Search found 138 matches
- Sun Nov 19, 2023 2:17 pm
- Forum: Long War 2
- Topic: Reinforcement system bugged?
- Replies: 0
- Views: 48941
Reinforcement system bugged?
I have a few spare time and decided to go for a good ol' LW XCOM 2 run. Not sure if anyone is still around here but cannot hurt to try. I haven't played since 1.3 but as far as I remember, the reinforcement bucket should only start to fill when your squad is revealed - not when the map counter start...
- Mon Feb 10, 2020 12:30 pm
- Forum: Long War 2: Strategy
- Topic: Build order. When the AWC?
- Replies: 2
- Views: 29842
Re: Build order. When the AWC?
It depends on your strategy. GTS -> AWC -> Power/Resistance Com -> PG -> Laboratory -> PSI I tend the build the laboratory quite late but the tech comes around the time I have the resources to spend.Another reason for making the laboratory a bit later is that I put it on Power Coil. Laboratory is on...
- Sat Aug 12, 2017 4:24 pm
- Forum: Long War 2: Strategy
- Topic: Can't find a codex to skulljack
- Replies: 3
- Views: 11295
Re: Can't find a codex to skulljack
Enable Console
https://steamcommunity.com/app/268500/d ... 760024033/
Console commands:
http://ufopaedia.org/index.php/Console_Commands_(LW2)
http://pavonisinteractive.com/phpBB3/vi ... hp?t=23708
"RemoveFortressDoom Number - removes this many Avatar timer pips"
https://steamcommunity.com/app/268500/d ... 760024033/
Console commands:
http://ufopaedia.org/index.php/Console_Commands_(LW2)
http://pavonisinteractive.com/phpBB3/vi ... hp?t=23708
"RemoveFortressDoom Number - removes this many Avatar timer pips"
- Fri Aug 11, 2017 10:39 pm
- Forum: Long War 2: Strategy
- Topic: Veteran Diff, its December, how far should I be?
- Replies: 5
- Views: 11516
Re: Veteran Diff, its December, how far should I be?
That's pretty standard. I mean...on Veteran difficulty you can probably reach plasma on September or something like that if you know exactly what you are doing. But if you have a solid strategy, you might as well go on a higher difficulty to begin with. Coil guns + Predator armor is enough to finish...
- Fri Aug 11, 2017 10:29 pm
- Forum: Long War 2: Strategy
- Topic: Can't find a codex to skulljack
- Replies: 3
- Views: 11295
Re: Can't find a codex to skulljack
A lot of people had issues in spawning one for the quest. You can use console command to spawn one: dropunit cyberus 1 I am not sure if you can finish the campaign if you have only 10 days left. You will set back the timer after you take the codex but endgame, it goes back pretty quickly. You might ...
- Thu Aug 10, 2017 7:50 pm
- Forum: Long War 2
- Topic: Grenadiers suck.
- Replies: 58
- Views: 83527
Re: Grenadiers suck.
I don't think they are weak. They are the best CC class in the game. If you are into "but I kill everything on 1 turn anyway" camp, then sure, they don't have a usage. Otherwise ... they are pretty good. Don't trust all that you see on JoinRbs channel. First, because he didn't play LW late...
- Sat Aug 05, 2017 10:58 pm
- Forum: Long War 2
- Topic: Farming troop columns?(rants included)
- Replies: 3
- Views: 8728
Re: Farming troop columns?(rants included)
Troop columns require STR 4. On supply raid you remove STR from the the incomming region (and prevent the STR on the region you detect it).Troop column removes the STR in the region it is detected. Usually I scan for them on STR 4-STR5 region with 8+ rebels. Above STR 6 I prefer to go on supply sinc...
- Fri Aug 04, 2017 6:45 pm
- Forum: Long War 2
- Topic: OW Tactics
- Replies: 7
- Views: 12261
Re: OW Tactics
You have to consider that you do damage on Alien + XCOM turn. That said, an OW ranger can attack 5 times (3 OW shots + 2 standard shots), instead of 4 (1 OW shot , 1 standard shot , rapid fire). The advantage of OW ranger vs a standard ranger: - Takes one additional shot - Has 3 accurate OW shots th...
