Search found 236 matches
- Thu Jun 25, 2020 4:26 am
- Forum: Long War 2
- Topic: Perk Rating Rubric #3 (Technical)
- Replies: 0
- Views: 22237
Perk Rating Rubric #3 (Technical)
I remember those rustic summer days sitting with Papa on the porch, leaves rustling in the wind as he recounted the details of his childhood. As I grew older, he eventually entrusted me with the some of the stories from his time in the war. Of course, I badgered him for these accounts many times, an...
- Tue Jun 23, 2020 8:34 am
- Forum: Long War 2
- Topic: Tentative Perk Rating System #2 (Sharpshooter)
- Replies: 0
- Views: 20805
Tentative Perk Rating System #2 (Sharpshooter)
After absolutely massive lack of demand, here comes the second thrilling installment of my attempt at rating the class perks using a custom-made rubric. Background Info included in the first installment: https://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&p=55175#p55175 And I know the P...
- Mon Jun 22, 2020 9:15 am
- Forum: Long War 2
- Topic: Tentative Perk Rating System (Gunner)
- Replies: 0
- Views: 14686
Tentative Perk Rating System (Gunner)
Intro/Justification tl;dr: I want to try to propose a somewhat more detailed and objective system of comparing and rating LW2 Perks. So. Because there's no easy and direct way to compare success and viability between runs of XCOM 2 besides hearsay fraught with tons of variables (difficulty level an...
- Sun Jun 21, 2020 8:33 pm
- Forum: Long War 2
- Topic: Haven management suggestion.
- Replies: 1
- Views: 7562
Re: Haven management suggestion.
Each time we slide a bar, it changes the other 2 accordingly. So since you mentioned "instead of", it seems that you envision that this could replace the current system entirely. That in itself sounds like a bit of an annoyance for very little payoff, that means invariably you're going to...
- Fri Jun 15, 2018 7:41 pm
- Forum: Long War 2: Bug Reports
- Topic: Burnout Smoke Buff is not protecting the Technical
- Replies: 0
- Views: 6439
Burnout Smoke Buff is not protecting the Technical
1. LW2 1.5 (Latest) 2. PC/Steam 3. Perfect Information Gotcha Overwatch All Evac All Titanfall Sparks (A cosmetic mod, proven to be pointless since I disabled the SLG mission for its length and refuse to pay for Sparks) 4. Supply Raid, any attempt to try to protect my technical using burnout fails t...
- Thu Jun 29, 2017 1:17 am
- Forum: Long War 2
- Topic: Please rethink this!
- Replies: 141
- Views: 805773
Re: Please rethink this!
I don't think nerfing everything about grenadiers was the right answer. Nerfing both the Advanced Grenade Launcher and the Fire/Flash Grenades is a little insane.
- Wed Jun 28, 2017 5:53 am
- Forum: Long War 2
- Topic: Reaper's Vector Rifle
- Replies: 1
- Views: 5958
Re: Reaper's Vector Rifle
It appeared to be weaker even than the base assault rifle, so it's definitely mechanically different.
- Tue Jun 27, 2017 3:31 am
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1159305
Re: XCOM 2 expansion + Long War 2: Nothing to announce
I just hope these Chosen don't end up tougher than Avatars, since those are supposed to be the Elders themselves, with shiny new bodies and such. I think it's fine if they do. It's not like the Elders are practiced combatants in their human forms, and these are warriors specifically hand-picked by ...
- Mon Jun 05, 2017 3:23 am
- Forum: Terra Invicta Development
- Topic: Most General Question
- Replies: 2
- Views: 12308
Most General Question
1. While I know it's not far along, aside from being a Grand Strategy (which I haven't played much of), what kind of game is TI expected to be? That is, what is expected to make up most the gameplay? 2. While this is probably a very dumb question, will I like TI? If I liked the Long Wars or a game l...
- Mon Jun 05, 2017 3:14 am
- Forum: Long War 2
- Topic: No Combat Fitness for Assaults?
- Replies: 7
- Views: 12932
Re: No Combat Fitness for Assaults?
The most tangible bonus of combat fitness seems to be the two hp, so it's mostly used to just kind of fill out a tank build with some stats, or push a squishy character out of the danger zone. It seems rather uninteresting though, even worse it seems underpowered, does anyone wanna vouch for its use...
- Sat Jun 03, 2017 8:34 am
- Forum: Long War 2
- Topic: Redscreen Rounds and Fan Fire
- Replies: 6
- Views: 12319
Re: Redscreen Rounds and Fan Fire
It didn't used to. But in the 1.3 bugfixes section there's a line that now says they do. So they were intended to stack and should stack now.
- Thu Jun 01, 2017 10:12 am
- Forum: Long War 2: Strategy
- Topic: What's your views on ammo use?
- Replies: 40
- Views: 71667
Re: What's your views on ammo use?
Redscreen rounds are indeed a weird thing to like, not even worth the -1 mobility cost in my book, let alone the other opportunity costs. Practically guaranteeing the control of commonly appearing units actually seems to be one of the better rewards you can get with specialty ammo, especially since...
