Search found 105 matches
- Sat Jan 28, 2017 8:57 am
- Forum: Long War 201
- Topic: Mods Compatible with Long War 2 - Final Update
- Replies: 14
- Views: 39009
Re: Mods Compatible with Long War 2
@deaconivory... I can (happily) report that krj12 has just updated his "WeaponUpgradeIndicators" mod and it works perfectly fine now. You might need to adjust the config settings (XY location, Icons size, Colors, etc) as usual... Proof here... https://s23.postimg.org/g50a3wkq3/WUI_Fixed.p...
- Sat Jan 28, 2017 7:39 am
- Forum: Long War 2
- Topic: [Suggestion] Concealment rework
- Replies: 8
- Views: 12191
Re: Concealment rework suggestion
This is an excellent idea. Your posts make it seem super complicated though for what can be a simple idea: :ugeek: So if you have a soldier without Phantom that did was not part of the original ambush / discovered by being flanked, you retain individual concealment, BUT the detection radius for that...
- Sat Jan 28, 2017 6:47 am
- Forum: Long War 2
- Topic: Aliens getting free shots
- Replies: 36
- Views: 48561
Re: Aliens getting free shots
This is an interesting discussion because of the AI pod patrol mechanics. On the player side, by LW standards, you are expected to only and always blue move into cover, even with no activated enemies on the map. The AI pods do not make it a point to patrol into cover. Thus, they rely on the free sca...
- Fri Jan 27, 2017 2:57 pm
- Forum: Long War 2
- Topic: Balance: gunner secondary, chameleon suit
- Replies: 51
- Views: 68978
Re: Balance: gunner secondary, chameleon suit
Thematically i like the knife better on the ranger or the sharpshooter. But i agree not sure what kind of secondary to give them. Maybe not having a secondary would work? That suggestion is gonna piss trihero off since he spent the entire thread arguing to buff the knife as it was useless :D As per...
- Fri Jan 27, 2017 2:32 pm
- Forum: Modding Long War 2
- Topic: Amour Mods
- Replies: 14
- Views: 20912
Re: Amour Mods
GLM mods the number of slots weapons and armor get from lock boxes, depending on the rarity of the box. Rare (green) boxes produce weapons with 2 slots (1 generic), and 1 slot from secondaries (also 1 generic, from Mod Everything). Epic (purple) boxes produce weapons with 3 slots and upgrades (2 gen...
- Fri Jan 27, 2017 2:18 pm
- Forum: Long War 2: Strategy
- Topic: How good is "Basic Research" upgrade?
- Replies: 47
- Views: 69961
Re: How good is "Basic Research" upgrade?
I think my original experiment is fair in controlling for not having any additional scientists; its intention was to figure out the original question of whether or not it was optimal to rush basic research at the start. We cannot control when and whether or not we get free scientists from tactical m...
- Thu Jan 26, 2017 9:36 pm
- Forum: Modding Long War 2
- Topic: Amour Mods
- Replies: 14
- Views: 20912
Re: Amour Mods
I think GLM mods the number of weapon slots each item that came out of a lockbox dynamically. That's why your tier 1 weapons and armor opened from lockboxes could have 2 slots while generic only had 1. So while I have no solution to what you are requesting, you could possibly retain the number of sl...
- Thu Jan 26, 2017 9:24 pm
- Forum: Modding Long War 2
- Topic: Is the development branch in-house only?
- Replies: 3
- Views: 6062
Re: Is the development branch in-house only?
Seeing them play it with all the cool new bugfixes and features make me all
- Thu Jan 26, 2017 9:23 pm
- Forum: Modding Long War 2
- Topic: Disabling LW classes and characters not created equal?
- Replies: 5
- Views: 10387
Re: Disabling LW classes and characters not created equal?
Try this mod out, it's compatible. https://steamcommunity.com/sharedfiles/ ... =656267587
- Thu Jan 26, 2017 9:22 pm
- Forum: Long War 2
- Topic: Recommended and compatible mods for LW2?
