Search found 12 matches

by mykelsss
Sat Feb 04, 2017 5:39 pm
Forum: Long War 2
Topic: All ranged weapons (excluding explosives/heavy weapons) deal 1 environmental damage?
Replies: 4
Views: 7754

All ranged weapons (excluding explosives/heavy weapons) deal 1 environmental damage?

For example, a sniper rifle used to do: SniperRifle_Conventional_iEnvironmentDamage = 5 SniperRifle_Magnetic_iEnvironmentDamage = 10 SniperRifle_Beam_iEnvironmentDamage = 10 Now it does: SniperRifle_Conventional_iEnvironmentDamage = 1 SniperRifle_Magnetic_iEnvironmentDamage = 1 SniperRifle_Beam_iEnv...
by mykelsss
Mon Jan 30, 2017 10:47 pm
Forum: Long War 2
Topic: (Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]
Replies: 21
Views: 26292

Re: (Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]

Anyway, I don't think Pavonis is down for this one and that's totally fine, so I'll just mention for anyone who's interested that these modifications ( or any others you want to make to armor ) are totally possible with the Armor Stat Customiser mod, which is 100% compatible with Long War 2. Cheers ...
by mykelsss
Mon Jan 30, 2017 8:09 pm
Forum: Long War 2
Topic: (Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]
Replies: 21
Views: 26292

Re: (Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]

Thinking on this some more, I feel like there would need to be an added adjustment; increase native dodge/defense, and incur dodge/defense penalties for heavier armour. Otherwise, you're going to have weak soldiers running around and getting KO'd (and probably outright killed, with LW2 bleedout mec...
by mykelsss
Mon Jan 30, 2017 3:54 am
Forum: Long War 2
Topic: Steady Weapon cost
Replies: 11
Views: 14968

Re: Steady Weapon cost

He just told you a use for it.

Why would giving up your turn be a big deal before an ambush (assuming no timer on the mission)?

What if you expect a patrol to path into you but can't see them yet and you're in a perfect position?

What if you have just reloaded and don't need to move again?
by mykelsss
Mon Jan 30, 2017 1:12 am
Forum: Long War 2
Topic: Steady Weapon cost
Replies: 11
Views: 14968

Re: Steady Weapon cost

It did in Long War 1.

It's there so you can take one reasonable to-hit shot instead of two poor to-hit shots.
by mykelsss
Mon Jan 30, 2017 1:06 am
Forum: Long War 2
Topic: Customization Options upon reaching Sergent
Replies: 4
Views: 7011

Re: Customization Options upon reaching Sergent

In RAW you were able to apply scars and other cosmetic features to your soldiers after they reached Sergeant.
by mykelsss
Mon Jan 30, 2017 12:41 am
Forum: Long War 2
Topic: Reinforcementsssss
Replies: 5
Views: 9599

Re: Reinforcementsssss

According to johnnylump, this is a trap mission the aliens will occasionally throw at you, which occurs in regions of high ADVENT strength. Personally, I think it'd be cool, along the line, to get Bradford's VA to voice lines to notify the player of this ("We shouldn't have gone so deep into en...
by mykelsss
Mon Jan 30, 2017 12:18 am
Forum: Long War 2
Topic: (Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]
Replies: 21
Views: 26292

Re: (Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]

Not... Really? I mean you either have something that works 100% on chance, or you have something that works 100% of the time. Formidable will get more use. Formidable requires you to get hit. It's only 100% to use if you're planning to get hit on every mission, or multiple times. Whereas with Bring...
by mykelsss
Mon Jan 30, 2017 12:11 am
Forum: Long War 2
Topic: (Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]
Replies: 21
Views: 26292

Re: (Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]

Please also note that Long War 2 makes good use of Grazing hits and special abilities that do limited damage. But every hit will do a minimum of 1 damage, correct? I don't believe it's possible to mitigate all damage with armor. Even if you have 100 armor and the enemy hits you, you will still take...
by mykelsss
Sun Jan 29, 2017 10:38 pm
Forum: Long War 2
Topic: (Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]
Replies: 21
Views: 26292

Re: (Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]

Tac Vests are +4HP/+1ARM. As far as pure health goes, they're one of the best defenses, though they don't offer the status resistance of hazmat vests (3HP, fire/acid/poison resist) or other utility defenses. That seems bloated. +4 Shield, -2 Mobility I'd say. This way Ceramic Plates (+Shield, re-th...
by mykelsss
Sun Jan 29, 2017 9:33 pm
Forum: Long War 2
Topic: (Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]
Replies: 21
Views: 26292

Re: (Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]

Technically armor doesn't make you more healthy, it makes you take less damage. Wound time is based on the percentage of HP missing. If yoy have three HP because you don't have armor and take two damage you are severely injured. If you have 10 HP because you're wearing armor and take two damage it'...
by mykelsss
Sun Jan 29, 2017 8:15 pm
Forum: Long War 2
Topic: (Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]
Replies: 21
Views: 26292

(Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]

Because why should armor make you more healthy? This change (as in the title) would make loadouts for missions more interesting as well. Now you would be forced to choose between heavier armor vs. number of units vs. another piece of gear vs. Infiltration time instead of number of units vs. gear vs....