Search found 524 matches
- Tue Oct 03, 2017 2:53 pm
- Forum: Long War 2: Strategy
- Topic: LW2 1.5 Officers and Squads
- Replies: 4
- Views: 17087
Re: LW2 1.5 Officers and Squads
I use exclusively Shinobis and Non-OW Specialists. I don't use Lead by Example nor fixed squads (too much of a hassle I think and I change my squad composition based on objectives). Rationale : Shinobi : Normally I have them stealthed for the first half of the mission, close to the team but spotting...
- Tue Oct 03, 2017 1:33 pm
- Forum: Long War 2
- Topic: How important is mobility?
- Replies: 29
- Views: 61686
Re: How important is mobility?
Ok apparently my Walking battlescanner Approach is quite antiquated. Is there nobody playing on legend who uses them for scouting mostly? I just wonder if you two just prefer it a different way or if there's just no reason to try and make them work as pure stealth Units in legend. I use them this w...
- Tue Oct 03, 2017 1:19 pm
- Forum: Long War 2
- Topic: Concussion Rocket?
- Replies: 14
- Views: 27646
Re: Concussion Rocket?
I picked it up on a Technical that started with 14 mobility and high aim (he was at 80+ SGT). Reasoning not to pick Shredder was that at such low mobility, and already carrying a frag to get a bit more out of Biggest Booms, I wouldn't want to pick a rifle and slow him even further. Because I use him...
- Sun Oct 01, 2017 12:54 pm
- Forum: Long War 2: Bug Reports
- Topic: Wound Redirection?
- Replies: 1
- Views: 4130
Re: Wound Redirection?
Must be something else wrong entirely. Reloaded, completed the mission with a flawless and Vanya still gets a wound.
I think the geoscape save from before the retal got overwritten so can't try reloading the mission again. Plus I don't feel like replaying it. Gonna suck it up then I guess.
I think the geoscape save from before the retal got overwritten so can't try reloading the mission again. Plus I don't feel like replaying it. Gonna suck it up then I guess.
- Sun Oct 01, 2017 12:03 pm
- Forum: Long War 2: Bug Reports
- Topic: Wound Redirection?
- Replies: 1
- Views: 4130
Wound Redirection?
This is one is weird, but got a good save. Version 1.5, only quality of life mods installed. It seems one of my advisors got a wound because... A rebel took a wound? This is what happens: It's an Intel Retal. Final pod wanders in yellow alert (drone, sectoid, trooper and something else), a drone sho...
- Sat Sep 30, 2017 9:56 am
- Forum: Long War 2
- Topic: How important is mobility?
- Replies: 29
- Views: 61686
Re: How important is mobility?
Mobility is very important but I do have some strategies to deal with low mobility troops: - Low mobility high aim rookies are easier to handle. You can GTS them into Sharpshooters (DFA), Rangers and Gunners. It is gonna hurt the Gunner and the Crit Rangers the most, specially when you want to deplo...
- Thu Sep 28, 2017 10:11 pm
- Forum: Long War 2: Strategy
- Topic: LW2 1.5 Ranger Builds
- Replies: 19
- Views: 34322
Re: LW 1.5 Ranger Builds
In the end it all depends on what you want the Ranger to be doing inside your squads. Bar the sawn-off build, I consider the Ranger as a sort of MOBA hard-carry that starts slow and needs a helping hand in the beggining stages of the campaign but ends up dishing most of the team's damage late game, ...
- Thu Sep 28, 2017 9:39 pm
- Forum: Long War 2
- Topic: HQ Assault
- Replies: 12
- Views: 16467
Re: HQ Assault
More than likely they spotted a line of corpses that led them all towards you.
- Wed Sep 27, 2017 1:15 pm
- Forum: Long War 2
- Topic: Noob question
- Replies: 3
- Views: 6475
Re: Noob question
You sure that wasn't another mod?
- Wed Sep 27, 2017 1:12 pm
- Forum: Long War 2
- Topic: Rapid Response + Vigilance = are you serious?!
- Replies: 17
- Views: 34058
Re: Rapid Response + Vigilance = are you serious?!
So many irrelevant posts. Anyways, I think both of them only last 2 weeks, and Rapid Response is the big one. Since the stealth nerf I don't mind Vigilance, it just means you're gonna want to ditch conceal hijinks and activate with Grenadiers instead of Technicals and you gotta give Shinobis extra g...
- Wed Sep 27, 2017 4:38 am
- Forum: Long War 2: Strategy
- Topic: LW2 1.5 Ranger Builds
- Replies: 19
- Views: 34322
Re: LW 1.5 Ranger Builds
The OW Ranger can be good, and there's good OW perks soon, but I'm thinking the OW Specialist would be enough. OW won't work against Sneks with Shadowstep. And don't some ADVENT get Lightning Reflexes from a DE? And there's all those big bags of hit points to wear down. It's kind of a mixed bag fro...
- Tue Sep 26, 2017 5:05 pm
- Forum: Long War 2: Strategy
- Topic: LW2 1.5 Ranger Builds
- Replies: 19
- Views: 34322
Re: LW 1.5 Ranger Builds
I want to take the OW build, what they can do is amazing, but I find that in the end game I really need the Crit rangers to hammer down the Super Heavy MECs, the Gatekeepers and the Sectopods. Technically the Gunners can also do that, and they also do it, I just... Need more and more shots to kill s...
