Search found 1210 matches
- Thu Jul 28, 2016 8:38 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Pure Virtual function being called while Application was running (GlsRunning ==1)
- Replies: 37
- Views: 61964
Re: Pure Virtual function being called while Application was running (GlsRunning ==1)
Red Fog is the only part of the mod we've been able to reproduce the Pure Virtual errors with. That doesn't preclude it being caused by other things -- multiple things *can* cause it (throughout the XCOM 2 ecology), and it is poorly understood by everybody, including Firaxis. In terms of release dat...
- Thu Jul 28, 2016 2:02 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Pure Virtual function being called while Application was running (GlsRunning ==1)
- Replies: 37
- Views: 61964
Re: Pure Virtual function being called while Application was running (GlsRunning ==1)
You might try turning off Red Fog entirely.
- Wed Jul 27, 2016 7:47 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Pure Virtual function being called while Application was running (GlsRunning ==1)
- Replies: 37
- Views: 61964
Re: Pure Virtual function being called while Application was running (GlsRunning ==1)
We think we've got it. We're still testing an additional fix to Toolbox, but we hope to have it updated shortly. However, by itself, we don't think it will fix existing tactical saves -- the damage has been done, essentially. The workaround (which should work with the release version of TB) is to tu...
- Sun Jul 24, 2016 2:10 pm
- Forum: General Discussion
- Topic: Long War Perk Pack mod compatibility integration?
- Replies: 2
- Views: 6820
Re: Long War Perk Pack mod compatibility integration?
If you made a class mod already, there aren't any new steps to creating a custom class with the Perk Pack (other than having the PP installed) ... just look at the settings in PP's DefaultClassData.ini and use the ones you want in your own.
- Thu Jul 21, 2016 6:53 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Pure Virtual function being called while Application was running (GlsRunning ==1)
- Replies: 37
- Views: 61964
Re: Pure Virtual function being called while Application was running (GlsRunning ==1)
We are aware of this issue. So is Firaxis. We don't know the cause of this, or whether it's related to our mods. Red Fog still has some issues we're chasing so you may want to leave it turned off.
- Thu Jul 21, 2016 12:55 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Done with modding XCom 2 yet?
- Replies: 3
- Views: 27661
Re: Done with modding XCom 2 yet?
The answer to the question posed in your thread title is answered elsewhere on this site. As for everything else, I'll repeat what we've said several times elsewhere: 2K Games is publishing our XCOM2 mods. We are under a non-disclosure agreement with them. That means that they control all announceme...
- Wed Jul 13, 2016 4:22 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Snap Shot Penalty Bug?
- Replies: 1
- Views: 5542
Re: Snap Shot Penalty Bug?
Suggest you read the explanatory text under the yellow ? on the perk in the perk tree. Basically you are misunderstanding how Snap Shot works. It's always on -- it fundamentally changes your sniper into someone who can move and shoot with the rifle, but suffers severe range penalties beyond 5 tiles ...
- Tue Jul 12, 2016 10:49 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: About GTS and Long War Perk Pack
- Replies: 1
- Views: 5729
Re: About GTS and Long War Perk Pack
Those projects are only useful if you add PerkPack to an existing campaign and still have vanilla soldiers. Otherwise, avoid them; they don't do anything for the new PerkPack classes.
- Tue Jul 12, 2016 2:40 pm
- Forum: XCOM: Long War General Discussion
- Topic: XCOM EW LW
- Replies: 2
- Views: 7079
Re: XCOM EW LW
We don't have that. It might be possible, but someone else (with time) is going to have to figure it out. I might recommend bronzeman as an alternative. Although you can still get away with forcequitting, it gives an alternative for when things go wrong -- you restart the tactical mission. It's a so...
- Tue Jul 12, 2016 1:39 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Max Squad Size Fix
- Replies: 2
- Views: 8273
Re: Max Squad Size Fix
I don't see anything in there that TB doesn't handle. What are you referring to in particular?
- Mon Jul 11, 2016 2:44 pm
- Forum: Modders' Forum
- Topic: Adding new abilities
- Replies: 8
- Views: 12686
Re: Adding new abilities
Only assign two perks per level. PerkPack UI doesn't require exactly three, just a max of three.
- Mon Jul 11, 2016 2:04 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Help: LW Toolbox option does not appear
- Replies: 9
- Views: 49016
Re: Help: LW Toolbox option does not appear
Just out of curiosity, did you verify files or truly reinstall from scratch?
