Search found 105 matches

by JLtheking
Wed Jan 25, 2017 3:44 pm
Forum: Long War 2: Strategy
Topic: Haven advisors
Replies: 15
Views: 26004

Re: Haven advisors

It's probably good to station soldiers in your havens until they are fully liberated / have the max-ed out 13 rebels / absolutely sure there are zero infiltrators left in your haven. Perhaps even all of them! That's what I do, anyways.
by JLtheking
Wed Jan 25, 2017 3:22 pm
Forum: Modding Long War 2
Topic: Adding Plating to Sparks?
Replies: 10
Views: 15079

Re: Adding Plating to Sparks?

It depends on the armor; I'd have to look up how they did it on Sparks. We moved a bunch of stuff to the inis but didn't get everything. Well I see the vanilla and Alien Hunters armors exposed in XGC.ini, and some vests and Alien Hunter armor ability settings in LW_Overhaul.ini (great job, btw!) no...
by JLtheking
Wed Jan 25, 2017 3:17 pm
Forum: Long War 2: Strategy
Topic: Haven advisors
Replies: 15
Views: 26004

Re: Haven advisors

As far as I know class doesn't matter. Only rank does. A soldier liaison provides a flat bonus to Recruit. This is so havens with zero rebels still can be saved with enough time. After that, each soldier rank provides a multiplier. Officer ranks too, I think. Bonus helps with recruiting and detectin...
by JLtheking
Wed Jan 25, 2017 3:07 pm
Forum: Modding Long War 2
Topic: Adding Plating to Sparks?
Replies: 10
Views: 15079

Re: Adding Plating to Sparks?

Unfortunately, this doesn't regenerate between missions. The fix in 1.1 adds the points in an ability attached to their armor, iirc. Oh no! Guess I didn't know about that interaction :( And IIRC there is no way to edit armor values without the SDK, as they aren't exposed in the configs to my knowle...
by JLtheking
Wed Jan 25, 2017 3:03 pm
Forum: Long War 2: Strategy
Topic: How good is "Basic Research" upgrade?
Replies: 47
Views: 69992

Re: How good is "Basic Research" upgrade?

From XComLW_Overhaul.ini ; Repeatedable permanent improvement projects; the increased cost for repeating is in DGD.ini +TechTable=(TechTemplateName="BasicResearchProject", ProvingGround=false, ResearchPointCost = 5200, ModPointsToCompleteOnly=true) +TechTable=(TechTemplateName="BasicE...
by JLtheking
Wed Jan 25, 2017 2:46 pm
Forum: Long War 2: Strategy
Topic: My Favorite solo assassain classs, Technician.
Replies: 8
Views: 12803

Re: My Favorite solo assassain classs, Technician.

Really innovative. Why bother with a Sharpshooter-Shinobi and a less than 100% to hit/kill the VIP when you can just snipe using a rocket :P. I assume you need Rank 1 Fire In The Hole as you'll be blue-moving out of LOS blocking cover, and Javelin Rockets if you are actually legit trying to snipe th...
by JLtheking
Wed Jan 25, 2017 2:27 pm
Forum: Long War 2
Topic: Several questions
Replies: 17
Views: 21660

Re: Several questions

2) Yes. If you just had a major critical failure and are in severe need of rookies, set all your rebels to "Recruit" and station a Soldier liason for added bonus. As of LW 1.0 each new recruit has a 33% chance of being a soldier you can recruit from the Armory.
by JLtheking
Wed Jan 25, 2017 2:23 pm
Forum: Modding Long War 2
Topic: Adding Plating to Sparks?
Replies: 10
Views: 15079

Re: Adding Plating to Sparks?

foreverdead wrote:I wonder could we add this to armour? If so where would we find it?
Go to LW2's mod config folder, open XComGameData_CharacterStats.ini

Search for SPARK and there you'll find the relevant entries.
by JLtheking
Wed Jan 25, 2017 2:13 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 314488

Re: Pending Changelist for 1.1 (NOT RELEASED)

Pendrako wrote:When's 1.1 due out?
Hopefully, it is "very very soon" again :lol: ;) ;) ;)
by JLtheking
Wed Jan 25, 2017 2:10 pm
Forum: Long War 2
Topic: Feature Request - Promote Rebel to Soldier
Replies: 3
Views: 7319

Re: Feature Request - Promote Rebel to Soldier

This is a cool idea. Perhaps instead of recruiting soldiers from the avenger, you have a button next to the manage haven UI to recruit rebels directly for XCOM (with supplies of course). For every mission they personally go through, such as Rendezvous or RealityMachina's Rioting VIP assassination, t...
by JLtheking
Wed Jan 25, 2017 1:44 pm
Forum: Long War 2
Topic: alternative primary for Sharshooter
Replies: 43
Views: 47148

Re: alternative primary for Sharshooter

Honesty I'd say that this comes part and parcel with every soldier running Not Created Equally. With every god sniper with +10 aim over regular soldiers, you have one who can't hit the broad side of a barn. They CAN build into a pretty good concealed support spotter unit. Holotarget up to thrice a t...
by JLtheking
Wed Jan 25, 2017 1:16 pm
Forum: Long War 2
Topic: Balance: gunner secondary, chameleon suit
Replies: 51
Views: 69018

