Search found 30 matches
- Thu Jun 29, 2017 7:15 am
- Forum: Long War 2
- Topic: (Sharpshooter balancing) Death From Above / Rapid Targeting / Snap Shot
- Replies: 34
- Views: 51321
Re: (Sharpshooter balancing) Death From Above / Rapid Targeting / Snap Shot
I think the only balancing that DfA needs is to remove the endless sniper range, which is what really breaks the game(pods just can't handle being shot at from out of LoS). Snipers with DfA can already handle the aim penalty if you really need that one shot. Maybe one compromise is to limit the extr...
- Fri Jun 23, 2017 6:17 am
- Forum: Long War 2: Strategy
- Topic: Science Strategy
- Replies: 36
- Views: 71432
Re: Science Strategy
Wow, can you really get 40 soldiers that early while you're not running heavy recruit. You start with 20 and have 3 more available to recruit, you get 3-4 from black market in 3-4 drops (early on there is only 1 at the BM). You have 0 to recruit on Legendary, unless my mod install is broken. Also i...
- Fri Jun 09, 2017 7:13 am
- Forum: Long War 2
- Topic: Is there a way to resurrect 0 rebel region?
- Replies: 16
- Views: 33821
Re: Is there a way to resurrect 0 rebel region?
Is there no randomization factor at all to this?
- Sun Jun 04, 2017 5:53 am
- Forum: Long War 2: Strategy
- Topic: I'm getting rocked on legendary o.o
- Replies: 37
- Views: 93542
Re: I'm getting rocked on legendary o.o
I'm not necessarily certain step 2 is always the most optimal. For one thing, when you switch people, you lose a day of the job they are on. For this reason, if you wait until a mission completes before you do intel, you "lose" a day of intel that you otherwise would have had, had you not...
- Thu Jun 01, 2017 6:07 am
- Forum: Long War 2: Strategy
- Topic: I'm getting rocked on legendary o.o
- Replies: 37
- Views: 93542
Re: I'm getting rocked on legendary o.o
I've skipped a lot of missions like I said because I couldn't get to extremely light with 5-6 men. Every time I go to very light I just get a squad wipe. This is even though I typically have 90-100% of rebels on intel and avenger scan, whenever possible in a region with a radio relay. I think perha...
- Tue May 30, 2017 5:20 am
- Forum: Long War 2: Strategy
- Topic: I keep fucking it up on commander, help!
- Replies: 12
- Views: 22003
Re: I keep fucking it up on commander, help!
And then things get totally out of control. Even with 10 rebels on intel and a scientist I fail to detect supply raids and counter ops on time, advent strength spikes, I still manage to liberate the region but then I never get to detect the supply lines running away. Then advent just snowballs out ...
- Tue May 30, 2017 4:35 am
- Forum: Long War 2: Bug Reports
- Topic: Possible buggy cover spots
- Replies: 1
- Views: 4124
Possible buggy cover spots
There was a discussion in another thread about buggy cover spots, especially cars. Let's catalogue some here if they're fixable, if not, at least they can serve as a warning to other players! From the previous thread we can classify the bugged cover in the following manner: No Shield - the terrain l...
- Mon May 29, 2017 9:16 am
- Forum: Long War 2
- Topic: QoL wishlist based on 1.4
- Replies: 20
- Views: 33162
Re: QoL wishlist based on 1.4
I would like there to be a way to pass a little bit of time quickly. Currently, you can hit "scan" to pass time quickly, and it will stop on any pause events, but there's no safe way to pass just a little bit of time with it. If you try hitting "scan" quickly twice, it's possible...
- Mon May 29, 2017 8:43 am
- Forum: Long War 2: Strategy
- Topic: What are the uses of Field surgeon?
- Replies: 49
- Views: 75243
Re: What are the uses of Field surgeon?
Thank you for the description Tuhalu! Based on it I made a crude spreadsheet to calculate the effectiveness of FS and FS vs AWC. I took into account your description(FS does not heal max wounds or 1 HP wounds), and also added a What-If scenario if FS healed the first HP. In the table, I refer to &qu...
- Sun May 28, 2017 5:02 am
- Forum: Long War 2
- Topic: Sectopod in the first reinforcement pod. Is this intended?
- Replies: 3
- Views: 7093
Re: Sectopod in the first reinforcement pod. Is this intended?
What was your infiltration percentage? Lib adds to alert level, so does <100% inf.
- Sun May 28, 2017 4:27 am
- Forum: Long War 2: Strategy
- Topic: What are the uses of Field surgeon?
- Replies: 49
- Views: 75243
Re: What are the uses of Field surgeon?
Having read this thread I think we're suffering from a lack of data. How are wound timers calculated? Are they linear? Does Field Surgeon add HP before or after armor is removed from wound calculations? Chrisb pointed out that Field Surgeon doesn't scale. If wound timers are linear, that's true, but...
- Fri May 26, 2017 3:18 am
- Forum: Long War 2
- Topic: Aliens hitting me frequently through full cover
- Replies: 110
- Views: 166510
Re: Aliens hitting me frequently through full cover
3) Cover items that report as cover, but fail to actually give cover when you move onto them. These are the worst. The big vans do this a lot, and I've learned to check people's animations before committing. They don't even provide cover against detection, which is the reason that I first starting ...
- Tue May 23, 2017 1:59 pm
- Forum: Long War 2: Strategy
- Topic: Strategic help needed
- Replies: 25
- Views: 37658
Re: Strategic help needed
I had 63% infiltration with using Intel Boost. I was nowhere near to 100%. This was a Supply Raid in May and best one yet, I skipped all previous Supply Raids and Troop Columns (which I only got two even with having two regions full on Intel for a long time). You said you tried doing it with an 8-m...
