I'm fine, but thank you anywayorion_winterfire wrote: My sincerest condolences.
Search found 25 matches
- Thu Jun 22, 2017 10:22 pm
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1157696
Re: XCOM 2 expansion + Long War 2: Nothing to announce
- Thu Jun 22, 2017 2:51 pm
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1157696
Re: XCOM 2 expansion + Long War 2: Nothing to announce
Until (if ever) the expansion gets LW2 support, I'm not interested.
I was somewhat disappointed by vanilla Xcom2, it's the mods and mainly LW2 that make it a great game for me.
But I don't mind waiting a few years, I've got other things to do other than getting hyped or frustrated over videogames
I was somewhat disappointed by vanilla Xcom2, it's the mods and mainly LW2 that make it a great game for me.
But I don't mind waiting a few years, I've got other things to do other than getting hyped or frustrated over videogames
- Mon Jun 12, 2017 6:52 pm
- Forum: Long War 2
- Topic: What class color-coding do you use?
- Replies: 22
- Views: 63745
Re: What class color-coding do you use?
Shinobi - Black with grey pants Gunners - Swamp green Rangers - dark blue with white pants Support Grenadiers - Light grey with black pants DMG Grenadiers - Orange vests with brown pants Technicals - Orange and brown +blots camo Snipers - Dark green, Green +digital camo Assaults - Light blue, grey +...
- Thu Jun 01, 2017 6:29 pm
- Forum: Long War 2
- Topic: Trojan seems to always kill robots - a bug?
- Replies: 14
- Views: 20837
Re: Trojan seems to always kill robots - a bug?
I like the OP trojan. When you find the lines that were causing this behavior, please specify them here, so that I could restore this bug, kthx.
- Sun May 07, 2017 7:47 pm
- Forum: Long War 2
- Topic: Why can't we carry alien corpses?
- Replies: 28
- Views: 45790
Re: Why can't we carry alien corpses?
Not sure if it's been mentioned yet but the lack of proper animations and prohibitive time it would take to make them is a major reason. Animations are indeed glitchy with most aliens. If we take into account only the aliens that would be more or less around standard human in weight (makes no sense...
- Thu Apr 27, 2017 4:41 am
- Forum: Long War 2
- Topic: Why can't we carry alien corpses?
- Replies: 28
- Views: 45790
Re: Why can't we carry alien corpses?
It's PI way of trying to manage your resource income rates and making non-extractrion missions more valuable. I'm using this mod though (with some .ini edits to disallow carrying massive creatures) https://steamcommunity.com/sharedfiles/filedetails/?id=766512413&searchtext=carry+corpses Because ...
- Fri Apr 21, 2017 2:41 pm
- Forum: Long War 2
- Topic: Where is all Stun Lancers?
- Replies: 24
- Views: 36647
Re: Where is all Stun Lancers?
They have mobility so high, they can't decelerate and run past the area of operation.
- Sat Apr 15, 2017 4:49 pm
- Forum: Long War 2
- Topic: An absurd ending...
- Replies: 64
- Views: 85416
Re: An absurd ending...
I do agree that vigilance is a bit too hidden at the moment. It's not a stat that should be showed directly like strength as this would make breaking the game far too easy. I know some have commented that it should be simply shown like strength, and I thought this at first too. Then I learned how i...
- Tue Apr 11, 2017 2:32 pm
- Forum: Long War 2
- Topic: I thought of a new nerf (EVAC)
- Replies: 11
- Views: 19402
Re: I thought of a new nerf (EVAC)
Rookies also should roll on a chance to accidentally fall from the rope and die instantly. Because they are rookies.
Also EVAC should cost 2 actions. Both flare and rope.
And have a scatter too.
Also EVAC should cost 2 actions. Both flare and rope.
And have a scatter too.
- Thu Apr 06, 2017 10:23 am
- Forum: Long War 2
- Topic: Release for Patch 1.3
- Replies: 23
- Views: 39248
Re: Release for Patch 1.3
Poor rookie
- Thu Mar 30, 2017 3:16 pm
- Forum: Long War 2
- Topic: Enemies shooting at Xcom while bound by Vipers
- Replies: 47
- Views: 72705
Re: Enemies shooting at Xcom while bound by Vipers
Personally I'd prefer a more complex solution to that situation. Let's say, by default all normal shots against binding viper that connect have an additional roll with -20 aim to wound a bound soldier. And vice versa shots against bound soldiers that connect have additional roll with -20 aim to woun...
- Thu Mar 09, 2017 8:17 pm
- Forum: Long War 2
- Topic: Panic change suggesiton
- Replies: 7
- Views: 11789
Re: Panic change suggesiton
Well, being hit by a bullet in body armor can hurt quite bad. Maybe they can't immediately tell if they have a hole in their liver or just bruise and it takes them a few turns to feel under their vests, find no bleeding and get their s**t together. Except you can see the blood splattered around the...