Re: Balance: gunner secondary, chameleon suit

1. There is some interesting discussion going on above about the combat knife. I, too thought it was rather useless, but in my opinion, it shouldn't be any other way. The gunner's primary means of effecting the battlefield should be, as its namesake, its big beefy gun. Any other notable Secondary wo...
by JLtheking
Mon Jan 23, 2017 3:44 pm
Forum: Modding Long War 2
Topic: Custom Infiltration Rates for Classes
Replies: 1
Views: 4156

Re: Custom Infiltration Rates for Classes

So I dug through the .ini files and actually found what I think affects the Infiltration rates. They're perks, as I suspected. So I'll just leave this around in case anyone else wants to do the same thing I am doing. In XComLW_InfiltrationSettings.ini ;-----------------------------------------------...
by JLtheking
Mon Jan 23, 2017 2:53 pm
Forum: Modding Long War 2
Topic: Custom Infiltration Rates for Classes
Replies: 1
Views: 4156

Custom Infiltration Rates for Classes

Hello! I am wondering how to set custom Infiltration rates for different classes. Currently figuring out how to do this from the Playable Aliens and Allies Unknown mods. From my understanding, classes like the Technical produce greater base Infiltration time, whereas the Shinobi produce less. Is the...
by JLtheking
Mon Jan 23, 2017 2:49 pm
Forum: Modding Long War 2
Topic: Carrying off enemy corpses
Replies: 2
Views: 5619

Re: Carrying off enemy corpses

http://steamcommunity.com/sharedfiles/f ... =766512413

Just install this mod, go to the config file for the mod and add in "+CarryableCharacterGroups="AdventDrone"", and boom!
by JLtheking
Mon Jan 23, 2017 9:18 am
Forum: Long War 2
Topic: Stopping Dark Events
Replies: 0
Views: 3542

Stopping Dark Events

Do the Dark Event projects and thus missions to stop them always spawn in continents I am in contact with, like in Vanilla? Or will I end up missing some of them no matter what?
by JLtheking
Mon Jan 23, 2017 7:41 am
Forum: Modding Long War 2
Topic: Commanders choice?
Replies: 5
Views: 11388

Re: Commanders choice?

https://steamcommunity.com/sharedfiles/filedetails/?id=688405905 The devs have stated that they are not planning to include any additional optional tweaks into the main long war experience. You can mostly just opt to tweak it yourself using the extensive included configurable .inis, or install what...
by JLtheking
Mon Jan 23, 2017 4:52 am
Forum: Long War 2
Topic: Long War 2 Resources (including mod compatibilities)
Replies: 24
Views: 38796

Re: Long War 2 Resources (including mod compatibilities)

Zyxpsilon wrote: Yep.. Grimy's "Hotkeys" Mod works just fine with LW2.
Wow!
by JLtheking
Mon Jan 23, 2017 4:45 am
Forum: Long War 2
Topic: Upcoming Flamethrower Improvements
Replies: 54
Views: 68980

Re: Upcoming Flamethrower Improvements

Alright! Good job guys!
by JLtheking
Mon Jan 23, 2017 4:37 am
Forum: Long War 2
Topic: Feedback for the "firing on activation" mechanic
Replies: 11
Views: 15679

Re: Feedback for the "firing on activation" mechanic

An interesting thing I noticed when browsing the .ini is that the free reflex actions given to aliens are not guaranteed. IIRC on Veteran the chance is 20% and on Commander and Legend the chance is 33%. So if you're having a situation where the entire pod takes flanking shots on you on reveal... Tha...
by JLtheking
Mon Jan 23, 2017 4:30 am
Forum: Long War 2
Topic: How have the suppression mechanics changed?
Replies: 8
Views: 12884

Re: How have the suppression mechanics changed?

For the issue that you mention about the suppression reaction fire not going off if the enemy retreats out of LOS, this is vanilla behavior that can be fixed with this mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=628207417 ). Make sure you run through the .ini and turn off tweaks tha...
by JLtheking
Sat Jan 21, 2017 6:48 pm
Forum: Long War 2
Topic: LW2 Version 1.1 queries
Replies: 2
Views: 5574

Re: LW2 Version 1.1 Release Date?

Oh no! :roll:

The second half is a valid question though :)
by JLtheking
Sat Jan 21, 2017 4:32 pm
Forum: Long War 2
Topic: LW2 Version 1.1 queries
Replies: 2
Views: 5574

LW2 Version 1.1 queries

So I've browsed many a forum thread and Reddit discussion and many from the team have remarked of several bugs being patched out in an upcoming 1.1 patch. Updates to the psi system have also been announced to come with this patch. Any word on how soon till this patch will be rolled out? And how will...
by JLtheking
Sat Jan 21, 2017 4:28 pm
Forum: Long War 2
Topic: Are there no aiming angles in LW2?
Replies: 9
Views: 17550

Re: Are there no aiming angles in LW2?

Exactly. Pisses me off so much sometimes, especially because of XCOM2's wonky step-out mechanics. Lost me many a soldier. Thankfully, aiming angles can all be configured in the base XCOM2 ini. (With regards to your sniper screenshot, you can increase the tile range of when aiming angles can apply!) ...
by JLtheking
Sat Jan 21, 2017 4:01 pm
Forum: Modding Long War 2
Topic: Is there a list of mods that were integrated?
Replies: 2
Views: 5745

Re: Is there a list of mods that were integrated?

Take a look at this master compatibility list https://drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view and ctrl+f "This mod has a similar function to a mechanic built into LW2" On top of that, from the top of my head here are some mods that I personally removed from my pre-LW2 run...