Search found 159 matches

by Alketi
Wed Feb 22, 2017 7:40 pm
Forum: Long War 2
Topic: Question about % hit mechanics (Overwatch, % shot and perfect information).
Replies: 16
Views: 20436

Re: Question about % hit mechanics (Overwatch, % shot and perfect information).

When you shoot a rocket a random direction is chosen. Yep. This matches my game experience. 8-) Another PSA on the Stevie Wonder Rocket -- the scatter gets worse if you don't fire it with the FIRST action. I had understood that if you move with your first action the scatter worsens, however, this a...
by Alketi
Wed Feb 22, 2017 5:01 pm
Forum: Long War 2
Topic: Are Flashbangs overpowered
Replies: 72
Views: 93135

Re: Are Flashbangs overpowered

I don't think flashbangs are overpowered. Disorient does not completely shut them down. I've had plenty of soldiers wounded and a few (mostly rookies) killed by disoriented ADVENT. If any changes were made perhaps a 80 or 90% effectiveness, maybe weighted by will but not explicitly based on will. I...
by Alketi
Wed Feb 22, 2017 4:51 pm
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 159032

Re: LW2 needs more "middle class" missions

Actually, in Xavier's latest video, it seems the AI knows exactly where his re-concealed Shinobi is.... I saw that. And, I also experience the exact opposite. On one stealth mission I Commanded a Specialist to extract, and on the next turn the Alerted enemies ran in all directions, EXCEPT where my ...
by Alketi
Tue Feb 21, 2017 7:44 pm
Forum: Long War 2
Topic: Are Flashbangs overpowered
Replies: 72
Views: 93135

Re: Are Flashbangs overpowered

Flashbangs don't solve every problem out there, they crowd control for one turn. And they have a limited radius and range. And, they're expendable. And they eat into a soldier's mobility.
by Alketi
Tue Feb 21, 2017 12:33 am
Forum: Long War 2: Bug Reports
Topic: Game Breaking Bug - Enemies not taking their turn
Replies: 6
Views: 23383

Re: Game Breaking Bug - Enemies not taking their turn

It sounds like a vanilla bug then. The AI should never ever path into fire while on a routine patrol.

One fix, I presume, would be to make fire appear as an obstacle (high cover) to the AI when it's not in combat.
by Alketi
Tue Feb 21, 2017 12:29 am
Forum: Long War 2
Topic: defense "rebalance" in 1.2?
Replies: 14
Views: 22915

Re: defense "rebalance" in 1.2?

I am ok with only being able to land 68% shot at point blank against Officers with anything but shotguns. I can understand cannons an rifles being hard to use in such close quarter combat. You could even argue that the ADVENT Officer could grab your gun or hit it to side with his "Tactical Sen...
by Alketi
Mon Feb 20, 2017 4:32 pm
Forum: Long War 2: Strategy
Topic: What is Coup de Grace?
Replies: 25
Views: 34721

Re: What is Coup de Grace?

- Run next to your target. - Pick Coup de Grâce from the menu bar. - Activate. It is a turn-ending action, unlike Slash. - As Slash though, there is no cooldown so you you can use it each and every turn. So if you activate after moving that means it can't be used on a Yellow move, like Flesche? The...
by Alketi
Fri Feb 17, 2017 6:53 pm
Forum: Long War 2
Topic: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
Replies: 116
Views: 136476

Re: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse

What EASY-MODE Troop Column is everyone else getting?? My Troop Columns seem to be on an absolutely tiny, urban maps with every pod overlapping. I ran a 6-man vs a Moderate enemy force (19-21) and got absolute annihilated by a 12-mob pull (8-pod boss mob with a 4-man trailer) followed a few turns la...
by Alketi
Thu Feb 16, 2017 10:46 pm
Forum: Long War 2: Strategy
Topic: Well-rounded flamerish Technical build
Replies: 29
Views: 35740

Re: Well-rounded flamerish Technical build

IMO, it's the Stevie Wonder Rocket that badly needs fixing. It's just too damn unreliable to ever be counted upon and almost mandates taking Fire in the Hole. However, taking Suppression instead of Fire in the Hole makes this class more generally useful than having a 1/2 as wild single rocket shot. ...
by Alketi
Thu Feb 16, 2017 7:17 pm
Forum: Long War 2
Topic: ADVENT's Agenda page on the Ufopaedia wiki
Replies: 4
Views: 8807

Re: ADVENT's Agenda page on the Ufopaedia wiki

Looks great. Thanks!

Are you also working on a section that highlights the Retaliation mechanic? I've heard having more than 4 Haven personnel plus perhaps other requirements need to be in place for certain retaliations to occur. Would be nice to know the exact numbers.
by Alketi
Wed Feb 15, 2017 8:01 pm
Forum: Long War 2: Strategy
Topic: Pistol Builds?
Replies: 47
Views: 57728

Re: Pistol Builds?

