Search found 29 matches
- Tue Aug 29, 2017 5:00 pm
- Forum: Long War 2: Bug Reports
- Topic: Smash & Grab with negative time remaining
- Replies: 30
- Views: 46504
Re: Smash & Grab with negative time remaining
I think I also only play with the "Xwynns" package: Robojumper Squad Select, Evac All, Gotcha Again, Numeric Health Bars... maybe one or two QoLs, not 100% sure since I deleted everything already. I've done everything short of reinstalling XCOM 2. Refreshed ini's, deleted all mods, uninsta...
- Mon Aug 28, 2017 9:08 pm
- Forum: Long War 2: Bug Reports
- Topic: Smash & Grab with negative time remaining
- Replies: 30
- Views: 46504
Re: Smash & Grab with negative time remaining
Same exact problem - launched a 1.4-infiltrated SnG and launched it after updating. I just decided to start a new campaign, but now SnG missions do not spawn at all. I will try reinstalling LW2 and scrapping all mods. Update: Regening ini's, disabling all other mods and reinstalling LW2 did not work...
- Mon Jul 17, 2017 12:32 am
- Forum: Long War 2
- Topic: Let's talk Gunner
- Replies: 43
- Views: 58954
Re: Let's talk Gunner
I've found gunners to be pretty good, though I have already reverted the LMG damage nerf to sort of shore up their awful early game. In my opinion one of their biggest strengths is that they can be built effectively for just about any stat distribution, which makes them pretty good as non-GTS promot...
- Mon May 15, 2017 6:06 pm
- Forum: Long War 2
- Topic: Lothing for the new patch 1.3
- Replies: 48
- Views: 64682
Re: Lothing for the new patch 1.3
With how much he's complaining about the pod density, I have to wonder if he's mistakenly playing Long War 1.
Kappa
Kappa
- Mon May 15, 2017 4:02 pm
- Forum: Long War 2
- Topic: Lothing for the new patch 1.3
- Replies: 48
- Views: 64682
Re: Lothing for the new patch 1.3
I'm playing a L/I campaign and so far have no complaints about the mission balance. Haven't noticed anything weird about enemy pod deployment. Certainly I don't think the game is "unplayable." In fact, I'm loving the new patch so far.
- Sun May 14, 2017 11:37 pm
- Forum: Long War 2
- Topic: Long War 2 v1.3 is live on Steam
- Replies: 25
- Views: 38288
Re: Long War 2 v1.3 is live on Steam
Suddenly life is great again. Thanks team!
- Sun May 14, 2017 10:20 pm
- Forum: Long War 2
- Topic: I got the most out of Mod 1.2, but now I need 1.3
- Replies: 17
- Views: 27138
Re: I got the most out of Mod 1.2, but now I need 1.3
The wait on its own has been rough, but seeing all these guides and things posted... I realize all that stuff is done with good intentions, but it feels like such a tease and it's spiking my tilt levels off the charts. I'm going to be very sad if the patch drops at a point when I don't even have any...
- Mon May 08, 2017 8:46 pm
- Forum: Long War 2
- Topic: I don't really have anything to say.
- Replies: 19
- Views: 27749
Re: I don't really have anything to say.
Sending an Engineer/Sci off to haven advise is exactly the same as using them in a facility slot: It removes that scientist from research-boosting duty and an engineer from whatever it is they do when idling. Also, where did you see that 1.3 is imminent? That wording makes me think within a day or ...
- Fri May 05, 2017 9:39 pm
- Forum: Long War 2
- Topic: Is kicking in the balls waiting for the translations !!! Upload the patch and make us happy !!!
- Replies: 9
- Views: 14314
Re: Is kicking in the balls waiting for the translations !!! Upload the patch and make us happy !!!
I really want to play it too, but geez, have some dignity.
It'll be uploaded when it's finished.
It'll be uploaded when it's finished.
- Sat Mar 18, 2017 12:14 am
- Forum: Long War 2
- Topic: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
- Replies: 45
- Views: 54665
Re: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
I'm saying this half-serious : are we going to see a nerf to hunker down? Those hunker down tanks OP ; p That's the issue when you start to nerf something in the name of balance, something else will invariably end up being OP compared to the other options and you'll have to also nerf it until every...
- Fri Mar 17, 2017 8:46 pm
- Forum: Long War 2: Bug Reports
- Topic: Enemy strength increase on Lib. 3 after failed DataTap. Bug or intended?
- Replies: 2
- Views: 4613
Re: Enemy strength increase on Lib. 3 after failed DataTap. Bug or intended?
There is some really weird stuff going on with the Liberation missions. My guess is that it has to do with how the +3 strength modifier is applied. When I infiltrate to levels beyond 100% or use an intel boost, it actually INCREASES the enemy activity level. I can't imagine that's working as intended.
- Fri Mar 17, 2017 8:32 pm
- Forum: Long War 2
- Topic: Thoughts on Stealth & 5-6 man missions
- Replies: 13
- Views: 17992
Re: Thoughts on Stealth & 5-6 man missions
I think that if you're finding 4-6 soldier missions to be difficult later in the game it's more a strategic failure than a tactical balancing issue. With accurate navigation of the strategic layer it's possible to generate a lot of light through moderate troop columns, extremely light through light...
- Fri Mar 17, 2017 8:18 pm
- Forum: Long War 2
- Topic: Wet Work Balance
- Replies: 44
- Views: 54284
Re: Wet Work Balance
The problem is tactical and even moreso strategic balance is a knife-edge in XCOM. That's why vanilla had limitations on number of enemy activated; it was its way to seek a balance without going over. LW2 has decided on different controls. But Oscar Mike and Command are being used in VIP extracts b...