- Fri Aug 04, 2017 6:04 pm
- Forum: Long War 2
- Topic: Command pod in Supply Raids
- Replies: 9
- Views: 16349
Re: Command pod in Supply Raids
Command pod for supply raids depends on STR and FORCE level. Supply raids get a STR bonus (I believe it's +3) and they are equal with the STR of the highest region - e.g. either the source or the destination of the supply raid. Below STR 5 there is no command pod. Considering the Supply raid has +3 ...
- Fri Aug 04, 2017 5:33 pm
- Forum: Long War 2: Strategy
- Topic: Legend difficulty vigilance generation mechanics
- Replies: 13
- Views: 26666
Re: Legend difficulty vigilance generation mechanics
I tried both spiking vigilance vs non-spiking vigilance strategies. The heavy spiking vigilance postponed the Avatar timer on November without doing anything against it. But I had 90 Legions on November and most missions were on STR 5-7. By December I rushed the end campaign with EXO and Coils. I ha...
- Mon Jul 31, 2017 7:16 pm
- Forum: Long War 2: Bug Reports
- Topic: Slow strategy progression?
- Replies: 12
- Views: 18822
Re: Slow strategy progression?
Dark events are visible without liberation. I don't know if it's something related to difficulty. Maybe they start showing up a bit later on Veteran. Easiest way to test it - is to make a save and then simply pass the time / ignoring everything. It may take 5 minutes of globe scanning , but you can ...
- Mon Jul 31, 2017 7:02 pm
- Forum: Long War 2: Strategy
- Topic: Psionics - I was doing it all wrong.
- Replies: 24
- Views: 83849
Re: Psionics - I was doing it all wrong.
Most people are not very enthusiastic about psionics, and it's easy to see why. In the typical game, by the time they even come into play at all you're at least up to magnetic weapons, if not coilguns, and the demand for resources makes training up a whole new soldier class when you've already got ...
- Mon Jul 31, 2017 6:43 pm
- Forum: Long War 2: Strategy
- Topic: September brick wall advice
- Replies: 7
- Views: 13541
Re: September brick wall advice
As far as late game goes (October+), the following applies to me: GOps STR 1-5(6): 5 Man Ex Light (10-15%) 6 Man V Light (70%) 7 Man Light (10-15%) I actually prefer 6 man V Light over Ex Light due to flexibility when encountering a strong enemy (e.g. Andromedon). Also, Ex Light is pretty hard to fi...
- Mon Jul 31, 2017 6:23 pm
- Forum: Long War 2: Strategy
- Topic: Why can't I find a facility lead?
- Replies: 24
- Views: 33922
Re: Why can't I find a facility lead?
Man, I skullmined the crap out of these guys, never had any facility leads. Same with Intel Package missions, never a single lead. Skullmine gives you only intel, unfortunately. On higher difficulty you need to start doing this early; otherwise you straight up lose to Avatar. The fact that a single...
- Mon Jul 31, 2017 2:23 am
- Forum: Long War 2: Strategy
- Topic: Can a region running out of supply?
- Replies: 4
- Views: 9053
Re: Can a region running out of supply?
I am not really sure what you asking so I will give a general answer. Your supply income is generated by all regions you control, and more specifically, the sum of all rebels assigned to Supply Job across the globe. I've had income of 2000+ supply and I didn't see any cap. To get 2000+ you need at l...
- Mon Jul 31, 2017 2:09 am
- Forum: Long War 2: Strategy
- Topic: Why can't I find a facility lead?
- Replies: 24
- Views: 33922
Re: Why can't I find a facility lead?
Honestly, I just dunno what am I doing wrong, but in like 3 commander difficulty playthrough I lost to avatar project, because not once I found a facility lead. Missions became ridiculous aswell, as in a extremely light recover item mission in an advent strength 2 region I encountered a pack with O...
- Mon Jul 31, 2017 1:44 am
- Forum: Long War 2: Strategy
- Topic: Psionics - I was doing it all wrong.
