Search found 88 matches

by The Boz
Mon Oct 03, 2022 1:04 pm
Forum: Terra Invicta Development
Topic: Changing orgs
Replies: 1
Views: 946

Re: Changing orgs

The mount of resources you need to pay just to rejiggle some orgs around and refocus your concilors is just... :(
by The Boz
Mon Oct 03, 2022 12:28 pm
Forum: Terra Invicta Early Access
Topic: Take a scalpel to this game
Replies: 20
Views: 6056

Re: Take a scalpel to this game

Hey, remember how the game outright tells you to waste *months* on surveiling locations, knowing you can't get literally anything out of that action until you unlock arbitrary abilities through tech projects? Good times, man. Good times.
by The Boz
Mon Oct 03, 2022 12:26 pm
Forum: Terra Invicta Early Access
Topic: Can't deploy a specific councilor to a nation!?
Replies: 7
Views: 2584

Re: Can't deploy a specific councilor to a nation!?

Ye, turned out he has Paranoid. So you have two full dozen of "different" councilor roles that sometimes have just one single mission of non-overlap between them, and then you get perks that can add or remove more missions, and then you get orgs that add more missions... The design of this...
by The Boz
Sun Oct 02, 2022 9:51 am
Forum: Terra Invicta Early Access
Topic: Just sunk 30 hours into a game I must now quit
Replies: 6
Views: 3078

Re: Just sunk 30 hours into a game I must now quit

Yes to basically all of this. Have you reached the "AI can just take your defended CP whenever it wants at 5% support vs your 50+"? I have. Every three to five turns, instantly lose a CP in Germany, France, Japan, to non-alien (Initiative, Protectorate, Humanity First) factions. It is unco...
by The Boz
Sat Oct 01, 2022 1:34 pm
Forum: Terra Invicta Early Access
Topic: Take a scalpel to this game
Replies: 20
Views: 6056

Re: Take a scalpel to this game

What year are you in?
by The Boz
Sat Oct 01, 2022 12:34 pm
Forum: Terra Invicta Early Access
Topic: Take a scalpel to this game
Replies: 20
Views: 6056

Re: Take a scalpel to this game

I now have both a moon and mars mining going. Currently constructing the Sagitaur, a missile-and-torpedo based ship in the four thousand tons range. Do you not find it strange how it is completely unfeasable to field a single armed ship until you have a thriving exoplanetary economy going? Even thou...
by The Boz
Fri Sep 30, 2022 10:31 pm
Forum: Terra Invicta Early Access
Topic: Can't deploy a specific councilor to a nation!?
Replies: 7
Views: 2584

Can't deploy a specific councilor to a nation!?

So I am trying to take over France. I have four agents there, one spamming propaganda, and three spamming unrest. Got it to 60% support, 7.6 unrest, and suddenly, my Kingpin, my one guy who has Coup and a Command ability above, like, seven... can't be deployed in France!? Like, at all! He can do wha...
by The Boz
Fri Sep 30, 2022 4:33 pm
Forum: Terra Invicta Early Access
Topic: China Help CP
Replies: 7
Views: 2744

Re: China Help CP

What I meant was "you can't take them".
No idea what rules the AI councilors use.
by The Boz
Fri Sep 30, 2022 1:57 pm
Forum: Terra Invicta Early Access
Topic: China Help CP
Replies: 7
Views: 2744

Re: China Help CP

The usual methods of crackdown>purge or unrest>coup do not work on China and the US; they are too large. Whoever sits on them first, has them forever, looks like.
by The Boz
Thu Sep 29, 2022 1:15 pm
Forum: Terra Invicta Early Access
Topic: Changing Starting Councilor Nationality
Replies: 4
Views: 2966

Re: Changing Starting Councilor Nationality

Given the number and power of some US-based orgs... doesn't this kinda unbalance the game in favor of those players?
by The Boz
Thu Sep 29, 2022 12:53 pm
Forum: Terra Invicta Development
Topic: Initial Management Team Selection -- Possible Re-Balance?
Replies: 5
Views: 3474

Re: Initial Management Team Selection -- Possible Re-Balance?

This selection isn't that bad, it's Ops that is the wild outlier. In the early years, you can obtain little tiny bonuses to your Ops by tooth an nail; a +0.1 here, a +0.3 there, all paid for in blood and guts and limited opportunity choices... or you can randomly join a book club that gives you +1.5...
by The Boz
Thu Sep 29, 2022 12:19 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #13: Habitats
Replies: 6
Views: 36101

Re: Terra Invicta Dev Diary #13: Habitats

For the first few years, all hab modules eat up 5 power. Solar panels provide 10. So a panel can feed two other modules, on a 4-module hab, meaning the fourth module is empty, because no module I've found so far uses 0 power (not even a supply depot or something like that). The first power supply up...
by The Boz
Thu Sep 29, 2022 11:31 am
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #16: Tough choices, and not-so-tough ones
Replies: 9
Views: 34871

Re: Terra Invicta Dev Diary #16: Tough choices, and not-so-tough ones

Will there be options while setting up the game for a more simplified Earth for fewer players and a bit faster play? So, no "Germany, france, Poland, Slovakia..." but "Central Europe"? Something to scale with number of non-ayy factions, maybe?
by The Boz
Thu Sep 29, 2022 9:02 am
Forum: Terra Invicta Early Access
Topic: Stations overly simplistic?
Replies: 1
Views: 2146

Stations overly simplistic?

