You can rupture the target for more damage.
Anything you need to do beyond that is getting into mod territory.
Search found 10 matches
- Thu Mar 16, 2017 1:47 am
- Forum: Long War 2
- Topic: Biggest hit, can anyone do better than 82
- Replies: 10
- Views: 15335
- Wed Mar 01, 2017 11:34 pm
- Forum: Long War 2
- Topic: Feature Request: Hunker Down Detection
- Replies: 2
- Views: 5186
Feature Request: Hunker Down Detection
Would it be possible for Hunker Down to provide a bonus to stealth? Like how the SMG lowers detection radius.
- Wed Mar 01, 2017 8:07 am
- Forum: Long War 2
- Topic: Downgrading Resistance MECs
- Replies: 1
- Views: 4520
Downgrading Resistance MECs
Is there anyway to avoid downgrading MECs when they're hacked via Master Enemy? Because I captured a Super Heavy MEC (with several DE perks like veteran, etc) and I dislike that all the perks along with health/armor/defense just get striped down into a low level Resistance MEC. And losing some speci...
- Wed Feb 15, 2017 6:18 pm
- Forum: Resolved Bug Reports
- Topic: Specialist "Full Override" bug
- Replies: 5
- Views: 9021
Re: Specialist "Full Override" bug
Something wrong indeed. I had a mission where my Full Override wasn't being expended after a successful hack, and none of the mecs i hacked transferred over.
- Mon Feb 13, 2017 6:59 pm
- Forum: Forum Matters
- Topic: Common Search Words?
- Replies: 4
- Views: 29428
Common Search Words?
How does the search engine determine what search words are "too common"? Because it's rather annoying trying to search the LW2 subforum and have just about everything I try and search for be "too common" EX. Avatar Project Infiltration Perk List (which turns into List Perk) Dark ...
- Wed Feb 08, 2017 4:31 am
- Forum: Long War 2
- Topic: Mods for Secondary Weapons?
- Replies: 5
- Views: 9272
Re: Mods for Secondary Weapons?
If you only see the primary weapon when you go to apply weapon upgrades, you may need a mod called "Mod Everything"
- Wed Feb 01, 2017 8:23 pm
- Forum: Long War 2
- Topic: [Suggestion] Introduce S.H.I.V.S
- Replies: 27
- Views: 42273
Re: [Suggestion] Introduce S.H.I.V.S
We could always make them units to deploy during the Avenger Defense mission (like the turrets) as well as a unit that you create as a Haven defense (like hacked MECs). Having them only appear in these situations combats most of the arguments against them (terrain, turn time, etc). Especially if you...
- Tue Jan 24, 2017 4:04 am
- Forum: Resolved Bug Reports
- Topic: PCS Dissapearing
- Replies: 46
- Views: 55283
Re: PCS Dissapearing
Unfortunately the only saves i have are after they disappeared.
- Mon Jan 23, 2017 6:44 pm
- Forum: Resolved Bug Reports
- Topic: PCS Dissapearing
- Replies: 46
- Views: 55283
Re: PCS Dissapearing
No I don't.johnnylump wrote:This is something one of our testers has also observed but we've been unable to find a consistent trigger for it.
Do you have the Hidden Potential option turned on?
Have to go to work, when I get back I'll see if I have a save file before they dissapeared for testing
- Mon Jan 23, 2017 6:07 pm
- Forum: Resolved Bug Reports
- Topic: PCS Dissapearing
- Replies: 46
- Views: 55283
PCS Dissapearing
Last night i gave three of my soldiers PCS items; one being the "Hacker" PCS; one being the "Hyper-Reactive Pupils"; and the last being the one that makes it so you bleed out on first critical wound. The soldiers with "HRP" and "Bleed Out" were on an infiltrat...