You mean This one?8wayz wrote:Can you please provide a link to that mod?
Search found 124 matches
- Sat Sep 16, 2017 4:47 pm
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1162337
Re: XCOM 2 expansion + Long War 2: Nothing to announce
- Sat Sep 16, 2017 3:01 pm
- Forum: Long War 2
- Topic: WotC LW2 Idea: Sparks
- Replies: 13
- Views: 30229
WotC LW2 Idea: Sparks
So, Sparks got some nice buffs in WotC but still missed out on almost all the other new toys given to the rest of XCom. I would like to see Sparks get some love, so here are some ideas: Give SPARKs the same rank-up screen as Xcom so that they can get multiple abilities on each row with AP. To be hon...
- Sat Sep 16, 2017 2:57 pm
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1162337
Re: XCOM 2 expansion + Long War 2: Nothing to announce
To get a little back on topic, now that the WotC version of the X2 community highlander is out, which implements all the hooks that Long War 2 needs, does this mean seeing the mod in WotC could be closer than we think?
- Wed Sep 13, 2017 1:14 pm
- Forum: Long War 2
- Topic: PI updating / creating weapon mod for WOTC
- Replies: 4
- Views: 8865
Re: PI updating / creating weapon mod for WOTC
This is cool and all, but there are already fan versions of these mods updated to work with WotC
- Wed Sep 13, 2017 9:34 am
- Forum: Long War 2
- Topic: Dissolving the hero classes into LW2: A proposal
- Replies: 34
- Views: 55986
Re: Dissolving the hero classes into LW2: A proposal
I'm not a fan of removing the faction classes either, and infact wanted to go all in on faction classes, as such that there wasn't just the 3 faction classes, but infact 6 faction classes (Shinobi moved to Reapers, Ranger to Skirmishers, and Psionics to Templars), as well as reworking the Technical...
- Wed Sep 13, 2017 6:53 am
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1162337
Re: XCOM 2 expansion + Long War 2: Nothing to announce
My Dad works at Long War and knows that it's getting released soon, also he will ban you Seriously though, I am loving WotC, but I am a more "casual" player who gets totally destroyed even on Commander. I think when/if Long War 2 makes it to WotC, it will be so much more fantastic than Lon...
- Sun Sep 10, 2017 2:36 am
- Forum: Long War 2
- Topic: Dissolving the hero classes into LW2: A proposal
- Replies: 34
- Views: 55986
Re: Dissolving the hero classes into LW2: A proposal
I'm not a fan of this idea, but my reasoning is basically that I like the hero classes, and not having them in the game (even if all their abilities and gameplay are replicated elsewhere) will reduce the amount of atmosphere and change the feeling of the game in a negative way
- Mon Sep 04, 2017 7:03 am
- Forum: Long War 2
- Topic: Infiltration vs fatigue
- Replies: 50
- Views: 71904
Re: Infiltration vs fatigue
In this thread I talk about a hybrid system which uses both Infiltration AND Fatigue simultaneously, as they both have major gameplay implications. How do you feel about having both? Frankly I think that using both will give the drawbacks of both and the advantages of neither. You'd get squads back...
- Mon Sep 04, 2017 6:54 am
- Forum: Long War 2
- Topic: My Long War of the Chosen ideas
- Replies: 30
- Views: 57779
Re: My Long War of the Chosen ideas
I would favour this approach as it will allow you to better tailor your mission, not tie down a whole squad, just 1 to 4 soldiers (like the Covert ops mechanic) and you will not be able to directly influence the number and power of enemies on the mission. I agree that SITREPs need some changes to b...
- Mon Sep 04, 2017 6:45 am
- Forum: Long War 2
- Topic: Infiltration vs fatigue
- Replies: 50
- Views: 71904
Re: Infiltration vs fatigue
In this thread I talk about a hybrid system which uses both Infiltration AND Fatigue simultaneously, as they both have major gameplay implications. How do you feel about having both? I do agree with a lot of your points though. Fatigue seems to be a generally more fun mechanic. I still think Infiltr...
- Mon Sep 04, 2017 6:22 am
- Forum: Long War 2
- Topic: My Long War of the Chosen ideas
- Replies: 30
- Views: 57779
Re: My Long War of the Chosen ideas
@Sarge - That is how the Fatigue system currently works in War of the Chosen. You can take tired soldiers and at the end of the mission they become Shaken for a few days and get a negative trait most of the time (for example Fear of XYZ). The system works great in game actually, as in you get soft ...
- Mon Sep 04, 2017 12:28 am
- Forum: Long War 2
- Topic: My Long War of the Chosen ideas
- Replies: 30
- Views: 57779
Re: My Long War of the Chosen ideas
Here's an idea I came up with: https://www.reddit.com/r/Xcom/comments/6xu7cg/mod_idea_infiltration_of_the_avenger/ What an interesting idea. While it is cool, and makes sense (faceless in the haven outposts, but somehow the AVENGER has none, despite extensive support staff), but it is probably too ...