I've built a pistol-based Sharpshooter, going all the way up the Holotarget tree, in the fashion of vanilla XCOM 2. But, I also like your Specialist idea! Well done.
by Alketi
Wed Feb 15, 2017 2:40 am
Forum: Long War 2: Strategy
Topic: Im not quiet understanding technicals
Replies: 16
Views: 21458

Re: Im not quiet understanding technicals

Technicals will never get any better because Xavier plays them too well. Blame him. :) But on the serious side, an SMG is absolutely mandatory on Technicals. It gives the ability to make a Blue move and use the flamethrower. It makes the class. Also, IMO, taking Suppression makes them useful in pinn...
by Alketi
Tue Feb 14, 2017 10:01 pm
Forum: Long War 2
Topic: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
Replies: 116
Views: 136476

Re: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse

Doing a 0% Supply Raid with no save scumming or other tricks means there's a decent chance someone on your team is going to die. Period. Sometimes you won't get a map with friendly elevation, sometimes you'll be screwed by pod starting positions. These are not as "easy" as is being implied...
by Alketi
Tue Feb 14, 2017 9:18 pm
Forum: Long War 2: Strategy
Topic: Blacksite
Replies: 20
Views: 23683

Re: Blacksite

It's 20 turns from the moment you start ; This is the turn count after squad reveal on missions with unlimited ("continuous") reinfs when ADVENT starts dropping 8-strong pods to force the player to skedaddle. +TURN_COUNT_TO_CAVALRY_ALL_CASES[0]=-1 +TURN_COUNT_TO_CAVALRY_ALL_CASES[1]=28 +T...
by Alketi
Tue Feb 14, 2017 8:15 pm
Forum: Long War 2
Topic: [Feedback/Suggestions] Observations at the 50h mark
Replies: 8
Views: 12066

Re: [Feedback/Suggestions] Observations at the 50h mark

Apparently I must really suck because I'm 0-2 on stealth missions (Shinobi/Specialist). Got trapped by squirrelly patrol routes both times and spotted. I think the risk/reward for stealth missions is mostly fine. Stealthing a mission means you're giving up all the loot drops and all the troop experi...
by Alketi
Mon Feb 13, 2017 8:25 am
Forum: Long War 2: Strategy
Topic: Good PG Projects
Replies: 58
Views: 73627

Re: Good PG Projects

Just built my first Proving Ground -- can someone explain how the weapon upgrades (scope/stock/etc) work? 3x of the item are needed to research. -- Are those 3 consumed or do you get them back when finished? -- Once the research is completed, what level of item can be constructed? Basic/Advanced/Eli...
by Alketi
Sun Feb 12, 2017 3:03 am
Forum: Long War 2
Topic: Impossible to keep Resistance alive !?
Replies: 27
Views: 34087

Re: Impossible to keep Resistance alive !?

Hmm I don't get your point. I mean I don't understand since i'm not motherlanguage english. what are "Find a lead with an Intel package" and "Find a lead with just Intel" ? I think I never had these ones. I keep getting missions like "hack workstation - find a clue" I ...
by Alketi
Sun Feb 12, 2017 12:02 am
Forum: Long War 2
Topic: Impossible to keep Resistance alive !?
Replies: 27
Views: 34087

Re: Impossible to keep Resistance alive !?

- you can get missions to counter retaliations before they kick in: they are the missions that say "prevent data leak" so if you keep enough intel rebels in a region you should be able to get these missions in time. They are either kill the relay or hack the workstation type missions. &qu...
by Alketi
Fri Feb 10, 2017 6:46 pm
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 159032

Re: LW2 needs more "middle class" missions

Neither of your suggestions do much for the quantity or quality of aliens though, which is the primary concern? I thought #2 addressed it with the first 3 points: - Increase the turn timers - Tone down the vigilance level increases - Make it easier to detect missions sooner Turn timer increases mea...
by Alketi
Fri Feb 10, 2017 5:38 pm
Forum: Long War 2
Topic: Was Flamethrower Range Nerfed as well in 1.1?
Replies: 32
Views: 44097

Re: Was Flamethrower Range Nerfed as well in 1.1?

Also note that "flamethrower hits tile" isn't the same as "flamethrower hits unit". In general, adjacent units can be hit with flamethrower, but not adjacent tiles. Unfortunately, adjacent units aren't being hit either, at least not in my experience. The step-out mechanic doesn'...
by Alketi
Fri Feb 10, 2017 5:27 pm
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 159032

Re: LW2 needs more "middle class" missions

I vastly prefer 5-6 man missions as well. Here are a few ideas: 1. Tweak the XP balance to make it more beneficial to kill enemies / less beneficial to complete a mission not having killed anything. This means you can still stealth, but killing stuff levels your squad faster (than currently). 2. One...
by Alketi
Mon Feb 06, 2017 5:14 pm
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 154029

Re: Reinforcement spam has completely ruined LW2 for me

I think people are forgetting the point of the OP's post: "Veteran difficulty Extremely Light / Normal readiness" In regards to the OP's experience in particular, I have to mirror concern about reinforcement spam of that caliber in such a low difficulty and infiltration setting. If we wer...
by Alketi
Sun Feb 05, 2017 4:16 am
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 154029

Re: Reinforcement spam has completely ruined LW2 for me

Yeah you did really good imo. I think it was ep#11 where I had this happen (drone activation on turn 2) and I mentioned that my priority had switched at that point from the objective to getting to the evac ASAP, and your example here is exactly why. Thanks, I just watched your video #11. Yes, very ...
by Alketi
Sun Feb 05, 2017 12:29 am
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 154029

Re: Reinforcement spam has completely ruined LW2 for me

You complain the mission is borderline impossible and post a screenshot where you completed the mission with only a single death and you brought a 66% rookie squad and you made the biggest mistake one can make in these missions which is losing concealment to a drone on turn 2? I wish I could pull o...
by Alketi
Sat Feb 04, 2017 10:06 pm
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 154029

Reinforcement spam has completely ruined LW2 for me

This was a first month Jailbreak mission to get my first Engineer: Veteran difficulty Extremely Light / Normal readiness Squad: (6) 2 soldiers / 4 rookies Total Advent count: 25 troops / 13 reinforcements My starting position was on a rooftop. In my SECOND character move, a BLUE one, I was spotted b...