- Sun Jul 10, 2016 10:41 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Help: LW Toolbox option does not appear
- Replies: 9
- Views: 49016
Re: Help: LW Toolbox option does not appear
The mods don't require the DLCs.
You might try switching to the Nexus version of the mod (assuming you are using the Steam one). They are the same, but are loaded differently.
You might try switching to the Nexus version of the mod (assuming you are using the Steam one). They are the same, but are loaded differently.
- Sun Jul 10, 2016 8:01 pm
- Forum: XCOM: Long War General Discussion
- Topic: Editing Open Billets
- Replies: 1
- Views: 5399
Re: Editing Open Billets
If you are playing 1.0, that has been moved to DefaultGameCore.ini, so no hex-editing required
- Sun Jul 10, 2016 5:43 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Help: LW Toolbox option does not appear
- Replies: 9
- Views: 49016
- Fri Jul 08, 2016 5:13 pm
- Forum: Modders' Forum
- Topic: Adding new abilities
- Replies: 8
- Views: 12686
Re: Adding new abilities
And it's out
- Thu Jul 07, 2016 3:37 pm
- Forum: Modders' Forum
- Topic: Adding new abilities
- Replies: 8
- Views: 12686
Re: Adding new abilities
Nope, sorry.
- Wed Jul 06, 2016 3:52 pm
- Forum: Modders' Forum
- Topic: Adding new abilities
- Replies: 8
- Views: 12686
Re: Adding new abilities
We've got some stuff along these lines in PerkPack, so you should be able to adapt those to your own uses once it is out.
- Fri Jul 01, 2016 4:02 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: help - XCOM 2 freezes at Forge mission w/ LW mods
- Replies: 4
- Views: 9418
Re: help - XCOM 2 freezes at Forge mission w/ LW mods
By the way, we put out the Toolbox patch yesterday, and updated today for vanilla patch 6.
- Mon Jun 27, 2016 4:25 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: help - XCOM 2 freezes at Forge mission w/ LW mods
- Replies: 4
- Views: 9418
Re: help - XCOM 2 freezes at Forge mission w/ LW mods
We have a number of fixes for Toolbox that we're currently testing (particularly in Hidden Potential and Red Fog), so if it is any of our mods causing the problem, it is most likely that one. I would recommend turning those off for the time being. Beyond that, if you would like to send us the file C...
- Sat Jun 18, 2016 3:08 am
- Forum: General Discussion
- Topic: PerkPack
- Replies: 2
- Views: 6543
Re: PerkPack
We aren't allowed to discuss release dates, I'm afraid, or go into too much detail. We aren't doing exact duplicates of the LW classes but you'll find some close parallels to several of them.
- Tue Jun 07, 2016 8:54 pm
- Forum: XCOM: Long War General Discussion
- Topic: Editing chances of items breaking
- Replies: 2
- Views: 6196
Re: Editing chances of items breaking
DefaultGameCore.ini, start around line 2135 for an explanation of what to edit in the section that follows
- Sat May 28, 2016 1:58 am
- Forum: Modders' Forum
- Topic: I'm changing Environment Maps (weather, night scenes look, etc.). Almost done but need help for last step
- Replies: 2
- Views: 6594
Re: I'm changing Environment Maps (weather, night scenes look, etc.). Almost done but need help for last step
From Amineri
"I found that just having a .umap file of the same name in the mod causes it to override the base-game one"
"I found that just having a .umap file of the same name in the mod causes it to override the base-game one"
- Tue May 24, 2016 2:03 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: does toolbox and centurion support other languages?
- Replies: 4
- Views: 8718
Re: does toolbox and centurion support other languages?
Assuming you are on PC, the Centurion, SMG Pack and Leader Pack are all stable. We may have to update them when Firaxis issues a patch to the main game. The Toolbox was hit hardest by the patch; we think we've got it mostly working now, although it probably needs another update to handle issues with...
- Tue May 24, 2016 3:40 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: does toolbox and centurion support other languages?
- Replies: 4
- Views: 8718
Re: does toolbox and centurion support other languages?
Yes, 2K is providing professional localizations for all of our LW2 mods.
For what it's worth, Long War does work in French, Spanish, Italian and Polish, and I think there are Russian and Korean translations out in the world, but to my knowledge no one ever finished a German translation.
For what it's worth, Long War does work in French, Spanish, Italian and Polish, and I think there are Russian and Korean translations out in the world, but to my knowledge no one ever finished a German translation.