- Tue May 23, 2017 5:29 am
- Forum: Long War 2
- Topic: Is wet work worth it now?
- Replies: 22
- Views: 33184
Re: Is wet work worth it now?
If you have a low strength region where you can do extra missions with 5 guys, then you're using roughly 30 man-days for these missions. This is two medium or one grave wound, so each such set of wounds is kind of like losing a mission. Of course, there's other factors at play, e.g. you need to have...
- Tue May 23, 2017 5:00 am
- Forum: Long War 2
- Topic: Panic and Overwatch
- Replies: 2
- Views: 5088
Re: Panic and Overwatch
Playing Lw 1.3,so far so good but is it normal for paniced advent to be able to overwatch? just expericanced it for the first time and i dont recall it been in vanilla or 1.2 p.s still salty for the rookie who found out the hard way Did they have Ever Vigilant? I noticed my Ever Vigilant panicked I...
- Tue May 23, 2017 4:41 am
- Forum: Long War 2
- Topic: Aliens hitting me frequently through full cover
- Replies: 110
- Views: 166510
Re: Aliens hitting me frequently through full cover
In the first Long War, enemies were actually fairly unique depending on type. You could intimidate them in some cases, such as Floaters or Sectoids, you could keep them locked down as they respected suppression and knew that a 5% shot was significantly worse than using their own Suppression on you ...
- Tue May 23, 2017 4:22 am
- Forum: Long War 2
- Topic: Aliens hitting me frequently through full cover
- Replies: 110
- Views: 166510
Re: Aliens hitting me frequently through full cover
Here's some inspirational RNG at work from a fellow LW1 streamer: https://clips.twitch.tv/MoralMotionlessGrassRickroll https://oddshot.tv/s/44TmSG https://oddshot.tv/s/rwQC2y https://gfycat.com/SpiritedClosedFantail https://u.pomf.is/ximypz.webm Getting shot through full cover happens. Not getting h...
- Tue May 23, 2017 3:49 am
- Forum: Long War 2: Strategy
- Topic: Strategic help needed
- Replies: 25
- Views: 37658
Re: Strategic help needed
Anyways, anyone got general Strategic layer tips on how to keep up with alien tech? Do a lot of missions. Alien research always goes at exactly the same speed, while XCOM progress is based on how many missions you do. The ideal is to have every soldier in your barracks either infiltrating a mission...
- Tue May 23, 2017 3:25 am
- Forum: Long War 2
- Topic: I miss hard timers
- Replies: 17
- Views: 25918
Re: I miss hard timers
Yes, fuck instant death for the whole team once the timer is out. But if I really have to have that i'd rather skip the whole gruelling process of watching 12+ enemies mauling my units and just skip to the mission failed screen. Maybe but fuck this system as well. When the reinforcements start comi...
- Wed May 17, 2017 6:42 am
- Forum: Long War 2
- Topic: LW2 - Grenadier - balance and ammo
- Replies: 23
- Views: 31718
Re: LW2 - Grenadier - balance and ammo
In 1.3 the turn pressure isn't as high so technical may not be as good early game as it used to be, but in 1.2 you would definitely feel a crunch on the amount of actions you could take and technical was a great safety valve when you mess up. There's quite often problems that a grenadier cannot fix ...
- Wed May 17, 2017 6:19 am
- Forum: Long War 2
- Topic: v1.3 Gunner Skill Balance
- Replies: 22
- Views: 28969
Re: v1.3 Gunner Skill Balance
Infantry and Sentinel can't use LMGs. Even if your overwatches don't proc, DZ gives you a bunch of other benefits(aim debuff, removes overwatch). You can get an aim debuff with overwatch but now we're talking about 2 perks instead of one. Troopers with low aim won't even bother to shoot, whereas ove...
- Wed May 17, 2017 6:12 am
- Forum: Long War 2
- Topic: 1.3 Too many turns, too easy!!
- Replies: 20
- Views: 26323
Re: 1.3 Too many turns, too easy!!
Had my third or so mission now with 20+ turns, and I completed it in 10 to 7 turns. The reinforcements would show up at around 10 turns, so I completed it before they even showed up. I play on Commander. Commander starts at advent strength 1 which has a significant impact on the missions. Once you ...
- Tue May 16, 2017 5:00 pm
- Forum: Long War 2
- Topic: Is Mind Control supposed to take you out of cover?
- Replies: 5
- Views: 8626
Re: Is Mind Control supposed to take you out of cover?
Are you sure they were considered out of cover (ie. not being given the cover defense bonus)? Or are you just assuming that because the soldier pawn animation changed? I noticed this while diving into 1.3 last night that mind controlled soldiers tend to "stand up" out of cover. I think th...
- Tue May 16, 2017 3:57 pm
- Forum: Long War 2
- Topic: Is Mind Control supposed to take you out of cover?
- Replies: 5
- Views: 8626
Is Mind Control supposed to take you out of cover?
The last few times one of my soldiers has been mind controlled, they were considered out of cover by all enemy aliens. Is this new to 1.3 and intended?
- Mon May 15, 2017 4:31 pm
- Forum: Long War 2
- Topic: Lothing for the new patch 1.3
- Replies: 48
- Views: 65107
Re: Lothing for the new patch 1.3
Mission 1: Blow the relay up. Can't get close because of the number of pods in the way 4 man team failed. Meh fine. Too small Mission 2: 5 man team. Grab from the container. 7 turns left. Open up on a sectoid and an advent. Kill the advent. Advent rezzes, sectoid panics my guy. Miss 4 shots on the ...