Search found 4 matches
- Sat Feb 25, 2017 11:19 am
- Forum: Long War 2: Bug Reports
- Topic: Infinite & free "experimental weapon" project
- Replies: 1
- Views: 3997
Re: Infinite & free "experimental weapon" project
I had another bug on this campaign where I would sometimes get a 1-hit KO on the objective in the "enemies trying to retake liberated region" mission. I would take a single shot (usually with a shotgun) and the objective would blow up even though the damage indicated was ~1/3 of its HP. I ...
- Sat Feb 25, 2017 10:36 am
- Forum: Long War 2: Bug Reports
- Topic: Infinite & free "experimental weapon" project
- Replies: 1
- Views: 3997
Infinite & free "experimental weapon" project
Encountered with Long War 2 patch 1.1 . Windows 10 Home x64, Steam release of XCOM 2. Active mods at the time: Capnbubs Accessories Pack Free the Hood Gotcha Again No Drop-down Lists An Easier War: Dark Events Ruler Reactions Revised Commander's Choice LW2: ShowMeTheSkills Revived Confirm Free Reloa...
- Mon Feb 20, 2017 11:08 am
- Forum: Long War 2
- Topic: [Suggestion] Allow changing gear for haven advisers without removing them first
- Replies: 12
- Views: 17604
Re: [Suggestion] Allow changing gear for haven advisers without removing them first
Agreed. Since assigning and recalling advisers is a zero-cost action there is no point in restricting interactions with them. I would even go as far as let them do everything (go on missions or place in special training with a "removing adviser" warning, change gear and the like).
- Thu Jan 26, 2017 12:45 pm
- Forum: Long War 201
- Topic: Mods Compatible with Long War 2 - Final Update
- Replies: 14
- Views: 38728
Re: Mods Compatible with Long War 2
Accurate Swords seems to be compatible, but since Long War 2 is a new mod it gets loaded after AC. I'm assuming the values are overridden twice, resulting in Long War 2 values being used.
If you load AC after LW2 it should work... Right?
If you load AC after LW2 it should work... Right?