- Tue Sep 26, 2017 3:54 pm
- Forum: Long War 2: Strategy
- Topic: LW2 1.5 Assault Builds
- Replies: 12
- Views: 26279
Re: LW 1.5 Assault Builds
Normally for Assaults I go all right side (sometimes with CCS, sometimes with Streetsweeper), unless they came with 14 mobility or under, in which case I take Extra Conditioning and Rapid Fire. Also on those I take Stun Gunner because from experience they end up using the Stun Gun a lot, have good d...
- Tue Sep 26, 2017 3:11 pm
- Forum: Long War 2: Strategy
- Topic: LW2 1.5 Technical Builds - especially LCpl perk
- Replies: 15
- Views: 28546
Re: LW 1.5 Technical Builds - especially LCpl perk
The problem with not having FitH is that you can't the count on a 2.0 scatter rocket (4 tile variance) to do its thing other than in the center. And that's the difference between blowing up relevant cover hitting 3 enemies and just damaging the guy in the center and not even blowing up its cover. It...
- Mon Sep 25, 2017 4:15 pm
- Forum: Long War 2
- Topic: WotC is literally impossible to lose??
- Replies: 32
- Views: 98208
Re: WotC is literally impossible to lose??
On Legend, my first and only run so far, I rode the AVATAR clock kinda close early (15d). But after doing a Facility with 3 ticks (wow they're easy compared to LW2) and perma-running Sabotage order I never had a problem with it. I think I activated the clock a second time but I did another Facility ...
- Mon Sep 25, 2017 1:46 pm
- Forum: Long War 2: Strategy
- Topic: LW2 1.5 Technical Builds - especially LCpl perk
- Replies: 15
- Views: 28546
Re: LW 1.5 Technical Builds - especially LCpl perk
I seem to build my technicals pretty much the same, a flamethrower-rocket hybrid that focuses on crowd control and cover destruction, thinking more on the late game where the gauntlet damage falls off hard against T3, instead of the immediate payout in early and mid game where technicals are already...
- Tue Sep 12, 2017 10:14 am
- Forum: Long War 2: Strategy
- Topic: Strategies to get thru the day without long war 2
- Replies: 7
- Views: 13183
Re: Strategies to get thru the day without long war 2
I take a dose of Xwynn's LW2 videos during the lunch break and that usually takes away the itch until I get home.
- Mon Sep 11, 2017 5:57 pm
- Forum: Long War 2
- Topic: Mimimi moments, or no regrets when reloading a save
- Replies: 81
- Views: 112909
Re: Mimimi moments, or no regrets when reloading a save
I had my first dark VIP missions where there were several faceless all over the place. Since it was my first mission of this kind PLUS faceless dark event for the first time, I watched my squad get wiped several times before now deciding to reload at a spot in the mission where I survived my first ...
- Mon Sep 11, 2017 2:04 pm
- Forum: Long War 2
- Topic: Last on in July, wonder what happened
- Replies: 23
- Views: 29341
Re: Last on in July, wonder what happened
You make WotC Sound quite spectacular, damn it. But no, I'll hold off until LW2 Support. I have to be strong now, more than ever! Also no Money, I spent all on Scotch. Well you can hold off for a sale in the future, but I gotta say, the game is a must buy. Might not have as much depth and complexit...
- Sat Sep 09, 2017 1:54 am
- Forum: Long War 2
- Topic: Should there be "stupid" soldiers?
- Replies: 2
- Views: 6580
- Wed Sep 06, 2017 5:21 pm
- Forum: Long War 2: Strategy
- Topic: Building Tall?
- Replies: 23
- Views: 36896
Re: Building Tall?
Just be advised that if you go super aggressive vigilance-wise early in the game, you might attract an excesive number of legions to your starting regions and you might end up without low strenght regions to run your Ex.Light missions.
- Fri Sep 01, 2017 1:48 pm
- Forum: Long War 2
- Topic: Mimimi moments, or no regrets when reloading a save
- Replies: 81
- Views: 112909
Re: Mimimi moments, or no regrets when reloading a save
Situations like that make me never, ever push the "Ironman" button ;) Same. Also: - Glitchy cursor when clicking over high terrain making you move a soldier into the open or throw a grenade into empty space. - Shifting icons in the action bar making you do something else... Like wasting a...
- Fri Sep 01, 2017 9:36 am
- Forum: Long War 2
- Topic: Mimimi moments, or no regrets when reloading a save
- Replies: 81
- Views: 112909
Re: Mimimi moments, or no regrets when reloading a save
Accidentally dropping a Bleeding:1 soldier in the evac instead of hitting Evac.
I'm like... Nope
I'm like... Nope
- Fri Sep 01, 2017 1:55 am
- Forum: Long War 2
- Topic: Rookie stats
- Replies: 2
- Views: 5638
Re: Rookie stats
Here.
It'll mess up a bit your total "stat score" tho. As in, the sum of your stats*modifier won't amount to 478 anymore, so for example you won't be able to accurately predict the hidden Psi stat of your soldiers.
It'll mess up a bit your total "stat score" tho. As in, the sum of your stats*modifier won't amount to 478 anymore, so for example you won't be able to accurately predict the hidden Psi stat of your soldiers.
- Wed Aug 30, 2017 11:27 pm
- Forum: Long War 2
- Topic: suggestions: wotc
- Replies: 13
- Views: 22186
Re: suggestions: wotc
All I know is that it's going to be a pain in the behind for Pavonis if they have to develop separately for WotC and the base game. If they decide to go all-in for WotC then they screw over the people that don't want to purchase WotC. If they don't want to mod for WotC then we won't have the juicy o...