Search found 433 matches
- Tue Jun 20, 2017 6:42 am
- Forum: Long War 2: Bug Reports
- Topic: Missing Decoy Research?
- Replies: 1
- Views: 6229
Re: Missing Decoy Research?
The Mimic Beacon is quite late game research in LW2. It requires a Gatekeeper Shell and the Psionic Gate to research in the Proving Grounds. So you need to have done that particular mission before you can even get it.
- Mon Jun 19, 2017 7:26 pm
- Forum: Long War 2
- Topic: Facility Leads?
- Replies: 18
- Views: 32214
Re: Facility Leads?
As soon as you reveal the Avatar project you can find Facility Leads. They can be awarded from any mission with only an Intel reward. These missions can also reward Liberation 1 and the location of a UFO.
- Mon Jun 19, 2017 3:46 pm
- Forum: Long War 2: Strategy
- Topic: Science Strategy
- Replies: 36
- Views: 70779
Re: Science Strategy
- Tygen is worth 2 scientists and you have him the entire game, so your minimum rate of research is 2 scientists. Just re-read this, isn't Tygan worth 3 sci? When you get your first sci it says it reduced research times by 33%, which would imply going from 360 -> 480 research not 240 -> 360, which ...
- Sun Jun 18, 2017 5:54 pm
- Forum: Long War 2
- Topic: On the oddities and failures of Kill Zone/Covering Fire
- Replies: 31
- Views: 64649
Re: On the oddities and failures of Kill Zone/Covering Fire
That's actually the way all reaction fire works. The enemy has to move into a tile that is visible to the reaction fire source and then move again. Both sides benefit from this as you can use this 1 tile safety rule to move into nearby cover without getting shot.
- Sat Jun 17, 2017 12:33 pm
- Forum: Long War 2
- Topic: Could Deep Cover get some small rework?
- Replies: 7
- Views: 16007
Re: Could Deep Cover get some small rework?
I thought you still get your overwatch shot plus the benefits of hunkering? Unfortunately, no. It negates any actions including Steady Weapon and Overwatch, which means Sharpshooters and Overwatchers must avoid picking DC. Now if DC also negates Suppression, that's one of the worst Abilities availa...
- Fri Jun 16, 2017 4:32 pm
- Forum: Long War 201
- Topic: Unofficial Compendium of Tips and Observations
- Replies: 14
- Views: 66554
Re: Unofficial Compendium of Tips and Observations
It's with a heavy heart that I join out of frustration: I've played the Long War 2 mod I think about fourteen to sixteen times. I've pretty much mastered the mod but for the life of me, I can't seem to find any ADVENT RESEARCH FACILITIES to sabotage and slow or reverse the Avatar clock. I'm not tal...
- Wed Jun 14, 2017 10:01 am
- Forum: Long War 2
- Topic: where are the codex?
- Replies: 2
- Views: 7500
Re: where are the codex?
It's a known issue with certain aliens that they turn up less reliably than they could do. Pavonis are addressing it in 1.5 with this change: - Troop Maneuvers after midgame will often have a pod that includes certain FL-appropriate aliens that show up rarely to ensure those corpses are available mo...
- Mon Jun 12, 2017 9:43 pm
- Forum: Long War 2
- Topic: The Forge deeply remote EVAC zone...
- Replies: 2
- Views: 9242
Re: The Forge deeply remote EVAC zone...
I really don't get why the entire Squad now has to go alll the way back to the initial DropZone for evac Because they want you to fight the mission. Before you could stealth to the objective and go hide in the corner until your evac was ready. Very boring. This way, you have to fight your way in, f...
- Mon Jun 12, 2017 4:49 pm
- Forum: Long War 2
- Topic: weird AI behaviour around drone corpse
- Replies: 4
- Views: 10051
Re: weird AI behaviour around drone corpse
Right. A pod that spots a corpse will go on yellow alert. Although normally they'll move around until they actually spot you. Were they all going into overwatch or just say the MECs?
