Search found 11 matches
- Wed Jun 08, 2022 11:05 am
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #18: Space Combat
- Replies: 11
- Views: 44947
Re: Terra Invicta Dev Diary #18: Space Combat
The existing system already includes that much lost ∆V, there's no extra balancing work required to take away the auto-engage. Removing the auto-catch during cooldown just gives a chance for very high ∆V runners to escape, and simplifies the player's mental model of the rules. (I do agree that the u...
- Tue Jun 07, 2022 2:42 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #18: Space Combat
- Replies: 11
- Views: 44947
Re: Terra Invicta Dev Diary #18: Space Combat
Damage to the bridge, fire control, life support, power couplings and other critical systems can put a ship out of action. Damage Control teams will also repair critical systems. What happens to critically-damaged ships after combat ends? Is a ship with dead engines repairable in the field, or does...
- Tue Jun 07, 2022 2:31 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #18: Space Combat
- Replies: 11
- Views: 44947
Re: Terra Invicta Dev Diary #18: Space Combat
One thing we noticed during testing was that fleets with significantly higher delta-V could easily avoid combat and keep bombing the nearby planet or whatever else they were doing. That was a bit unfun – they could just rabbit away with no consequences. So we added a mechanic where fleets involved ...
- Thu Feb 18, 2021 12:07 am
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #14: Ship design
- Replies: 36
- Views: 93118
Re: Terra Invicta Dev Diary #14: Ship design
Regarding 2: From my CoaDE experience, kinetics are not very lethal in high-speed engagements. Engagement times are so short that kinetics and lasers can't get much mass/energy downrange. A great example is a scenario where your fleet and the opfor are orbiting Mars in opposing directions; with dire...
- Wed Oct 28, 2020 12:19 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #14: Ship design
- Replies: 36
- Views: 93118
Re: Terra Invicta Dev Diary #14: Ship design
I am thinking about Terrestrial Warfare scenario when using missile for OB. Supply is much less of an issue when my ship is staying on earth orbit, and having OB capability without researching advanced weapon seems like an early game advantage. AFAIU orbital bombardment here is strictly for non-Ear...
- Tue Oct 20, 2020 1:02 am
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #12: The Solar System
- Replies: 4
- Views: 32030
Re: Terra Invicta Dev Diary #12: The Solar System
- Predefined orbits have inclination values. We're setting most of them to zero at this point. It's easy to add more orbits, though, just config and text. Oh awesome! So the game uses real mechanics to determine dV for capturing into and transferring between different orbits, just doesn't let you p...
- Mon Oct 19, 2020 9:36 am
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #13: Habitats
- Replies: 6
- Views: 42076
Re: Terra Invicta Dev Diary #13: Habitats
Looking at the production numbers on that Arcadia Planitia screenshot - are those all in the same units of mass? Or are they some number normalized to the normal usage quantity of that resource? Because if the former, that's a lot of fissiles.
- Mon Oct 19, 2020 9:28 am
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #12: The Solar System
- Replies: 4
- Views: 32030
Re: Terra Invicta Dev Diary #12: The Solar System
So: Pluto, but no Eris, Haumea, or Makemake? Probably not gameplay-relevant all the way out there, but interesting anyway 😅 Also, I'm curious about the abstractions you're making to orbits - seems like there will be no ∆V cost to changing inclinations between different Earth orbits, for example, bec...
- Mon Oct 19, 2020 9:10 am
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #11: Terrestrial Warfare
- Replies: 3
- Views: 34156
Re: Terra Invicta Dev Diary #11: Terrestrial Warfare
You mentioned how wars are won; but can they end without a victory? Especially in this kind of scenario where all wars are essentially proxy wars between players, I assume there are many prizes short of regime change (eg territorial changes, simple destruction of infrastructure) to fight for.
- Fri May 03, 2019 2:24 am
- Forum: Terra Invicta Development
- Topic: An Idea
- Replies: 5
- Views: 13716
Re: An Idea
Sounds like you'd really enjoy playing Achron.
- Sat Sep 08, 2018 1:25 am
- Forum: Terra Invicta Development
- Topic: How is it going?
- Replies: 7
- Views: 20478
Re: How is it going?
We had some angel investors come along so we're able to produce a meaningful chunk of the game, which we're doing now. Chiming in late: this is great to hear! A lot of my hunger for updates comes less from impatience or curiosity than from concern for the viability of the project and company. Knowi...