Search found 214 matches
- Wed Mar 08, 2017 6:44 am
- Forum: Long War 2
- Topic: How are people liberating regions so fast?
- Replies: 45
- Views: 91877
Re: How are people liberating regions so fast?
No, in my experience there's no time limit. I've definitely crept around in stealth for around 20 turns before breaking concealment without anything happening.
- Tue Mar 07, 2017 11:48 am
- Forum: Long War 2
- Topic: How many are attempting "Light" Guerrilla Ops with 6-ish soldiers?
- Replies: 10
- Views: 17871
Re: How many are attempting "Light" Guerrilla Ops with 6-ish soldiers?
I find it difficult to believe you've never had a case where you had soldiers unexpectedly spotted, or pods activating unexpectedly. Or at least, if you've never had that happen, you're probably not doing very many stealth missions! Yes, there are tools to mitigate it late game, but early/mid game, ...
- Tue Mar 07, 2017 11:42 am
- Forum: Long War 2
- Topic: Datatap Missions
- Replies: 19
- Views: 25089
Re: Datatap Missions
twice now when I start the mission I've had a pod of snakemen spawn directly on top of my datatap. Given that I only had 5 resistence members and my haven adviser, neither time I was able to finish off the pod in turn 1.... they immediately knock my datatap down to 4 hp.... So i take it you never h...
- Tue Mar 07, 2017 9:58 am
- Forum: Long War 2: Bug Reports
- Topic: Ufo mission bug
- Replies: 1
- Views: 3572
Re: Ufo mission bug
johnnylump wrote:PLEASE post:
1) The version of Long War you are playing.
2) The platform you are playing on.
3) What other XCOM2 mods you are playing with.
4) The circumstances of the bug or precise steps to produce it.
5) Whether you are able to offer a savegame for us to look at.
- Tue Mar 07, 2017 9:37 am
- Forum: Long War 2
- Topic: How many are attempting "Light" Guerrilla Ops with 6-ish soldiers?
- Replies: 10
- Views: 17871
Re: How many are attempting "Light" Guerrilla Ops with 6-ish soldiers?
There are still opportunities for one or two man teams to do sneaky stuff, but the margin for error is slim to none. If something goes wrong, your guys are screwed because they have no alternate mission plan. That's where we disagree. Is something goes wrong with a 2 man stealth "squad", ...
- Tue Mar 07, 2017 9:26 am
- Forum: Long War 2
- Topic: [Feedback] Gunners, 1.2
- Replies: 15
- Views: 20869
Re: [Feedback] Gunners, 1.2
I think the problem with bringing it closer to its LW1 version is it starts stepping on Walk Fire's toes.
- Tue Mar 07, 2017 9:05 am
- Forum: Long War 2
- Topic: [Feedback] Gunners, 1.2
- Replies: 15
- Views: 20869
Re: [Feedback] Gunners, 1.2
I quite like the nerf to Hail of Bullets. In my experience, it has made my Gunners a bit less mobile than they used to be, and it feels truer to what the class should be. To be honest, I think HoB should just be removed from the AWC. I would say the perk should only work with a SAW, for flavour reas...
- Mon Mar 06, 2017 7:19 pm
- Forum: Long War 2
- Topic: Question regarding AWC in 1.2
- Replies: 10
- Views: 13855
Re: Question regarding AWC in 1.2
Run and gun is awesome on a dfa sniper
- Mon Mar 06, 2017 6:15 pm
- Forum: Long War 2: Strategy
- Topic: Early missions with short timers, a failing strategy
- Replies: 36
- Views: 43801
Re: Early missions with short timers, a failing strategy
Well, after some testing l have figured out what is happening in my game. I would like some other player(s) to see if these results can be replicated. In summary (counter intuitively) rookies level up from non-contact failed missions ONLY when accompanied by one or more experienced soldiers. Result...
- Mon Mar 06, 2017 6:08 pm
- Forum: Long War 2
- Topic: Final Countdown?
- Replies: 11
- Views: 16262
Re: Final Countdown?
There's still a countdown. I think it's 21 days, but I'm not sure.
- Mon Mar 06, 2017 4:09 am
- Forum: Long War 2
- Topic: How does it work the Advent Strength?
- Replies: 15
- Views: 24894
Re: How does it work the Advent Strength?
I thought ADVENT strength grew by doing missions in that region and thet some missions afected more than others. So I tryied to stop the operations on a region that was at strength-4 and focused on other regions but the first one still grew anyway up to strength-7. So why does this region still gro...
- Mon Mar 06, 2017 4:03 am
- Forum: Long War 2: Bug Reports
- Topic: Free grenade perks dont stack
- Replies: 4
- Views: 6749
Re: Free grenade perks dont stack
I'm clearly missing something here. Your grenadier has 3 utility slots. When you have Full Kit and neither Protector nor Heavy Ordnance, you get 7 grenades, as shown in your second screenshot. When you have Full Kit + Heavy Ordnance you get 8 grenades, as shown in your first screenshot (because you ...
- Sun Mar 05, 2017 4:38 pm
- Forum: Long War 2: Strategy
- Topic: Early missions with short timers, a failing strategy
- Replies: 36
- Views: 43801
Re: Early missions with short timers, a failing strategy
You're right, but there's still a good reason for clearing missions out. High value VIP missions can be guerrilla op missions, and you can only have two spawned in a region simultaneously. If you've got a hack mission and a sabotage mission both spawned with a long timer, you won't get another gueri...
