Search found 11 matches
- Thu Dec 07, 2017 7:33 am
- Forum: Long War of the Chosen Development (Community Adaptation)
- Topic: Are there plans to release the standalone packs ahead of the full release?
- Replies: 1
- Views: 7146
Re: Are there plans to release the standalone packs ahead of the full release?
Hello, In order to ensure that we are releasing a quality product, we are currently deliberating over the ways to best distribute LWoTC assets. At this time, we are still in the design stage of this project, and we will release an official statement on the discord channel when we can inform you of a...
- Wed Nov 29, 2017 11:09 am
- Forum: Long War of the Chosen Development (Community Adaptation)
- Topic: Updating regular LW2
- Replies: 7
- Views: 15838
Re: Updating regular LW2
I guess I'm confused on the development? I thought I read that Pavonis did release it to the community, as it's technically 2ks product that they were commissioned to make for 2k, so wouldn't you have the right to handle the code in that aspect? Also I'm a fan of epigenetics :). It's still their pr...
- Wed Nov 29, 2017 10:23 am
- Forum: Long War of the Chosen Development (Community Adaptation)
- Topic: Updating regular LW2
- Replies: 7
- Views: 15838
Re: Updating regular LW2
The LWotC Weapon Pack is on schedule for release in the near-future. You'll see what weapons we intend to include once it is released.SonnyWiFiHr wrote:We all use them. Battle rifle. Spark overhaul. Make psi ops great again.
Battle rifle should be in Lwotc. Smooth scrolling?
- Mon Nov 20, 2017 9:57 pm
- Forum: Long War of the Chosen Development (Community Adaptation)
- Topic: Updating regular LW2
- Replies: 7
- Views: 15838
Re: Updating regular LW2
Cursory analysis of WotC shows that in some cases, there are only small refactoring of codes, while in other cases there is massive restructuring of code to implement new systems such as soldier bonds. Regular LW2 is still the prerogative of Pavonis Interactive. It's on them to update and balance it...
- Mon Nov 20, 2017 9:55 pm
- Forum: Long War of the Chosen Development (Community Adaptation)
- Topic: How to support?
- Replies: 7
- Views: 12425
Re: How to support?
I'm afraid PsyEye is right. Legally we aren't allowed to take money for services and we can't crowdfund without Firaxis's approval. I think what johnnylump said to me sort of has a loophole allowing donations in support of modders, but it absolutely cannot be a material exchange for a service relati...
- Fri Oct 06, 2017 2:55 am
- Forum: Modders' Forum
- Topic: PsiLab implementation
- Replies: 0
- Views: 21586
PsiLab implementation
I have two questions: 1. How does one influence the choices a psi soldier ranking up in the psi chamber receives in terms of trainable skills? 2. How does one adjust the time to train each individual skill from selection? I know LW2 did this to rework the Psi Operative training mechanics. How do I i...
- Sun Jun 25, 2017 7:46 am
- Forum: Modding Long War 2
- Topic: Errors with Heavy Weapon Reload Script
- Replies: 1
- Views: 4664
Errors with Heavy Weapon Reload Script
Hi all, for those of you more experienced with .uc files, I need help working around an error. The full script is here: https://pastebin.com/3mw7gRjG The error is specifically here: Charges = new class'X2AbilityCharges_BonusCharges'; Charges.InitialCharges = class'X2ReloadStages'.GetFlamethrowerRelo...
- Thu Jun 22, 2017 7:19 am
- Forum: Modding Long War 2
- Topic: Two questions regarding LW2
- Replies: 2
- Views: 5824
Re: Two questions regarding LW2
Oh cool, I looked it up. I see it. I think I understand it. So to override it with the reload abilities added do I completely replace the whole function, code and all, or do I just create a function with the additional reload abilities added only? Also, where do I find an example of a reload conditi...
- Thu Jun 22, 2017 5:02 am
- Forum: Modding Long War 2
- Topic: Two questions regarding LW2
- Replies: 2
- Views: 5824
Two questions regarding LW2
So here's what I have so far for my Technical Heavy Weapon Reload script: https://pastebin.com/e6dzqBnP Built only once, had two unique errors, fixed presumably, not tested yet. If you help me go through it I'll credit you. My question is, how does one add abilities to a class without explicitly lis...
- Sat Apr 22, 2017 9:04 pm
- Forum: Long War 2
- Topic: Suggestions for Battlescanner Utility
- Replies: 7
- Views: 12337
Suggestions for Battlescanner Utility
https://www.reddit.com/r/Xcom/comments/66srfy/are_you_guys_using_battle_scanners/?utm_content=title&utm_medium=hot&utm_source=reddit&utm_name=Xcom If you read that thread you can gather the general consensus is that, while Battlescanners can be useful to scout for additional pods to ensu...
- Mon Mar 20, 2017 9:10 am
- Forum: Modding Long War 2
- Topic: Messing with Long War 2, how to?
- Replies: 0
- Views: 3312
Messing with Long War 2, how to?
I'm trying to mod Long War 2 to get Formidable and Bulwark to scale with Armor Tier and to try to mod in some form of Chooseable AWC perks. So far I know Long War 2 completely overhauls some of the base code of XCOM 2 to make most of the base mods of the game completely incompatible. I've tried inte...