Design-a-ship seems kinda neat. You got your basic blueprints, your modules, your options, engines, etc. Go nuts, go wild. Stations, however, are just "here's a core, put in four modules". And the modules are most often one power, two labs, and a nothing, because the basic (and the fission...
by The Boz
Thu Sep 29, 2022 8:03 am
Forum: Terra Invicta Early Access
Topic: AI Councilors Cheating...
Replies: 7
Views: 2916

Re: AI Councilors Cheating...

On Normal, can confirm the AI seems reluctant to take anything the player ignores. But if I show interest in it, there it goes, snatching it. 2025, USA was entirely empty, nobody claimed a single CP on it. I send three agents boosting my popularity there, finish my management research, and snatch tw...
by The Boz
Thu Sep 29, 2022 7:56 am
Forum: Terra Invicta Early Access
Topic: Ships keeps defecting to the Protectorate
Replies: 9
Views: 2385

Re: Ships keeps defecting to the Protectorate

What?
This is actually insane...
by The Boz
Thu Sep 29, 2022 7:49 am
Forum: Terra Invicta Early Access
Topic: Take a scalpel to this game
Replies: 20
Views: 6056

Re: Take a scalpel to this game

Research needs to be... tied together better. It balloons into width too much too fast (current options for my own projects is three whole screens of scrolling, and my research is actually really good, and at least 60%+ selfish). Prerequisites and chains, instead of vaguely connected puddles that l...
by The Boz
Thu Sep 29, 2022 7:43 am
Forum: Terra Invicta Early Access
Topic: Take a scalpel to this game
Replies: 20
Views: 6056

Re: Take a scalpel to this game

I am your demographic ... if your demographic is any thinner than me, there aren't going to be many people playing this game at all. I've put hundreds of hours into both XCOM games and deep strategy games like Stellaris ... but this feels like the micromanaging level of some of the early Iron Heart...
by The Boz
Wed Sep 28, 2022 9:37 am
Forum: Terra Invicta Early Access
Topic: Take a scalpel to this game
Replies: 20
Views: 6056

Take a scalpel to this game

Been playing the demo for about ten or so hours, then the early access game since release for... don't know. In late 2025 now. I have... thoughts. Many thoughts. Lots of tiny things that need changed here and there, explanations of features, etc, but all those are just details and window dressing. T...
by The Boz
Mon Feb 27, 2017 8:34 am
Forum: Long War 2
Topic: Haven invaded and wiped
Replies: 14
Views: 20586

Re: Haven invaded and wiped

It will take a *LONG* time.
I also lost a haven defense mission. 2 months of *GSGT* officer later, I have 1 rebel there.
by The Boz
Tue Feb 21, 2017 2:45 pm
Forum: Long War 2
Topic: Best single class team
Replies: 18
Views: 28615

Re: Best single class team

Disagree about the specialist, if you have a pod with no mechanicals your basically hoping not to run out of combat protocol to win and at best can kill one thing per person per turn. You're underestimating the toolbox. Even if you're somewhat lacking in offensive power when compared to grenadiers ...
by The Boz
Tue Feb 21, 2017 11:43 am
Forum: Long War 2
Topic: [suggestion]IEDs
Replies: 12
Views: 18480

Re: [suggestion]IEDs

Early low tech prox mines? Yes. Do it. Do it.
Do it.
by The Boz
Tue Feb 21, 2017 10:58 am
Forum: Long War 2
Topic: Best single class team
Replies: 18
Views: 28615

Best single class team

OK, so... What do you think is the strongest class in terms of "teams composed of nothing but this class"? Not just on a single mission basis, but strategically. As in, there are no other classes. All rookies become this class. And what are the primary disadvantages of each? Here's my rank...
by The Boz
Thu Feb 16, 2017 12:27 pm
Forum: Long War 2
Topic: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
Replies: 116
Views: 130897

Re: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse

Remove infiltration from those missions.
There. Done. Fixed.
by The Boz
Wed Feb 15, 2017 2:24 pm
Forum: Long War 2
Topic: ;_: My Intel rebels are incompetents.
Replies: 7
Views: 14556

Re: ;_: My Intel rebels are incompetents.

I understood that reference!