Search found 1221 matches

by johnnylump
Tue Apr 08, 2025 5:36 pm
Forum: Terra Invicta Development
Topic: Feedback and suggestions on 0.4.26
Replies: 2
Views: 17811

Re: Feedback and suggestions on 0.4.26

Thanks for posting! We're not planning to change how nukes work. Invasions of nuclear-armed nations should be pretty suicidal. That's why those kinds of invasions don't happen anymore. We did have the aliens start dismantling nukes, though. 5 we've worked on for more recent builds 6 we've disabled c...
by johnnylump
Wed Apr 02, 2025 3:39 pm
Forum: Terra Invicta Early Access
Topic: Patch notes 0.4.79 - 88
Replies: 0
Views: 9961

Patch notes 0.4.79 - 88

0.4.88 A - fixed ui crash caused by cycling operation targets while typing in a direct invest input field B - Set organic revolution and coup rolls so they are < % chance to happen instead of <= because we think somebody's fully stable Germany had a revolution because they rolled a hard zero in a ra...
by johnnylump
Wed Mar 12, 2025 7:02 pm
Forum: Terra Invicta Early Access
Topic: T3 victory conditions for the Initiative
Replies: 6
Views: 4842

Re: T3 victory conditions for the Initiative

As a matter of fact, I set the ops / command center CP bonuses to 5 / 10 a few days ago, just forgot to update the public notes. Admin modules still give 1/2 as well, so a T2 hab can do 6 and T3 12 total. Will keep an eye on this, plus MC granted by orgs and production rate on Earth, once this goes ...
by johnnylump
Sat Mar 08, 2025 4:45 pm
Forum: Terra Invicta Early Access
Topic: T3 victory conditions for the Initiative
Replies: 6
Views: 4842

Re: T3 victory conditions for the Initiative

I'm not sure you would accept any explanation I can provide, but the reasoning is players have asked for the factions to play more differently, and we came up with a widespread space empire as a form of economic victory for the most economically oriented faction.
by johnnylump
Tue Mar 04, 2025 12:00 am
Forum: Terra Invicta Early Access
Topic: Patch notes: Future build
Replies: 0
Views: 10607

Patch notes: Future build

These are things we're working on internally but aren't part of a numbered build yet. Earth - Earth will now show nighttime city lights and fossil fuel flaring that is responsive to GDP - Added the following regions / nations: Aceh, Indonesia (+ breakaway nation) • Brunei • Visayas, Philippines • Ma...
by johnnylump
Tue Jan 28, 2025 8:33 pm
Forum: Terra Invicta Early Access
Topic: Patch notes 0.4.53 - 0.4.78
Replies: 0
Views: 32387

Patch notes 0.4.53 - 0.4.78

0.4.78 A - Fix a crash when a ship in the middle of an intra-fleet fuel transfer is destroyed in combat. Such operations will be cancelled when the combat starts. 0.4.77 A - Fix a crash when a damage AI fleet heading off into the void between the stars is queried whether it can take on an attack goa...
by johnnylump
Tue Jan 21, 2025 9:16 pm
Forum: Terra Invicta Early Access
Topic: Patch notes 0.4.42 - 0.4.52
Replies: 0
Views: 11133

Patch notes 0.4.42 - 0.4.52

0.4.52 A - Fix crash new in .51 when a fleet attacks player's hab with no defending fleet 0.4.51 AI - Added significant logic to handle trespasser fleets and habs and attacking nearby enemies - human player faction will now cache self-analyze values for when other factions analyze it. This primarily...
by johnnylump
Tue Oct 29, 2024 4:11 pm
Forum: Terra Invicta Early Access
Topic: [Suggestion] Modular Utility Compartment
Replies: 1
Views: 4396

Re: [Suggestion] Modular Utility Compartment

Thanks for the suggestion. (We do read these)
by johnnylump
Tue Aug 13, 2024 11:41 pm
Forum: Terra Invicta Early Access
Topic: Atrocities are meaningless?
Replies: 1
Views: 5332

Re: Atrocities are meaningless?

They cause a negative propaganda effect on the faction that committed it. The strength of the effect is the number of atrocities the faction has committed. So you can get away with a few but more and more will kill your popularity globally.
by johnnylump
Fri Jul 19, 2024 9:40 pm
Forum: Terra Invicta Early Access
Topic: Patch Notes 0.4.39-0.4.41
Replies: 0
Views: 41227

Patch Notes 0.4.39-0.4.41

0.4.41 A - Fix crash introduced in 0.4.40 related to checking affordability of certain missions 0.4.40 A - Fix for intermittent infinite loop softlock when starting combat (since 0.4.39) - Fix crash when a faction-less army successfully assaults an alien base. (apparently a longstanding bug) B - TIF...
by johnnylump
Mon Jul 01, 2024 12:48 pm
Forum: Terra Invicta Early Access
Topic: How do I access 4.35 and above, please?
Replies: 3
Views: 9182

Re: How do I access 4.35 and above, please?

0.4.35 is not available; it was superseded by 0.4.36.

0.4.36 is on a relatively new "Experimental" branch on Steam, which means "potentially less stable than validation."