- Sun Jun 11, 2017 2:13 pm
- Forum: Long War 2
- Topic: Questions about post patch 1.3 Grenadier
- Replies: 31
- Views: 67629
Re: Questions about post patch 1.3 Grenadier
Explosive damage falloff is a factor in addition to min/max damage. You actually can have 1 damage due to falloff. In short, explosive damage falloff can reduce the damage from a grenade or rocket down to 50% of the actual damage rolled (with a minimum of 1). So a rocket doing 2-7 damage that catche...
- Sat Jun 10, 2017 7:10 am
- Forum: Long War 2: Bug Reports
- Topic: Deception hack: took control of... a civilian?
- Replies: 2
- Views: 7759
Re: Deception hack: took control of... a civilian?
In 1.3, you can rarely get a Faceless Civilian in a mission. These are the same ones that the vanilla game put on Terror missions, where hack objectives do not exist. It sounds like you randomly got Deception on one of these, but the code for transforming the civilian into a Faceless has no idea how...
- Sat Jun 10, 2017 7:02 am
- Forum: Long War 2
- Topic: Questions about post patch 1.3 Grenadier
- Replies: 31
- Views: 67629
Re: Questions about post patch 1.3 Grenadier
I was disappointed by Sapper+CE Grenadier in 1.1 so I decided to try fire/acid/gas Full Kit Grenadier in the next campaign. But I'm not sure anymore: Since fire/acid grenades only have a base radius of 1, the final radius would be 1(base)+1(Launcher)+1(Volatile Mix)=3 or 4 if you upgrade them into ...
- Fri Jun 09, 2017 5:22 pm
- Forum: Long War 2
- Topic: Sapper and EXO / WAR Suits
- Replies: 6
- Views: 13295
Re: Sapper and EXO / WAR Suits
Needle Grenades are not available in the AWC.
- Fri Jun 09, 2017 4:00 pm
- Forum: Long War 2: Bug Reports
- Topic: Interaction between officer's "Command" and assault's "Hit and Run" or "Close Encounters"
- Replies: 7
- Views: 15132
Re: Interaction between officer's "Command" and assault's "Hit and Run" or "Close Encounters"
Pretty sure hit and run is a special effect. After you take a turn ending action (shoot, overwatch, hunker down, etc), the hit and run effect is immediately lost. When you give the command to restore an action point, you can't move and shoot yet again. Close Encounters must be checking to see if the...
- Fri Jun 09, 2017 8:54 am
- Forum: Long War 2
- Topic: Is there a way to resurrect 0 rebel region?
- Replies: 16
- Views: 33563
Re: Is there a way to resurrect 0 rebel region?
The presence of Faceless is also a factor. Each Faceless in your Haven reduces the effectiveness of all your jobs by a certain percentage. On Legend, it's 7% per Faceless. [LW_Overhaul.LWRebelJobIncomeModifier_LocalFaceless] PCT_PENALTY_PER_FACELESS[0]=0.03 PCT_PENALTY_PER_FACELESS[1]=0.05 PCT_PENAL...
- Thu Jun 08, 2017 7:05 pm
- Forum: Long War 2
- Topic: Do retaliations have a cost for Advent?
- Replies: 4
- Views: 10295
Re: Do retaliations have a cost for Advent?
Retaliations all occur based on how much activity is occuring in the world and how well advent can detect it. You got super unlucky and filled every activity bucket nearly simultaneously (which is hard because the buckets are all different sizes!). On the positive side, this means it'll be a while u...
- Thu Jun 08, 2017 7:02 pm
- Forum: Long War 2
- Topic: The real war begins...
- Replies: 24
- Views: 52991
Re: The real war begins...
My guess is as good as yours, knowing literally nothing right now other than a name, but it would seem to me that these "other enemies" the Etherials refer to would be a hugely story-driven point that's ideal to explore in a whole new game, not additional content in an existing game. I'd ...