- Fri Mar 17, 2017 7:59 pm
- Forum: Long War 2
- Topic: Wet Work Balance
- Replies: 44
- Views: 54284
Re: Wet Work Balance
oscar mike into command did not trivalize gameplay, it's straight up necessary if you want to have a chance to complete stealth vip extractions, due to there will always be a pod patrolling around the evac zone. That's exactly why it trivializes gameplay. Those pods were put there for a reason... L...
- Fri Mar 17, 2017 7:20 pm
- Forum: Long War 2: Strategy
- Topic: LW2 Strategic Layer: Managing Strength and Vigilance
- Replies: 59
- Views: 98220
Re: LW2 Strategic Layer: Managing Strength and Vigilance
I've been watching xwynns legendary ironman play through, and the 4 or so mini-retals on intel he's got have been pretty much disasters, resulting in multiple rebel/adviser deaths and wounds to his main team, even though he does exactly what you propose, sit still with the rebels and move the main ...
- Thu Mar 16, 2017 8:03 pm
- Forum: Long War 2: Bug Reports
- Topic: Nonexistent Cover Still Gives Protection
- Replies: 8
- Views: 13627
Re: Nonexistent Cover Still Gives Protection
Another thing you can do is TTC your shooting soldier to another tile, and then TTC him back. Usually does the trick.
- Thu Mar 16, 2017 7:44 pm
- Forum: Long War 2
- Topic: Recruitment Raid Very Difficult
- Replies: 31
- Views: 41634
Re: Recruitment Raid Very Difficult
Playing on L/I, I find these to be among the most difficult missions in the game. The problem isn't just the difficulty by itself, it's the amount of risk that comes along with it. No abort option means you're completely committed. If you send your A-team to this and it goes sideways, probably that ...
- Wed Mar 15, 2017 8:16 pm
- Forum: Long War 2
- Topic: Wet Work Balance
- Replies: 44
- Views: 54284
Re: Wet Work Balance
It's a unique, one-time upgrade from the GTS. Having it as a must-take is fine as a progression milestone. It's not like it alters or trivializes gameplay every mission (lol Oscar Mike/Command).
Having a useless upgrade though, is really quite bad, design-wise. Buff it or remove it completely.
Having a useless upgrade though, is really quite bad, design-wise. Buff it or remove it completely.
- Sun Mar 12, 2017 1:45 am
- Forum: Long War 2
- Topic: I Just Did a 100% Shinobi Playthrough: What I Learned About Rangers
- Replies: 42
- Views: 52293
Re: I Just Did a 100% Shinobi Playthrough: What I Learned About Rangers
I think a big part of the reason that rangers aren't very good (at least crit rangers) is that Bring 'Em On (and Talon Rounds) doesn't actually proc super often because of the graze band, plus enemies get INFINITY BILLION dodge as the game progresses. Crit rangers are largely the same as they were i...
- Thu Mar 09, 2017 8:42 pm
- Forum: Long War 2: Strategy
- Topic: What classes/starting stats should choose for officers?
- Replies: 8
- Views: 13060
Re: What classes/starting stats should choose for officers?
There's definitely some awkwardness with specialists needing shinobis to lead for stealth missions. But I'm pretty much constantly training new Specs/Shinobis in the GTS, so it's usually not too bad. At some point (usually leading up to the first HQ) I'll take a high ranked Spec or two and give them...
- Wed Mar 08, 2017 9:39 pm
- Forum: Long War 2
- Topic: DFA vs. Rapid Targeting
- Replies: 33
- Views: 39459
Re: DFA vs. Rapid Targeting
I am of the opinion that Rapid Targeting is vastly overrated and I never take it, and I take DFA every time. I think it's SO much better when you can get high ground - and once you get spider suits, you can get it a lot. When you can't get high ground, your soldier is *slightly* worse every 5 turns?...
- Wed Mar 08, 2017 8:57 pm
- Forum: Long War 2: Strategy
- Topic: What classes/starting stats should choose for officers?
- Replies: 8
- Views: 13060
Re: What classes/starting stats should choose for officers?
Well, the first thing I do is rotate all my shinobis through the tube for Oscar Mike/Command cheese. I don't like it, but it's the world we live in. Specialists are my favorite officers for pitched battles. Put them in a good position and you can use Focus Fire/Get Some as a first action, Command as...
- Thu Mar 02, 2017 9:05 pm
- Forum: Long War 2
- Topic: "Protect Data tap" missions seem unbalanced
- Replies: 18
- Views: 30966
Re: "Protect Data tap" missions seem unbalanced
You are not alone in your frustration with these missions. Personally I think the recruitment raid is even worse (since you can't even throw evac and choose to forfeit your rebels), but the mini-retals in general are pretty terrible. The good news is that it looks like Legend balance tester Xwynns a...
- Mon Feb 27, 2017 8:31 pm
- Forum: Long War 2: Strategy
- Topic: Graze Band Strategy?
- Replies: 16
- Views: 22580
Re: Graze Band Strategy?
Armor becomes better the higher the graze band becomes, so in theory XCOM could abuse armor stacking to gain an advantage. In practice though, there aren't actually a ton of accessible ways to actually stack armor in the game. There's the Formidable perk, armor upgrades through research, and Damage ...
- Mon Feb 27, 2017 8:09 pm
- Forum: Long War 2: Bug Reports
- Topic: Issue with the Crit "Clamping" introduced in 1.2
- Replies: 9
- Views: 13761
Re: Issue with the Crit "Clamping" introduced in 1.2
So what youre saying is that its clamp(crit,0,100)-clamp(dodge,0,100), exactly the case I said was not great because it misrepresented information to the player and makes stacking crit worthless. Roll 100+% crit clamped between 0 and 100 = clamp(crit,0,100) Roll 35% dodge clamped between 0 and 100 ...