0.4.37 is not available yet; the patch notes are just a running list of what's been fixed so far.
by johnnylump
Wed May 29, 2024 10:11 pm
Forum: Terra Invicta Early Access
Topic: Other factions Space Battles query
Replies: 2
Views: 7641

Re: Other factions Space Battles query

1) Not planned currently. 2) It's more like a loading bar than it is meant to inform the player. Large simulated combats can take several seconds for the game to resolve, so we pop up that UI and keep it updated so the game doesn't feel like it's locked up. We have performance improvements in the pi...
by johnnylump
Thu May 02, 2024 6:26 pm
Forum: Terra Invicta Early Access
Topic: Patch notes 0.4.27 - 0.4.38
Replies: 0
Views: 26315

Patch notes 0.4.27 - 0.4.38

0.4.38 A - 4533 - fixed another case of placeholder ui showing during trajectory change when opening other large ui panels that could lead to crash if interacted with B - fix issue with all armies go home that was stopping some armies prematurely on their trip - fix logic error that was causing nucl...
by johnnylump
Mon Apr 15, 2024 9:20 pm
Forum: Terra Invicta Early Access
Topic: Patch Notes 0.4.19-26
Replies: 0
Views: 28709

Patch Notes 0.4.19-26

0.4.26 B - Fix busted operation canvas close button, new bug from 0.4.24 C - Updated plasma weapon text 0.4.25 A - fix 4347, crash when loading a 0.3 save in 0.4 (instead of warning that it won't work), new bug from 0.4.22 - nullcheck UI icon to prevent a nonreproducible crash found in internal test...
by johnnylump
Sat Mar 30, 2024 4:49 pm
Forum: Terra Invicta Early Access
Topic: Thoughts and Suggestions on Space Combat
Replies: 11
Views: 21240

Re: Thoughts and Suggestions on Space Combat

I don't remember when we added it or am sure how useful it is, but there's a "Defensive Maneuvers" option in the special maneuvers panel (top center).
by johnnylump
Wed Jan 31, 2024 2:05 am
Forum: Terra Invicta Early Access
Topic: Terra Invicta Roadmap for EA and beyond
Replies: 17
Views: 84722

Re: Terra Invicta Roadmap for EA and beyond

We're working on what we're calling our 0.4 builds with some significant feature adds. Updating with things as they go in over in this thread
viewtopic.php?f=26&t=29923
by johnnylump
Mon Jan 22, 2024 1:28 pm
Forum: Terra Invicta Early Access
Topic: Patch Notes 0.3.126 - 138
Replies: 0
Views: 28112

Patch Notes 0.3.126 - 138

0.3.138 Updated localization A - fix crash in fleet panel when selecting the destination secondary icon for a fleet that's leaving the Solar System #4193 - crash prevention fixes if a hab module combat list item is notified of damage after it's been destroyed B - Updated UI text so it's a little mor...
by johnnylump
Sat Jan 20, 2024 3:52 pm
Forum: Terra Invicta Early Access
Topic: [0.3.118] Transfer planner: 66 days equals 20 weeks? Bug?
Replies: 4
Views: 9001

Re: [0.3.118] Transfer planner: 66 days equals 20 weeks? Bug?

We don't have sufficient staffing to try to diagnose possible bugs from single screen shots on the various forums we monitor, so we try to direct people to the most efficient way for both you and us to see it fixed.
by johnnylump
Thu Jan 18, 2024 1:45 pm
Forum: Terra Invicta Early Access
Topic: Probe arrival options (0.3.122)
Replies: 1
Views: 5330

Re: Probe arrival options (0.3.122)

This is a bug (the text) and an unfriendly default setting (alerts for enemy probes). Both are fixed in 0.3.123. You can still get alert popups for enemy probes if you turn them back on in options, and the text should be clear in that case.
by johnnylump
Sat Jan 13, 2024 12:02 am
Forum: Terra Invicta Early Access
Topic: Patch Notes 0.3.119-125
Replies: 0
Views: 30987

Patch Notes 0.3.119-125

0.3.125 A - 4032: fix a crash introduced in 0.3.123 in fleet/councilor transport AI 0.3.124 A - 4030 - fix for crash when setting homeport on default target when docked at an enemy hab B - PostCombat() : choose new trajectory prompt not triggered despite fleet capable of transfer bugfix. New bug for...
by johnnylump
Thu Dec 28, 2023 7:42 pm
Forum: Terra Invicta Early Access
Topic: Minor QoL suggestions
Replies: 1
Views: 6067

Re: Minor QoL suggestions

Thank you for the feedback. #2 is in the plans; we'll discuss what we can do with #1.

Pavonis strongly encourages all players to eat/sleep/go to work and school
by johnnylump
Mon Dec 11, 2023 5:16 pm
Forum: Terra Invicta Early Access
Topic: Laser range/effectiveness
Replies: 4
Views: 22706

Re: Laser range/effectiveness

One note that 60cm etc. is the radius, not the diameter, of the optics.
by johnnylump
Sat Dec 02, 2023 7:46 pm
Forum: Terra Invicta Early Access
Topic: Patch Notes 0.4.1 - 0.4.17
Replies: 0
Views: 76606

Patch Notes 0.4.1 - 0.4.17

IMPORTANT: 0.3 saves are not compatible with 0.4 builds. Steam users can continue to play 0.3 builds through the Properties -> Betas menu. Some mods will not be compatible. 0.4.18 A - Save repair and crash prevention when an officer lists a null ship as its assignment. 0.4.17 B - Fix caching issue t...
by johnnylump
Tue Aug 29, 2023 10:19 pm
Forum: Terra Invicta Early Access
Topic: Patch Notes 0.3.108-118
Replies: 0
Views: 65284

Patch Notes 0.3.108-118

0.3.118 A - Fix rare crash when negative weights are passed to SelectRandomWeightedItem. Responding to reported crash in AI tech selection. B - fixed how math works in yearly-to-monthly calculation for economy hit from global warming - SingleFleetOperation() : do not undock bombardment fleets from s...