Search found 10 matches
- Fri Feb 17, 2017 1:45 pm
- Forum: Long War 2
- Topic: Gatekeeper sneak attacks
- Replies: 5
- Views: 11235
Re: Gatekeeper sneak attacks
I had an unactivated gatekeeper do that to me through a wall without me seeing it and hit 6-7 of my troops. Not sure of intended, but I'm not standing around advent corpses when gatekeepers begin to appear. Problem is, they target any corpses, zombiefiable or not. When it happened to my team, they ...
- Fri Feb 17, 2017 1:40 pm
- Forum: Long War 2: Bug Reports
- Topic: Advanced Psi Amp description error
- Replies: 0
- Views: 2578
Advanced Psi Amp description error
Description states: "Psi strength bonus 15", and then "[...] increases [...] psionic strength by +20".
- Fri Feb 17, 2017 3:03 am
- Forum: Long War 2
- Topic: Gatekeeper sneak attacks
- Replies: 5
- Views: 11235
Gatekeeper sneak attacks
Are gatekeepers supposed to be using area of effects attacks through walls while not being active? Or are they just supposed to raise zombies, and AOE damage is just coincidental? It looks like they are targeting corpses, just like sectoids, even those that can't be raised. In any case it's rather i...
- Wed Feb 15, 2017 6:49 am
- Forum: Long War 2
- Topic: Does burning deactivate Lighting Reflexes?
- Replies: 3
- Views: 7037
Does burning deactivate Lighting Reflexes?
I've just met a great archon with 35 defense and lightning reflexes. I set him on fire, retreated and overwatched with most of the squad (wasn't aware of Lightning Reflexes). Archon charged, I got the LR notification, but all of my reaction shots (and a slash) hit or at least grazed, killing the arc...
- Tue Feb 14, 2017 6:31 pm
- Forum: Long War 2
- Topic: Hardest part of haven defense is finding civs
- Replies: 7
- Views: 11191
Re: Hardest part of haven defense is finding civs
Reloading game restores circles.
- Sun Feb 12, 2017 9:35 pm
- Forum: Long War 2
- Topic: Full Override expended after a failed attempt
- Replies: 7
- Views: 11219
Full Override expended after a failed attempt
According to the description Full Override is supposed to be expended only if it's successful.
- Sun Feb 12, 2017 7:45 am
- Forum: Long War 2: Bug Reports
- Topic: Burns from Fusion Blade dealing over 3 damage
- Replies: 0
- Views: 2701
Burns from Fusion Blade dealing over 3 damage
I've seen burns caused by Fusion Blade flèche attacks deal up to 7 points of damage. My theory is that flèche damage bonus is applied to burning.
- Thu Feb 09, 2017 7:57 pm
- Forum: Long War 2: Bug Reports
- Topic: Wrong civilian count in retaliation missions
- Replies: 0
- Views: 2459
Wrong civilian count in retaliation missions
It seems that an engineer advisor (probably apply to scientist as well) is counted among the 'white' civilians, but isn't added to the green count having been evacuated. Which may, for example, result in 13/14 displayed in the green count, after all 14 were evacuated. And then the mission summary sh...
- Tue Feb 07, 2017 10:24 pm
- Forum: Elevated Bug Reports
- Topic: Threat Assessment perk description
- Replies: 0
- Views: 19423
Threat Assessment perk description
The detailed description of Treat Assessment perk needs an update. Currently it's still stating that "If a sharpshooter is a target [...] they will take their Covering Fire shot with their pistol, not their sniper rifle".
- Wed Jan 25, 2017 6:03 pm
- Forum: Long War 2: Bug Reports
- Topic: Locker out of bounds
- Replies: 8
- Views: 12640
Re: Locker out of bounds
Had the same bug, but the locker was hackable. Remotely, that is.