Search found 39 matches

by Bantichai
Tue Nov 26, 2019 7:51 pm
Forum: Off-topic
Topic: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG
Replies: 19
Views: 173301

Re: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG

Build 6, the initial world map update has now been released to the experimental beta branch. It is a huge update that will require quite a bit of time to get right. Dead Monarchy is now also 25% off!

https://steamcommunity.com/games/103794 ... 5841926371
by Bantichai
Wed Jun 12, 2019 11:50 am
Forum: Off-topic
Topic: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG
Replies: 19
Views: 173301

Re: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG

Hey guys, just wanted to drop in and say that Dead Monarchy will finally be releasing into Early Access on June 18th, 10:00am PDT. It will be $10 USD with a 10% discount for the first week. :)
by Bantichai
Fri May 10, 2019 6:50 am
Forum: Off-topic
Topic: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG
Replies: 19
Views: 173301

Re: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG

After 7000+ hours, I am finally at the starting line. The store page is now live and Dead Monarchy will be heading into Early Access soon. You can wishlist the game at: https://store.steampowered.com/app/1037940/Dead_Monarchy/ https://steamcdn-a.akamaihd.net/steam/apps/1037940/extras/Dead_Monarchy_S...
by Bantichai
Wed Jan 02, 2019 1:53 am
Forum: Off-topic
Topic: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG
Replies: 19
Views: 173301

Re: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG

Hey guys, I've got an update out on indie DB detailing the current development situation of Dead Monarchy. It covers all the major features I've implemented so far and what you can expect in the early access version. Hoping to release into early access somewhere towards the end of the 1st quarter th...
by Bantichai
Sun Aug 26, 2018 11:32 am
Forum: Off-topic
Topic: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG
Replies: 19
Views: 173301

Re: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG

Monster Name: Rodent Soldier Special Ability: Sunder Strike, double damage if the target is stunned. The damage applies to both armor damage and "health" damage. The solider forms the frontline of the Rodent Clan and combines well with the Shaman. If a target is stunned by the Shaman, Sund...
by Bantichai
Sun Aug 26, 2018 11:30 am
Forum: Off-topic
Topic: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG
Replies: 19
Views: 173301

Re: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG

Monster Name: Rodent Shaman. Special Abilities: Mend Wounds, a single target ranged heal ability. Power Bomb, filled with all manner of hallucinogenic substances, this ability has a chance to stun the target or buff the target's. Healing isn't really a common occurrence so these creatures will proba...
by Bantichai
Sun Aug 26, 2018 11:29 am
Forum: Off-topic
Topic: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG
Replies: 19
Views: 173301

Re: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG

Been a couple busy weeks so haven't had the time to post all the updates, here is a compilation of these two weeks. I'll be showing off the remaining cloth armor models 8-10 and two new enemies from the Rodent Clan.
by Bantichai
Sat Aug 11, 2018 3:19 pm
Forum: Off-topic
Topic: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG
Replies: 19
Views: 173301

Re: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG

Here's another monster reveal for the Rodent Clans. Monster Name: Rodent Stalker Special Ability: Quick Step, an ability that allows the user to disengage from melee combat without triggering an AOO (Attack of Opportunity). By default whenever a combatant disengages from melee distance, that combata...
by Bantichai
Wed Aug 08, 2018 11:07 am
Forum: Off-topic
Topic: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG
Replies: 19
Views: 173301

Re: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG

Just dropping in with a few more models that have been finalized. There are a few more models in this tier, then I'll be moving onto finishing the next tier of armor which is "Padded Armor". Cloth Armor 5-7:
by Bantichai
Sun Aug 05, 2018 12:25 am
Forum: Off-topic
Topic: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG
Replies: 19
Views: 173301

Re: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG

Here's the first monster reveal. I'll be going into more details in each faction reveal, when all monsters are covered for each specific faction. For now though, here's a few screenshots of the "Rodent Gunner", something that never got the spotlight a couple weeks back. Monster Name: Roden...
by Bantichai
Thu Aug 02, 2018 12:18 am
Forum: Off-topic
Topic: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG
Replies: 19
Views: 173301

Re: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG

Devblog 4 is now out. Briefly covers the player base and the process of map generation. Will be diving deeper into the player base later on.

https://www.indiedb.com/games/dead-mona ... layer-base
by Bantichai
Wed Aug 01, 2018 11:51 am
Forum: Off-topic
Topic: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG
Replies: 19
Views: 173301

Re: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG

There's going to be more updates from now on. They'll be smaller updates, but I'll be posting every week now. Every Wednesday, I'll showcase a new armor set and every Saturday, I'll showcase a new enemy. Also, I'm going to try for a new devblog every month. Some of the armor sets you might have seen...
by Bantichai
Fri Jun 22, 2018 11:13 am
Forum: Off-topic
Topic: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG
Replies: 19
Views: 173301