- Thu Mar 09, 2017 5:33 pm
- Forum: Long War 2
- Topic: Panic change suggesiton
- Replies: 7
- Views: 11789
Re: Panic change suggesiton
Well, being hit by a bullet in body armor can hurt quite bad. Maybe they can't immediately tell if they have a hole in their liver or just bruise and it takes them a few turns to feel under their vests, find no bleeding and get their s**t together.
- Sun Mar 05, 2017 8:21 am
- Forum: Long War 2
- Topic: List of what do you want to see so much
- Replies: 46
- Views: 61009
Re: List of what do you want to see so much
More specific: equipment -SMG as an option for (Officer+Holo specced) Sharpshooters. -Mines that are available starting from Conventional tier or early PG project. Preferably tied with Technical or their own class. -Ammo should not affect encumbrance -Option to lock soldier's equipment from being af...
- Sat Mar 04, 2017 8:37 am
- Forum: Long War 2
- Topic: Slayed by unrevealed enemies LeL
- Replies: 25
- Views: 38644
Re: Slayed by unrevealed enemies LeL
Do Advanced Troopers or Sergeants/Officers get Squadsight as well? Because on numerous occasions I had my backline Specialists shot at with Advent Magnetic weapons from out of sight of even my assault on the front on the same direction. I'm pretty sure some of closer Advent did have those Specialist...
- Fri Mar 03, 2017 10:08 pm
- Forum: Modding Long War 2
- Topic: Slowing down global Advent troops tier advancement
- Replies: 2
- Views: 5832
Re: Slowing down global Advent troops tier advancement
Yes! Thanks a lot!
- Fri Mar 03, 2017 7:18 pm
- Forum: Modding Long War 2
- Topic: Slowing down global Advent troops tier advancement
- Replies: 2
- Views: 5832
Slowing down global Advent troops tier advancement
Hello. This is not a question about "Advent Strength" i.e. amount of legions deployed in the area (unless it is exactly the parameter I'm looking for - feel free to correct me) I have a question regarding ADVENT fielding more and more advanced troops. Where can I locate parameters governin...
- Sun Feb 26, 2017 8:54 am
- Forum: Long War 2
- Topic: Yellow Alert Offensive Action
- Replies: 22
- Views: 31969
Re: Yellow Alert Offensive Action
I find it absolutely excessive, but I'm just a Veteran scrub.
- Thu Feb 23, 2017 12:50 pm
- Forum: Long War 2
- Topic: Lost my Campaign - No idea why
- Replies: 47
- Views: 53731
Re: Lost my Campaign - No idea why
How can you play 8 months in game and not liberate a single region? That's a feat in and of itself. I guess he's like me - trying to play " Long War" instead of intended " Rush-to- finish-in-3-months War". Some people prefer to drag out their campaigns if they enjoy the game, ev...
- Sun Feb 12, 2017 9:32 am
- Forum: Long War 2: Strategy
- Topic: Formidable: Ever Worth the Tradeoff
- Replies: 10
- Views: 16380
Re: Formidable: Ever Worth the Tradeoff
I noticed that I tend to always take Formidable when it is available, because stacking armor points gives me false sense of security.
- Tue Feb 07, 2017 4:46 am
- Forum: Long War 2: Strategy
- Topic: Ambushes and Supply Raids kicking my a**
- Replies: 62
- Views: 77900
Re: Ambushes and Supply Raids kicking my a**
For missions where around 50 enemies are expected I prefer to bring 3 hair trigger Gunners to area suppress the living hell out of Advent, plus 1 support+sting 'nade Grenadier fully stocked on Flashbangs in case something goes wrong, plus 2 rangers with best aim and best ARs I currently have, plus 1...
- Sat Feb 04, 2017 10:11 pm
- Forum: Long War 2
- Topic: kinda bullshit
- Replies: 7
- Views: 11239
Re: kinda bullshit
in my 4 LW2 campaigns (3 already lost) so far only Officers and disoriented Mutons were making crazy hits on soldiers in full cover consistently. the rest was giving more or less expected amount of misses
- Thu Feb 02, 2017 8:21 pm
- Forum: Long War 2
- Topic: Corpse Drops and drop rate
- Replies: 11
- Views: 20327
Re: Corpse Drops and drop rate
OP, try using mod "Extract Corpses" by Maluco Marinero. It does what it's called - allows you to carry enemy corpses to the evac same way you can carry xcom corpses. Reasoning behind LW2's no corpse extraction was something about blah-blah rapid retreat, but if you can get your soldiers to...
- Sun Jan 29, 2017 12:05 pm
- Forum: General Discussion
- Topic: [SUGGESTION] Adding version number in the title screen
- Replies: 4
- Views: 8452
- Sun Jan 22, 2017 5:33 pm
- Forum: Long War 2: Bug Reports
- Topic: Bug? Or my failure?
- Replies: 12
- Views: 17183
Re: Bug? Or my failure?
You only get corpses from missions with no evacuation (the ones that end by themselvs when you complete the objective; if you place evac beacon and Skyranger picks your soldiers up - no bodies), so I guess it's a feature. I just finished mission where you defend Resistance relay, objective is to ki...