for examples for camo pattern mods in order to find out, what's wrong with mine.
But I will keep on searching on the internet for examples for camo pattern mods in order to find out, what's wrong with mine.
- Fri Feb 26, 2016 7:41 am
- Forum: Modders' Forum
- Topic: How to create new armor patterns ?
- Replies: 6
- Views: 13787
Re: How to create new armor patterns ?
A little update regarding my struggle against the X-Com2 SDK: I rechecked everything, I've redone the .upk file entirely Copying the archetype files, renaming them, importing the .png files again (setting the LOD group to Character), copying their addresses into the clipboard to paste them into the ...
- Thu Feb 25, 2016 6:17 pm
- Forum: Modders' Forum
- Topic: How to create new armor patterns ?
- Replies: 6
- Views: 13787
Re: How to create new armor patterns ?
OK in the meantime I did some reverse engineering with a mod I downloaded and noticed that +ValidPartTypes=Patterns was missing in my config file (it was also missing in the tutorial btw) I tried debugging again (after having saved/re-build the project) but without success: my patterns still don't w...
- Wed Feb 24, 2016 8:11 am
- Forum: Modders' Forum
- Topic: How to create new armor patterns ?
- Replies: 6
- Views: 13787
How to create new armor patterns ?
Greetings to the community, I’m doing my first baby steps into the wonderfull world of X-com 2 modding and I have some (basic) questions regarding new armor patterns creation for the game. I’m trying to make some (not so) original patterns for the game. I’ve watched UseYourIlusions video tutorial on...