Search found 16 matches
- Sat Jul 08, 2017 1:42 pm
- Forum: Long War 2
- Topic: I'm sure this is a common Avenger Defense complaint
- Replies: 6
- Views: 11345
Re: I'm sure this is a common Avenger Defense complaint
Yesterday I completed an Avenger defense mission...veteran/non-ironman...V1.4. This was a first time experience...lucky for me that I read some postings about the mission and watched a couple of play through videos before jumping in! I "thought" that the briefing notes said I could bring o...
- Thu Jul 06, 2017 2:02 pm
- Forum: Long War 2
- Topic: Specialist Medic is useless
- Replies: 18
- Views: 28315
Re: Specialist Medic is useless
Medics play a larger role if the "red fog" option is used. Granted may not heal completely, but even 4-10 HP's restored makes troops more effective for the rest of the mission wrt aim, mobility, etc. and also helps to increase chances of surviving the rest of the mission. I always bring a ...
- Fri Jun 23, 2017 1:43 pm
- Forum: Elevated Bug Reports
- Topic: Liberating Regions-Doom Tracker?...v1.4
- Replies: 5
- Views: 30127
Liberating Regions-Doom Tracker?...v1.4
v1.4-I've liberated three regions by successfully assaulting the Advent Regional HQ. In all three cases the Doom Tracker has not been reduced by one "pip" as stated in the v1.3 patch notes. Is this a bug...or has something changed with v1.4. I am playing with 7/8 mods enabled...could this ...
- Sat Jun 17, 2017 6:07 pm
- Forum: Long War 2
- Topic: Armor Suit Questions
- Replies: 2
- Views: 5010
Armor Suit Questions
EXO Suit...what capability does the "heavy weapon slot" actually provide...does it add either a rocket/flamer/grenade launcher to the soldier? Any effects on mobility? WAR Suit...what is the "shieldwall" function/capability? What is the general opinion of the "best" arm...
- Sat Jun 17, 2017 3:39 pm
- Forum: Long War 2
- Topic: Newbie Question
- Replies: 3
- Views: 6345
Re: Newbie Question
Thanks!
- Fri Jun 16, 2017 3:48 pm
- Forum: Long War 2
- Topic: Newbie Question
- Replies: 3
- Views: 6345
Newbie Question
My current campaign is N/I. I am trying to understand the interaction between the regional alert value ( Advent strength) and the regional vigilance value (Advent alarm rate). I have the mod that shows the values in the Geoscape screen. I've read the info articles from the UFOpaedia, but still have ...
- Fri Jun 09, 2017 2:04 pm
- Forum: Long War 2
- Topic: What class color-coding do you use?
- Replies: 22
- Views: 64125
Re: What class color-coding do you use?
Assault:orange
Grenedier:purple
Gunner:blue
Ranger:red
Sharp:light green
Shinobi: bright yellow
Spec:white
Tech:hot pink
Grenedier:purple
Gunner:blue
Ranger:red
Sharp:light green
Shinobi: bright yellow
Spec:white
Tech:hot pink
- Wed Jun 07, 2017 1:21 pm
- Forum: Long War 2
- Topic: Normal Campaign Length?
- Replies: 3
- Views: 7968
Normal Campaign Length?
For those who have successfully finished a campaign on the normal setting...how long or what month was it completed?
TXS
TXS
- Thu May 25, 2017 10:08 pm
- Forum: Long War 2
- Topic: How to Mod Starting Soldier Values
- Replies: 5
- Views: 18194
Re: How to Mod Starting Soldier Values
Thanks for all the assistance.
- Thu May 25, 2017 6:27 pm
- Forum: Long War 2
- Topic: How to Mod Starting Soldier Values
- Replies: 5
- Views: 18194
How to Mod Starting Soldier Values
In starting a new campaign I want to change/mod starting soldier values. I would like to boost the starting aim value by 5. If someone could point me to the appropriate file/location where I could make that change, I would be appreciative. I don't want to edit each individual soldier...I desire for ...
- Mon May 22, 2017 1:09 pm
- Forum: Long War 2
- Topic: A few 1.3 perk tree balance comments
- Replies: 15
- Views: 23817
Re: A few 1.3 perk tree balance comments
I take low profile on sharps and shinobis from a total squad perspective. When trying to max full cover positions for my entire squads...I have two soldiers that won't have to contend for those sometimes precious cover positions. With 52 soldiers I typically run 6/7 man squads for "normal"...
- Mon May 15, 2017 8:25 pm
- Forum: Long War 2
- Topic: Not created equal changes for v1.3
- Replies: 5
- Views: 8963
- Mon May 15, 2017 5:21 pm
- Forum: Long War 2
- Topic: Not created equal changes for v1.3
- Replies: 5
- Views: 8963
Not created equal changes for v1.3
Starting a new campaign with V1.3
I want to use the option not created equal, but I want to modify the ranges (min-max) for stats like HP, aim, mobility, etc.
What ini. file would I go to to change these ranges for all starting soldier stats?
TXS
I want to use the option not created equal, but I want to modify the ranges (min-max) for stats like HP, aim, mobility, etc.
What ini. file would I go to to change these ranges for all starting soldier stats?
TXS
- Mon May 08, 2017 3:23 pm
- Forum: Long War 2
- Topic: Newbie Question
- Replies: 4
- Views: 8319
Re: Newbie Question
TXS-info helpful.
- Sun May 07, 2017 6:20 pm
- Forum: Long War 2
- Topic: Newbie Question
- Replies: 4
- Views: 8319
Re: Newbie Question
Jadiel-TXS. So...I can only know the total global vigilance level via the resistance management screen...but not the individual regional vigilance level. BTW...I have one "pip" for W. Africa. Is the RVL directly effected by the number of "pips" of liberation progress I've made in...
- Sun May 07, 2017 5:07 pm
- Forum: Long War 2
- Topic: Newbie Question
- Replies: 4
- Views: 8319
Newbie Question
New to long war 2...first campaign on normal/no ironman...V1.2. My limited understanding is that after 7 days of not taking on any missions in a region, the advent strength in that region will decay by one. At least I thought I read something like this. May 10th the AS=3 in West Africa...now on May ...