Search found 105 matches

by JLtheking
Thu Jan 26, 2017 6:37 am
Forum: Long War 2
Topic: Avenger keeps going really dark
Replies: 5
Views: 8649

Re: Avenger keeps going really dark

https://steamcommunity.com/sharedfiles/ ... ssing+mods

Use it, love it.

As for your avenger issue I have no idea.
by JLtheking
Thu Jan 26, 2017 6:24 am
Forum: Long War 2
Topic: [lw2 suggestion] strange allies
Replies: 14
Views: 19636

Re: [lw2 suggestion] strange allies

Chill guys, we're all friends here :) Anyways I quite like the idea Warbrand is bringing up. What one might do is integrate the existing "rescue rogue operative" mission PA already has, and add them as POIs you can get from Intel packages. As the campaign goes on you get a higher and highe...
by JLtheking
Thu Jan 26, 2017 6:11 am
Forum: Long War 2
Topic: Intel and "intel pacakage"
Replies: 7
Views: 14158

Re: Intel and "intel pacakage"

Another question: Under what file is the settings for rookie stat generation? I really don't want to have any rookies with less than 64 aim. Seriously good for nothing. Settings for Not Created Equally can be found on LW_Toolbox.ini. You can change the ranges of stats to add and subtract. Note that...
by JLtheking
Thu Jan 26, 2017 5:53 am
Forum: Long War 2
Topic: Shotgun reaction range not lowered?
Replies: 11
Views: 16951

Re: Shotgun reaction range not lowered?

Attaching the PCS perk(?) to a weapon attachment (3 slots) versus a PCS (1 slot) seems like a good idea. Otherwise, use Smart Overwatch https://steamcommunity.com/sharedfiles/filedetails/?id=714941290 , as smart overwatch Shotguns by default have a smaller and wider cone. The big compatibility patch...
by JLtheking
Thu Jan 26, 2017 5:39 am
Forum: Long War 2
Topic: alternative primary for Sharshooter
Replies: 43
Views: 47124

Re: alternative primary for Sharshooter

The Batle Rifle Pack https://steamcommunity.com/sharedfiles/filedetails/?id=732321325 was a pretty cool mod that I ran before LW2. It was balanced pretty well (minus 1 ammo for Battle Rifle's longer range and +1 damage, -15 Aim for ability to be fired after moving for those flanking scouts (with ran...
by JLtheking
Thu Jan 26, 2017 5:33 am
Forum: Long War 2: Strategy
Topic: How good is "Basic Research" upgrade?
Replies: 47
Views: 69966

Re: How good is "Basic Research" upgrade?

Besides, a good first supply raid will give you enough elerium to build a couple of ammo items, and completing Gatecrasher gives you 3. That's good enough for me.
by JLtheking
Thu Jan 26, 2017 5:30 am
Forum: Long War 2: Strategy
Topic: How good is "Basic Research" upgrade?
Replies: 47
Views: 69966

Re: How good is "Basic Research" upgrade?

Edited my post but you replied before I could submit :)

First research is 22 days and second one would be another 5600 +2800 points to complete! That sounds terrible :shock:
by JLtheking
Thu Jan 26, 2017 5:12 am
Forum: Long War 2: Strategy
Topic: How good is "Basic Research" upgrade?
Replies: 47
Views: 69966

Re: How good is "Basic Research" upgrade?

AP ammo and tracer rounds are gated behind the first two autopsys IIRC and they are really useful and only cost 5 supplies a pop. That's one for every trooper corpse or 2 per sectoid. Building AWC early is also beneficial to help injuries from dominoing and to start training those extra perks. Also,...
by JLtheking
Thu Jan 26, 2017 5:05 am
Forum: Long War 2
Topic: Several questions
Replies: 17
Views: 21655

Re: Several questions

3. Every rebel set to gather supplies gather an amount per day. Higher rank rebels gather more. $x ($y) => x is the amount your rebels have gathered this month so far and y is the amount you are expected to collect and going into your supply drop at the end of the month, with your current settings. ...
by JLtheking
Thu Jan 26, 2017 4:49 am
Forum: Long War 2
Topic: alternative primary for Sharshooter
Replies: 43
Views: 47124

Re: alternative primary for Sharshooter

Not a bad idea, but that's a lot more work than adding another weapon and a lot harder to find the perfect balance for. Not really. Editing class perks and primary/secondary equipment only requires the editing the ClassData.ini file. Anyone can do it to their own personal game without knowing anyth...
by JLtheking
Thu Jan 26, 2017 4:37 am
Forum: Long War 2
Topic: Balance: gunner secondary, chameleon suit
Replies: 51
Views: 68988

Re: Balance: gunner secondary, chameleon suit

Wait, what? Doesn't quick draw let you fire your pistol with one action? Unless you're talking about lightning hands.

As for 32 vs 78 it could be because of cover blocking you from stepping out to flank
by JLtheking
Thu Jan 26, 2017 3:43 am
Forum: Long War 2: Strategy
Topic: My Favorite solo assassain classs, Technician.
Replies: 8
Views: 12802

Re: My Favorite solo assassain classs, Technician.