- Replies: 24
- Views: 83849
Re: Psionics - I was doing it all wrong.
On Legend I find the best spot for PSI is after magnetic + EXOs. Usually that's the time when the trial-by-fire officer starts to kick in and when you can also dedicate a scientist for the training. That's pretty much the same as rushing PSI but not assigning SCI to PSI labs (since you probably don'...
- Mon Jul 31, 2017 1:25 am
- Forum: Long War 2: Strategy
- Topic: Black site mission question 1.4
- Replies: 4
- Views: 9270
Re: Black site mission question 1.4
The evac is fixed to the spawn point, so you have to go aaaaall the way to the vial and then aaaaaall the way back. Also I think RNF start dropping as soon as you grab the vial, regardless of the RNF timer, but you get plenty of turns to kill everything before you grab the vial, if you aren't OW le...
- Fri Jul 28, 2017 7:43 pm
- Forum: Long War 2: Strategy
- Topic: Over watch ranger question
- Replies: 4
- Views: 10309
Re: Over watch ranger question
I go with Combat fitness on all Rangers. It's a pretty good perk and the others don't seem that interesting. On a Shooter ranger it's better in almost all cases to use rapid fire over rupture. The Cone attack is pretty much a trap. You can only use it effectively when breaking concealment, and even ...
- Wed Jul 26, 2017 12:01 am
- Forum: Long War 2
- Topic: No Reinforcement Farming vs No Experience
- Replies: 23
- Views: 36879
Re: No Reinforcement Farming vs No Experience
RNF only missions will give XP according to their own rules - in fact, I'm pretty sure they already do. Heaven Defense is rated as Very Light. Pretty sure you are going to kill more than 12 enemies before the minimum 5 turn evac timer runs out. And you can still farm XP in different ways - like doi...
- Tue Jul 25, 2017 11:01 pm
- Forum: Long War 2
- Topic: No Reinforcement Farming vs No Experience
- Replies: 23
- Views: 36879
Re: No Reinforcement Farming vs No Experience
I've tried farming reinforcements. It's really not that fun and rather boring. It doesn't really add that much xp in the scheme of things either. I think capping the xp and intel from kills is a reasonable solution. These could be capped at 2-3 times the number of Advent on the board at start for G...
- Tue Jul 25, 2017 10:55 pm
- Forum: Long War 2
- Topic: Can we have (old) Supply Raids back?
- Replies: 11
- Views: 21319
Re: Can we have (old) Supply Raids back?
I think supply raids are useless content at this point. It depends on difficulty, of course, but on Legend it's not worth trading the intelligence boost to do this mission. Without boost, you are not doing it (or you go with like 3 people). Yes, if you are 1 year in the campaign with 13 rebels, half...
- Mon Jul 24, 2017 12:40 am
- Forum: Long War 2
- Topic: a few newbie questions
- Replies: 5
- Views: 9666
Re: a few newbie questions
The tower is usually very light / light , depending on your infiltration and STR in that region. From what I've seen, you are up against 4 pods, 1 pod at the console. Easiest way to do the mission is to have a stealth shinobi. - The shinobi gets close to the console - Make sure you are close to the ...
- Mon Jul 24, 2017 12:20 am
- Forum: Long War 2: Strategy
- Topic: Supply Missions
- Replies: 22
- Views: 31436
Re: Supply Missions
Producing a supply mission is relatively easy. Just do more mission in the same region without hiding rebels after. Advent will try to reinforce the region by sending supply raids. In order to detect them, you need a lot of rebels (10+) to have a decent chance of finding them with a good timer. By g...
- Sun Jul 23, 2017 8:17 pm
- Forum: Long War 2: Strategy
- Topic: Need some pointers
- Replies: 5
- Views: 11265
Re: Need some pointers
March: Buy SCI from market. Look for lib chain mission. April: Buy SCI from market. Look for Lib chain mission. Laser research. May: Magnetic research. Ablative vest research. Look for Lib chain mission June/July: Exo research. Liberate first region. Get vulture GTS Build laboratory. Optional - PSI ...