- Sun Sep 03, 2017 3:30 am
- Forum: Long War 2
- Topic: My Long War of the Chosen ideas
- Replies: 30
- Views: 57779
Re: My Long War of the Chosen ideas
I updated the OP with a system where you have trees more like the lw2 awc but also gives you limited access to class abilities. I love the discussion that's going on in this thread. So many different ways to look at mechanics. JulianSkies, you can potentially get infinite AP by either farming the Ch...
- Sat Sep 02, 2017 5:46 pm
- Forum: Long War 2
- Topic: My Long War of the Chosen ideas
- Replies: 30
- Views: 57779
Re: My Long War of the Chosen ideas
[*] New maps I like how they added new Environments but i think it could be better used than just randomly appear on a number of missions. The Tunnels maps are interesting with a lot of LoS blockers making some classes like Assaults more useful while the good old DfA Sniper will suck. It would be n...
- Sat Sep 02, 2017 11:32 am
- Forum: Long War 2
- Topic: Grenadiers suck.
- Replies: 58
- Views: 82269
Re: Grenadiers suck.
I would merge them with technicals and give them the choice of a heavy gauntlet or a grenade launcher as their secondary
- Sat Sep 02, 2017 12:13 am
- Forum: Elevated Bug Reports
- Topic: Camera Stuck Under The Avenger
- Replies: 125
- Views: 1519129
Re: Camera Stuck Under The Avenger
I used to have this frequently, but since installing War of the Chosen I haven't had it once
Hopefully when the majority of mods move to the expansion, this issue will be fixed for everyone automatically
Hopefully when the majority of mods move to the expansion, this issue will be fixed for everyone automatically
- Fri Sep 01, 2017 1:35 pm
- Forum: Long War 2
- Topic: My Long War of the Chosen ideas
- Replies: 30
- Views: 57779
My Long War of the Chosen ideas
So, I assume this mod is eventually going to make it to War of the Chosen. I have been thinking about the new mechanics and how they work alongside the old mechanics, and there are obviously some things that conflict - having soldiers infiltrating as well as having them tired, etc both seem to serve...
- Thu Aug 31, 2017 10:56 pm
- Forum: Long War 2
- Topic: suggestions: wotc
- Replies: 13
- Views: 22333
Re: suggestions: wotc
I think the tired mechanic could still fit in if it's changed to work in a different way. I'm thinking it should be reserved only for soldiers they go out on covert Ops. Right now covert Ops seem far too good in terms of the risk vs reward, and having to sickbay a soldier for a few days or risk a ne...
- Thu Aug 31, 2017 10:47 pm
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1162337
Re: XCOM 2 expansion + Long War 2: Nothing to announce
I want to see Long War 2 for WotC ASAP. I don't care how many rookies get killed
- Mon Aug 28, 2017 3:59 am
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1162337
Re: XCOM 2 expansion + Long War 2: Nothing to announce
Just an note to everyone who uses a Controller with this game. There is no need to use Joy2Key or any other third party tool. Steam has native controller support for a wide range of controllers, which should allow you to configure both controller and keyboard/mouse inputs for any analog or digital i...
- Fri Jun 16, 2017 4:50 am
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1162337
Re: XCOM 2 expansion + Long War 2: Nothing to announce
http://www.ign.com/articles/2017/06/14/e3-2017-extensive-details-on-xcom-2-war-of-the-chosen Good read, thanks! With War of the Chosen installed, you’ll be notified that certain facilities are guarded by a Ruler; they won’t come after you until you’ve voluntarily attacked their hideout at the time ...
- Tue Jun 13, 2017 7:29 am
- Forum: Long War 2
- Topic: Too much starting randomness
- Replies: 19
- Views: 31544
Re: Too much starting randomness
I just wish there were more ways to get your hands on Engineers and Scientists. What would be awesome is: a) More ways to get staff other than buying them, maybe more missions that will guarantee at least one. b) the ability to turn haven recruits into engineers/scientists, by training them in the A...
- Tue Jun 13, 2017 7:19 am
- Forum: Long War 2
- Topic: weird AI behaviour around drone corpse
- Replies: 4
- Views: 10121
Re: weird AI behaviour around drone corpse
I read this as "Weird Al behavior", and thought Weird Al Yankovic had been added to the game
needless to say, I was definitely disappointed
needless to say, I was definitely disappointed
- Tue Jun 13, 2017 7:16 am
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1162337
Re: XCOM 2 expansion + Long War 2: Nothing to announce
I think Long War 2 will definitely need a balance pass to work with the new expansion. There is so much stuff added, than it will likely cause some issues with the way LW2 handles things balance wise. It would be extremely unlikely for new content to have no real effect on the finely-tuned balance o...
- Tue Jun 13, 2017 7:07 am
- Forum: Long War 2
- Topic: The chosen!!!
- Replies: 37
- Views: 56327
Re: The chosen!!!
What I am most curious about is whether or not they intend to alter the storyline in anyway, since in the trailer, there was a woman who appeared to be freeing the commander. I have a theory: At the start of XCOM 2, it says they have a "lead" on the location of the commander in the tutori...