Search found 3 matches
- Sun Dec 31, 2017 2:13 pm
- Forum: Long War of the Chosen Development (Community Adaptation)
- Topic: Pop Vigilance when civilians are killed by XCOM
- Replies: 3
- Views: 11607
Re: Pop Vigilance when civilians are killed by XCOM
Ha, yes l forgot it slowed the avatar clock. V does degrade over time and the strength has to come from somewhere so it's not a 1 for 1 trade (1 civ death means +1 strength) at all. It changes the nature of the missions too. E.g. you don't get jailbreaks or VIPs on high vigilance iirc so it would be...
- Sun Dec 31, 2017 1:48 pm
- Forum: Long War of the Chosen Development (Community Adaptation)
- Topic: Pop Vigilance when civilians are killed by XCOM
- Replies: 3
- Views: 11607
Pop Vigilance when civilians are killed by XCOM
Suggestion for LWOTC assuming vigilance remains a thing: Region vigilance increases by 1 per civilian killed by XCOM so collateral damage has a consequence. Whilst on subject of vigilance, there's a mod for LW2 that shows vigilance level for each region on the globe map. I don't see why this shouldn...
- Wed Feb 08, 2017 11:29 am
- Forum: Resolved Bug Reports
- Topic: Free Equipment Skills Unbalanced by Mobility Malus
- Replies: 19
- Views: 23384
Re: Free Equipment Skills Unbalanced by Mobility Malus
Yep l have a grenadier lugging a -5 mob penalty thanks to a "free smoke grenade" AWC perk. Maybe its certain class and awc perk combos? i.e not all, but yeah not welcome given how important mob is.