:o *RUSHES TO EXPLOIT BEFORE IT IS PATCHED :lol: * Seems to me like a vanilla thing. Something like the turrets being instakilled by destroying the tile beneath it? So perhaps it is the fire destroying the tile beneath the relay for some reason. Technically thats 100% working as intended. Turrets a...
by JLtheking
Thu Jan 26, 2017 3:06 am
Forum: Long War 2
Topic: alternative primary for Sharshooter
Replies: 43
Views: 47124

Re: alternative primary for Sharshooter

For those who hate the Not Created Equally stats, there's always the option to turn it off... Don't you love it when people are so passionate about your game that they will fight over it :P Man, if something happened like that for something that I created, I would be super proud of myself for creat...
by JLtheking
Thu Jan 26, 2017 2:13 am
Forum: Long War 2
Topic: Balance: gunner secondary, chameleon suit
Replies: 51
Views: 68988

Re: Balance: gunner secondary, chameleon suit

Specifics of how it all works are a bit beyond my ability to explain concisely (a lot of those variables don't do all the much in vanilla LW2 IIRC and are just there for configurability), but the Chameleon Suit should be basically as effective as an Advanced Suppressor. Try equipping a soldier with...
by JLtheking
Thu Jan 26, 2017 2:01 am
Forum: Long War 2
Topic: Balance: gunner secondary, chameleon suit
Replies: 51
Views: 68988

Re: Balance: gunner secondary, chameleon suit

Why not both :D Anyway, I build my Gunners to be area suppress masters, so having any form of extra defense when it comes to a hit not disabling my suppression is worth considering. Also means that I care more about the suppress debuff than I do about the +1 damage. Of course, it all depends on your...
by JLtheking
Wed Jan 25, 2017 7:00 pm
Forum: Long War 2
Topic: alternative primary for Sharshooter
Replies: 43
Views: 47124

Re: alternative primary for Sharshooter

Of course, your complaint about the Secondary Weapon is valid. It's the same deal with blade specced Shinobis though, with SMGs just being useless. Better holding something than nothing, as it were. Not entirely true, the SMG gives the shinobi's a movement boost, which is definitely useful for them...
by JLtheking
Wed Jan 25, 2017 6:55 pm
Forum: Long War 2
Topic: Balance: gunner secondary, chameleon suit
Replies: 51
Views: 68988

Re: Balance: gunner secondary, chameleon suit

Regarding the combat knife, I read somewhere that some testers has great success with the combat knife. Something about the knife having a higher aim bonus than the sword, and it made a reliable way to finish off a nearby enemy within blue-move range. The good news is, you can just mod your idea dir...
by JLtheking
Wed Jan 25, 2017 6:50 pm
Forum: Long War 2
Topic: Balance: gunner secondary, chameleon suit
Replies: 51
Views: 68988

Re: Balance: gunner secondary, chameleon suit

No problem :D I myself am extremely impressed that PI managed to create a system with this many variables ALL EDITABLE IN THE .INI and so many moving parts that makes a lot of intuitive sense, sense enough that you wouldn't even need to run the numbers to get a feel of the infiltration weight system...
by JLtheking
Wed Jan 25, 2017 5:10 pm
Forum: Long War 2
Topic: [LW2] [Suggestion] Infiltration in Excess of 100% boosts Turn Limits
Replies: 2
Views: 5767

Re: [LW2] [Suggestion] Infiltration in Excess of 100% boosts Turn Limits

Devon is right in that the feature you suggest might be doubling up on infiltration benefits. If you want it though, True Concealment by Robojumper has a similar feature to the one you requested. It has an option to delay the turn timer the better your infiltration. https://steamcommunity.com/shared...
by JLtheking
Wed Jan 25, 2017 5:01 pm
Forum: Long War 2: Strategy
Topic: My Favorite solo assassain classs, Technician.
Replies: 8
Views: 12802

Re: My Favorite solo assassain classs, Technician.

:o

*RUSHES TO EXPLOIT BEFORE IT IS PATCHED :lol: *

Seems to me like a vanilla thing. Something like the turrets being instakilled by destroying the tile beneath it? So perhaps it is the fire destroying the tile beneath the relay for some reason.
by JLtheking
Wed Jan 25, 2017 4:59 pm
Forum: Modding Long War 2
Topic: Config files question
Replies: 24
Views: 43531

Re: Config files question

Hey all, first things first, great work on the LW 2 mod, it's amazing. This seems to be the most pertinent thread to ask this, as I'm loath to create a new one for a small thing. My question is this: I absolutely hate randomized stats upon level-up. I'm fine with initial randomized stats (Not Creat...
by JLtheking
Wed Jan 25, 2017 4:50 pm
Forum: Long War 2
Topic: [Feature request] Commander's Choice
Replies: 22
Views: 30272

Re: [Feature request] Commander's Choice

It is OP unless you restrict yourself. Myself, I run with character pool only characters, and each of my characters are explicitly restricted as per biography to either a select class (using CC to change), or the class decided by the dice roll. All of the LW2 devs are of course, specialists :D. IMO ...
by JLtheking
Wed Jan 25, 2017 4:37 pm
Forum: Long War 2
Topic: Aliens getting free shots
Replies: 36
Views: 48582

Re: Aliens getting free shots

I don't have the file in front of me now but it should be in LW_Overhaul.ini. Search for "REFLEX" Also, reflex shots have a variable chance of happening based on difficulty. IIRC 0% on Rookie, 20% on Veteran and 33% on Commander+. Mod those to 0 if you don't like them, but I'd suggest adap...
by JLtheking
Wed Jan 25, 2017 4:26 pm
Forum: Long War 2: Strategy
Topic: How good is "Basic Research" upgrade?
Replies: 47
Views: 69966

Re: How good is "Basic Research" upgrade?

Any idea if building labs/workshops increases the scientist/engineer count as well?
by JLtheking
Wed Jan 25, 2017 4:25 pm
Forum: Long War 2: Strategy
Topic: How good is "Basic Research" upgrade?
Replies: 47
Views: 69966

Re: How good is "Basic Research" upgrade?

Yep. I must be getting a run of good luck. I got 3 rescue an engineer missions in the first month :?

At great cost to my Shinobis though :|