- Replies: 11
- Views: 19782
Re: Recommended and compatible mods for LW2?
Gotcha, Perfect Information, Grimy's Hotkeys and Additional Icons are absolutely essential for me. Other QOL are Evac All and Tactical UI Kill Counter.
- Thu Jan 26, 2017 9:16 pm
- Forum: Long War 2: Strategy
- Topic: Should we ever fight missions where we can't get any infiltration?
- Replies: 13
- Views: 17880
Re: Should we ever fight missions where we can't get any infiltration?
I would LOVE to see a video of what a Swarming Supply Raid looks like. So we know how much to prepare.
Also, don't grenadiers have a finite number of grenades. I've got to imagine that once you run out, you're pretty much screwed.
Also, don't grenadiers have a finite number of grenades. I've got to imagine that once you run out, you're pretty much screwed.
- Thu Jan 26, 2017 9:04 pm
- Forum: Long War 2: Strategy
- Topic: How good is "Basic Research" upgrade?
- Replies: 47
- Views: 69961
Re: How good is "Basic Research" upgrade?
Welp. I'm gonna go to sleep now. Its 5AM where I am :o Good thing tomorrow is my day off from work thanks to Chinese New Year :D Maybe the others can chip in about what they think about the stats. I don't have a very good grasp of how the strategic progression works as I haven't put that many hours ...
- Thu Jan 26, 2017 8:55 pm
- Forum: Long War 2
- Topic: Balance: gunner secondary, chameleon suit
- Replies: 51
- Views: 68978
Re: Balance: gunner secondary, chameleon suit
but come on, it should be better than what it is. Everyone else's secondary has some use that isn't replaced just by training a pistol to max. That's the thing. In those classes they have perks to improve the secondaries. The arc thrower isn't that good if it doesn't have 100% chance to disorient, ...
- Thu Jan 26, 2017 8:49 pm
- Forum: Long War 2: Strategy
- Topic: How good is "Basic Research" upgrade?
- Replies: 47
- Views: 69961
Re: How good is "Basic Research" upgrade?
Well I definitely am convinced enough to try it when LW2 1.1 comes out Especially because I heard somewhere that instant autopsies are in and that makes delaying them even more efficient.
- Thu Jan 26, 2017 8:39 pm
- Forum: Long War 2: Strategy
- Topic: How good is "Basic Research" upgrade?
- Replies: 47
- Views: 69961
Re: How good is "Basic Research" upgrade?
Can you take the simulation or calculation up to advanced coil weps + exo and mobile suits? Sure. Do you mind giving the exact order of what you want to Research? Not too familiar with the order as I haven't even played that far yet :D Looking at this though http://i.imgur.com/DdAxu1R.jpg And btw: ...
- Thu Jan 26, 2017 8:15 pm
- Forum: Long War 2: Strategy
- Topic: How good is "Basic Research" upgrade?
- Replies: 47
- Views: 69961
Re: How good is "Basic Research" upgrade?
*BasicResearchProject 5200 ResistanceCommunications 1250 ModularWeapons 760 AlienBiotech 1300 HybridMaterials 2000 LaserWeapons 4000 AdvancedLasers 4000 Plated armor 5500 I am going to assume finishing RC first, as that is priority for me, and only takes 5 days and lets us continue expanding our ha...
- Thu Jan 26, 2017 7:55 pm
- Forum: Long War 2: Strategy
- Topic: How good is "Basic Research" upgrade?
- Replies: 47
- Views: 69961
Re: How good is "Basic Research" upgrade?
Since you requested, I shall run the numbers for queuing up 2 Basic Research projects. Also, I would not mind expanding it out all the way to whatever tech you want. Just give me the order of what techs you want to research until. I can pull out the values very easily. Question: How important is fin...