Re: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG

Hey guys, demo build 0.2.0 has been released on IndieDB! As always, I'm open to all feedback. Be as blunt as you like! https://www.indiedb.com/games/dead-monarchy/downloads/dead-monarchy-demo-pre-alpha-020 Info on the demo: https://www.indiedb.com/games/dead-monarchy/news/dead-monarchy-demo-build-02...
by Bantichai
Fri Oct 13, 2017 3:07 am
Forum: Off-topic
Topic: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG
Replies: 19
Views: 173301

Re: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG

Also, another set has come through and I've ready to show it off. The great helms have quite a lot of variation, there will be plain great helms, decorated helms (with rings) and fully decorated (with helmet piece and rings). I haven't settled with the naming convention, but just wanted to point out...
by Bantichai
Fri Oct 13, 2017 3:06 am
Forum: Off-topic
Topic: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG
Replies: 19
Views: 173301

Re: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG

I've been tinkering around with dismemberment and decapitations to bring a more visceral feel to the combat. Dismemberment and decapitations will also have an effect on morale but are quite hard to pull off. Once again this is still early testing and everything is subject to change but I'd like to s...
by Bantichai
Fri Oct 13, 2017 3:05 am
Forum: Off-topic
Topic: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG
Replies: 19
Views: 173301

Re: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG

Just a small update on the interface again. Added some additional headers, change some statistic names and the main thing is I've done the tooltip for the items. Once again some of the stuff, including descriptions, icons (plate icon - lamellar name) and item effects are placeholder. Quite happy wit...
by Bantichai
Wed Sep 20, 2017 11:02 am
Forum: Off-topic
Topic: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG
Replies: 19
Views: 173301

Re: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG

To round everything off, an example of armor progression for the first 3 sets in Dead Monarchy. Quite happy with the variety I got from only 3 sets :)
by Bantichai
Tue Sep 19, 2017 7:24 am
Forum: Off-topic
Topic: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG
Replies: 19
Views: 173301

Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG

Hey guys, whilst busy preparing the combat demo, I've managed to hire a modeler to do a few armor sets and weapons for me. I'd like to give you guys a quick preview of some of the armor sets I've done. I've gone with a more grounded and realistic approach to armor. Also no boob armor, not negotiable...
by Bantichai
Sun Jun 18, 2017 9:07 am
Forum: Off-topic
Topic: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG
Replies: 19
Views: 173301

Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG

Hi guys, I hope PI doesn't take any offense to this. I am a long time fan of LW/LW2 and XCOM and have been developing my own tactical turn-based game. I'm a solo developer so whilst it is a daunting task it is also something I am extremely passionate about. If you guys are interested in seeing some ...
by Bantichai
Thu Jun 08, 2017 10:56 pm
Forum: Long War 2
Topic: The real war begins...
Replies: 24
Views: 47580

Re: The real war begins...

I have a feeling it's going to be an expansion, most Firaxis games release an expansion after a year or so. I can't see Firaxis teasing something like this only for it to be a live stream session/mod. Plus just in time for E3 with Jake himself going over, I'm getting pumped. I just hope LW2 integrat...
by Bantichai
Sat May 06, 2017 5:54 am
Forum: Modding Long War 2
Topic: HELP: Assign More Haven Advisers
Replies: 2
Views: 5501

Re: HELP: Assign More Haven Advisers

Yes that's the angle I was aiming at, the ability to garrison troops at havens would make the territory management to me feel even more significant. If anyone knows how to mod this, or is capable to do a mod to allow more haven advisers, that would be awesome!
by Bantichai
Tue Apr 25, 2017 12:26 am
Forum: Modding Long War 2
Topic: HELP: Assign More Haven Advisers
Replies: 2
Views: 5501

HELP: Assign More Haven Advisers

Hey guys, So as far as I can see, there is a limit of 1 Haven adviser per Haven. Does anyone know how to increase the number of advisers you can assign to a haven to say 6? I think this would be an interesting element as it's essentially like deploying a squad to defend a haven rather than just 1 pe...
by Bantichai
Sun Apr 23, 2017 1:57 am
Forum: Long War 2
Topic: More Haven Advisers?
Replies: 1
Views: 4209

More Haven Advisers?

Hey guys,

I tried to have a search on the forums but couldn't turn up any answers. Is it possible to assign more Haven Advisers to havens you own, or does it always stay at 1 adviser per haven. If so, would anyone know how to increase the cap?
by Bantichai
Mon Feb 20, 2017 5:21 am
Forum: Long War 2
Topic: Pavonis sudden NDA-like-silence on forum + new unknown Xcom DLC
Replies: 26
Views: 41016

Re: Pavonis sudden NDA-like-silence on forum + new unknown Xcom DLC

There's a quote by Bradford along the lines of "maybe one day we'll take this ship and colonize one of their planets". JL mentioned alien planets..so maybe he just dropped a hint then :P