- Sun Mar 05, 2017 4:28 pm
- Forum: Long War 2
- Topic: Questions about perks [Game mechanics]
- Replies: 18
- Views: 24715
Re: Questions about perks [Game mechanics]
It's all units. I'm pretty sure it applies to non-aimed attacks also (e.g. Grenades)
- Sun Mar 05, 2017 2:53 pm
- Forum: Long War 2: Bug Reports
- Topic: Free grenade perks dont stack
- Replies: 4
- Views: 6749
Re: Free grenade perks dont stack
Full Kit gives an additional grenade for each utility slot. Heavy Ordnance gives you an additional grenade for your grenade slot. You should have 8 grenades in total.
What's the bug?
What's the bug?
- Sun Mar 05, 2017 9:53 am
- Forum: Long War 2
- Topic: PSA on Haywire and Trojan
- Replies: 5
- Views: 9080
Re: PSA on Haywire and Trojan
Just to clarify for me, do you need to be in visual range when you first do the hack or at the time the hack ends (and Trojan takes effect)? Thanks. You need to be in visual range when you hack the unit. That applies the Trojan effect, which will trigger when the effect of the hack ends, regardless...
- Sat Mar 04, 2017 1:38 pm
- Forum: Long War 2: Bug Reports
- Topic: [1.2] Trench Gun mouseover text says cooldown is 3 turns but it is actually 4 turns
- Replies: 1
- Views: 3503
Re: [1.2] Trench Gun mouseover text says cooldown is 3 turns but it is actually 4 turns
I don't think this a bug, it's just due to the way that the game counts cooldowns which is different to the way people understand them. If I say a skill has a 1 turn cooldown, you understand that as meaning that you use the skill one turn, then you can't use it the next turn, then you can use it the...
- Sat Mar 04, 2017 11:08 am
- Forum: Long War 2
- Topic: Slayed by unrevealed enemies LeL
- Replies: 25
- Views: 38948
Re: Slayed by unrevealed enemies LeL
Do Advanced Troopers or Sergeants/Officers get Squadsight as well? Because on numerous occasions I had my backline Specialists shot at with Advent Magnetic weapons from out of sight of even my assault on the front on the same direction. I'm pretty sure some of closer Advent did have those Specialis...
- Sat Mar 04, 2017 10:50 am
- Forum: Long War 2
- Topic: A Linear Crit/Hit/Graze/Miss rework
- Replies: 14
- Views: 21044
Re: A Linear Crit/Hit/Graze/Miss rework
You make it sound like 20% of your hits will graze. This is not true. 10% of your hits will graze, and so will 10% of your misses. IMO LW2's system makes way more sense than vanilla's linear system. Under his rework though, that's true. With 0% crit and 0% dodge, 20% of the time you will get a graz...
- Sat Mar 04, 2017 8:24 am
- Forum: Long War 2
- Topic: Please don't call unavoidable alien upgrades Dark Events
- Replies: 16
- Views: 24373
Re: Please don't call unavoidable alien upgrades Dark Events
Perhaps if you told us which DE is unavoidable, it would help everyone else understand your issue.
- Sat Mar 04, 2017 1:18 am
- Forum: Long War 2
- Topic: Slayed by unrevealed enemies LeL
- Replies: 25
- Views: 38948
Re: Slayed by unrevealed enemies LeL
The aliens have been complaining about this 'bugged' behaviour from XCOM snipers for 5 years now. Squadsighters gonna Squadsight...
- Sat Mar 04, 2017 1:15 am
- Forum: Long War 2: Bug Reports
- Topic: Are Archons immune to fire or there is a bug?
- Replies: 4
- Views: 7072
Re: Are Archons immune to fire or there is a bug?
Fixed that for youchrisb wrote:The burning status does not prevent enemies that can melee from doing so.
- Sat Mar 04, 2017 1:08 am
- Forum: Long War 2
- Topic: A Linear Crit/Hit/Graze/Miss rework
- Replies: 14
- Views: 21044
Re: A Linear Crit/Hit/Graze/Miss rework
Currently, you need both 100% crit and 110% to-hit to eliminate graze completely if your target has positive dodge.
- Fri Mar 03, 2017 8:09 pm
- Forum: Long War 2
- Topic: A Linear Crit/Hit/Graze/Miss rework
- Replies: 14
- Views: 21044
Re: A Linear Crit/Hit/Graze/Miss rework
and why would you want a linear system anyway isn't it better to have more variance? There is more variability here: instead of Graze almost always being 20% likely to happen, now you can reduce (or even eliminate) the %chance graze by increasing your To-hit or Crit. This would open up more interes...
- Fri Mar 03, 2017 7:21 pm
- Forum: Long War 2: Bug Reports
- Topic: Recruit Raid game ending bug
- Replies: 4
- Views: 6576
Re: Recruit Raid game ending bug
Have you tried:
EnableGlobalAbility PlaceEvacZone
LWForceEvac
The first command should let you throw an evac flare. The second should make firebrand arrive immediately.
EnableGlobalAbility PlaceEvacZone
LWForceEvac
The first command should let you throw an evac flare. The second should make firebrand arrive immediately.