- Thu Jun 08, 2017 1:58 pm
- Forum: Long War 2
- Topic: Is there a way to resurrect 0 rebel region?
- Replies: 16
- Views: 33563
Re: Is there a way to resurrect 0 rebel region?
Each rebel is worth 3 points. A Soldier Advisor is worth 3 points AND a 5% increase per rank to all the points. This amount is accumulated daily. The math looks a bit like: points += (rebels * rebel value + advisor value) * (1 + 0.05*rank) Once you accumulate 100 points, the game assigns you a new g...
- Thu Jun 08, 2017 1:19 pm
- Forum: Long War 2
- Topic: 3 questions, 3 things that hardly make sense
- Replies: 10
- Views: 18050
Re: 3 questions, 3 things that hardly make sense
And yes, my target was clearly in the burn area, I'm quite sure that the tile he was standing on was on fire too, but the soldier decided to throw a grenade on me instead of moving so he saved himself from the burn effect. And this is weird too, since if he's standing on a tile -on fire- why should...
- Wed Jun 07, 2017 11:51 pm
- Forum: Long War 2
- Topic: 3 questions, 3 things that hardly make sense
- Replies: 10
- Views: 18050
Re: 3 questions, 3 things that hardly make sense
1) The Flamethrower has only a chance of setting a target burning and only a chance of setting any given tile on fire (if the guy you want to burn is standing in a burning tile, they automatically burn if they move). 2) It can take up to 30 days to recruit your first rebel after a haven is wiped out...
- Wed Jun 07, 2017 10:54 pm
- Forum: Long War 2
- Topic: Advent Supply Raid Low % penalty
- Replies: 10
- Views: 18931
Re: Advent Supply Raid Low % penalty
but in the case of a Supply Raid in particular, either the region they occur in or the region that is sending the supply convoy, whichever is higher I feel like this is a huge issue right now, since there is almost no way of knowing which region the source is. So you can't really make an informed d...
- Wed Jun 07, 2017 7:06 pm
- Forum: Long War 2
- Topic: Is there a way to resurrect 0 rebel region?
- Replies: 16
- Views: 33563
Re: Is there a way to resurrect 0 rebel region?
It would seem to me by that logic that if your haven is dead, a soldier regardless of rank is useless as an advisor. Because +5% or +10% or +30% more than X is still a whopping 0; that bucket ain't filling any time soon. The soldier also gives a flat bonus (that just happens to be equal to the numb...
- Wed Jun 07, 2017 7:02 pm
- Forum: Elevated Bug Reports
- Topic: Camera Stuck Under The Avenger
- Replies: 125
- Views: 1511672
Re: Camera Stuck Under The Avenger
It's one solution that may work. I never had My2K turned on (I ignored it so hard I forgot it existed), but got the bug for quite a while. It was only from turning off certain mods (others have named suspects earlier in the topic) that the game became more stable for me.
- Wed Jun 07, 2017 6:51 pm
- Forum: Long War 2
- Topic: Is there a way to resurrect 0 rebel region?
- Replies: 16
- Views: 33563
Re: Is there a way to resurrect 0 rebel region?
No, soldier liaisons add 5% to recruitment per soldier rank, officer has no effect on that. I'm not understanding the '5% (per rank)' part of that statement. So if you have a squaddie in a 0 rebel region, does that mean there's a 5% chance per Some Time Period to recruit someone (then further dice ...
- Wed Jun 07, 2017 12:06 pm
- Forum: Long War 2
- Topic: Too many MEC's
- Replies: 11
- Views: 22181
Re: Too many MEC's
And controlling a MEC can turn a bad situation right around. Somehow, my specialists can hack wayyy further than they can shoot. Got a hilarious situation on a Protect Datatap with a MEC rushing the relay until my specialist controlled it from the other side of the map, turning a hopeless situation...