- Thu Jan 26, 2017 7:50 pm
- Forum: Long War 2: Strategy
- Topic: How good is "Basic Research" upgrade?
- Replies: 47
- Views: 69961
Re: How good is "Basic Research" upgrade?
Anyway, since I already have the values in front of me, I went ahead to calculated the research of Plated armor immediately after Advanced Lasers. Plated armor costs 5500 points to complete. So: [no Basic Research example] Advanced Lasers 55.5 Plated Armor 78.4 [Basic Research at very start] Advance...
- Thu Jan 26, 2017 7:29 pm
- Forum: Long War 2: Strategy
- Topic: How good is "Basic Research" upgrade?
- Replies: 47
- Views: 69961
Re: How good is "Basic Research" upgrade?
Oh it doesn't? I was operating under siath70's call. Saw it on this vod https://www.twitch.tv/joinrbs/v/117232978 that him completing basic research dropped Plasma Rifle time down from 16 to 14 days. So I assume that's how its supposed to work. The description of the research, and the text display a...
- Thu Jan 26, 2017 7:16 pm
- Forum: Long War 2
- Topic: Balance: gunner secondary, chameleon suit
- Replies: 51
- Views: 68978
Re: Balance: gunner secondary, chameleon suit
That sounds... extremely cool So infighter, blademaster, bladestorm? Yeahhh!johnnylump wrote:I have been testing some of the shinobi sword perks on the knife and they do work pretty well, so probably in 1.2 they'll be available as AWC abilities for some gunners.
- Thu Jan 26, 2017 7:11 pm
- Forum: Long War 2
- Topic: Balance: gunner secondary, chameleon suit
- Replies: 51
- Views: 68978
Re: Balance: gunner secondary, chameleon suit
I for one, stand by my conviction that the Gunner class should be all about the cannon, and have little or nothing to do with the knife. It should be a backup melee weapon to guarantee a kill on the very last weakened enemy/melee enemy next to you whom suppressing does not help. The Gunner isn't the...
- Thu Jan 26, 2017 6:47 pm
- Forum: Long War 2: Strategy
- Topic: How good is "Basic Research" upgrade?
- Replies: 47
- Views: 69961
Re: How good is "Basic Research" upgrade?
Alright, since we're talking about optimisation I'm going to have to delve into the .ini files to pull out concrete figures. Tygan is worth 2 scientists. Each scientist provides 120 points of research a day. ResistanceCommunications 1250 ModularWeapons 760 AlienBiotech 1300 HybridMaterials 2000 Lase...
- Thu Jan 26, 2017 3:24 pm
- Forum: Long War 2: Strategy
- Topic: How good is "Basic Research" upgrade?
- Replies: 47
- Views: 69961
Re: How good is "Basic Research" upgrade?
Yep, I believe that's exactly it's intended purpose, as an option of last resort since part of the tech tree is designed to be gated.
As to whether it is optimal to do it even if you have options though, ¯\_(ツ)_/¯
As to whether it is optimal to do it even if you have options though, ¯\_(ツ)_/¯
- Thu Jan 26, 2017 6:54 am
- Forum: Long War 2
- Topic: Avenger keeps going really dark
- Replies: 5
- Views: 8649
Re: Avenger keeps going really dark
Waiting for patch 1.1 now. Don't start a campaign yet!
- Thu Jan 26, 2017 6:53 am
- Forum: Long War 2: Strategy
- Topic: Gas Station + Car + 2 advent pods + Sapper Grenadier = Armageddon
- Replies: 4
- Views: 7940
Re: Gas Station + Car + 2 advent pods + Sapper Grenadier = Armageddon
https://steamcommunity.com/sharedfiles/ ... t=Kill+UI+
It's good! You ain't cheating because all the information presented you already know on pod reveals / shadow chamber. It just keeps it in track for you
It's good! You ain't cheating because all the information presented you already know on pod reveals / shadow chamber. It just keeps it in track for you