- Thu Jun 01, 2017 10:06 am
- Forum: Long War 2: Strategy
- Topic: First Impression on 1.3 some starting tips
- Replies: 5
- Views: 11884
Re: First Impression on 1.3 some starting tips
I like some tips on hiding because I still dont get it. Im pretty new to LW2. In 1.2, I have read in the archives that if you put too many personnel on the job (recruits, intel, supply) you will pull attention to where your base is in the region which will lead Advent attacking them. After 2 or 3 s...
- Thu Jun 01, 2017 9:57 am
- Forum: Long War 2
- Topic: how do you use Concussion Rocket?
- Replies: 25
- Views: 38669
Re: how do you use Concussion Rocket?
It's so baffling as to whether the smoke is supposed to be a buff or nerf to the skill. Do the devs keep it on because to take it off would be too strong, or because it is legitimately a crucial part of the identity of the concussion rocket? I appreciate the aoe buff, but as of now you might as well...
- Thu Jun 01, 2017 9:44 am
- Forum: Long War 2: Strategy
- Topic: I'm getting rocked on legendary o.o
- Replies: 37
- Views: 93034
Re: I'm getting rocked on legendary o.o
If it's just one campaign, you should be free to assume bad luck.
Not that it isn't worthwhile to try, but I'd wager it's probably impossible to really find the issue (or it might be many small issues) just from secondhand recounting anyways.
Not that it isn't worthwhile to try, but I'd wager it's probably impossible to really find the issue (or it might be many small issues) just from secondhand recounting anyways.
- Thu Jun 01, 2017 9:30 am
- Forum: Long War 2: Strategy
- Topic: What are the uses of Field surgeon?
- Replies: 49
- Views: 74753
Re: What are the uses of Field surgeon?
On that note does anyone know how smart microphages works with injury timers?
- Thu Jun 01, 2017 3:11 am
- Forum: Long War 2
- Topic: Rebel XP?
- Replies: 6
- Views: 15212
Re: Rebel XP?
Rebels level up over time with a fixed percentage chance based on their current level and after a fixed number of days serving. Higher levels require more time served before a check can be made. Checks can only be made in contacted regions. The check is made at the start of each month. You can't do...
- Thu Jun 01, 2017 12:50 am
- Forum: Long War 2
- Topic: Rebel XP?
- Replies: 6
- Views: 15212
Rebel XP?
Anyone know how rebels level up specifically? How worth is it to feed them kills or keep them working etc.
- Wed May 31, 2017 9:45 pm
- Forum: Long War 2
- Topic: How long does the HQ Assault stay live
- Replies: 3
- Views: 7577
Re: How long does the HQ Assault stay live
As far as I know Network Tower and HQ Assault stays forever.
- Tue May 30, 2017 8:56 pm
- Forum: Long War 2
- Topic: Free Network Tower radio towers jack up the price of all towers?
- Replies: 15
- Views: 20338
Re: Free Network Tower radio towers jack up the price of all towers
It's a gameplay mechanic meant to incentivize liberation, isn't it. For it to work by de-incentivizing buying a network tower every time you use it, is also somewhat less of an incentive to liberate for network towers. In a way.fowlJ wrote:It's just a gameplay mechanic to begin with.
- Tue May 30, 2017 10:29 am
- Forum: Long War 2
- Topic: Anyone like Kubikiri in AWC?
- Replies: 2
- Views: 7309
Re: Anyone like Kubikiri in AWC?
From my point of view this is now absolutely worst AWC perk available. Only assaults can have reliable crit chance and they almost always need to move before the shot. Can someone suggest good use for it? Basically you have to build around it, but it's only worth it to kill something really durable...
- Mon May 29, 2017 7:58 pm
- Forum: Long War 2: Strategy
- Topic: Trial By Fire Training Missions - mechanics and strategy
- Replies: 11
- Views: 22938
Re: Trial By Fire Training Missions - mechanics and strategy
Just remember not to overdo-it with the Squaddies and LCPLs, they still suck past early game. I like to play it safe and bring one at a time. Had enough issues already when facing Archons, Heavy MECs and whatnot on Ex Light missions :shock: . One at a time! That's no fun... I'm still looking for th...
- Mon May 29, 2017 7:25 pm
- Forum: Long War 2
- Topic: Any way to change muton melee AI?
- Replies: 28
- Views: 38724
Re: Any way to change muton melee AI?
You cannot melee the muton either. So standing next to him can be viewed as a delay hit. I think this is a big reason to keep this in. At some point your soldier should be skilled enough to be able to work around counterattacks (because apparently SPARKS aren't strong enough), and if this is the me...
- Mon May 29, 2017 7:16 pm
- Forum: Long War 2
- Topic: Burning duration, bug?
- Replies: 6
- Views: 11291
Re: Burning duration, bug?
I was used to burning lasting one full alien turn, applying one last tick of damage on the second alien turn and fade out on that same turn. Do advent officers have some kind of fire resistance perk?. Today I used roust on one of them, got the burn applied, and on the next turn the advent officer g...
- Mon May 29, 2017 12:04 am
- Forum: Long War 2
- Topic: Some feedback on Holo-sharpshooters
- Replies: 21
- Views: 43817
Re: Some feedback on Holo-sharpshooters
The principle benefit seems to allow holoing 2 targets a turn and 3 every 4 turns. Do you mean just the RT perk? The main benefit of the HT tree is simply that they have the strongest stealth actions (along with Officers), so you can have a scouter who can still participate in "combat", n...