Search found 36 matches

by Surrealistik
Sun Jan 29, 2017 1:43 am
Forum: Long War 2
Topic: Advent Civil Protection Unit?
Replies: 11
Views: 14575

Re: Advent Civil Protection Unit?

ADVENT has scanners, drones, and turrets everywhere. Everything is military, there is no "civilian" law enforcement. They don't need cops, they just air drop soldiers, and they don't have any civilian authority to answer to. The preponderance of even military dictatorships and totalitaria...
by Surrealistik
Sun Jan 29, 2017 12:05 am
Forum: Long War 2
Topic: Advent Civil Protection Unit?
Replies: 11
Views: 14575

Re: Advent Civil Protection Unit?

Between Actual Stun Lancers, Surveillance Drones, Sectoids, Viper poison/grab, and who knows what else, I feel like even more action-fuckery against players is just going to be absurd. The AI already has numerical advantage, stripping even more actions away from the player is terrible. DerBK has he...
by Surrealistik
Sat Jan 28, 2017 10:33 pm
Forum: Long War 2
Topic: Advent Civil Protection Unit?
Replies: 11
Views: 14575

Advent Civil Protection Unit?

Would be nice to see an honest to god actual Advent policeman/law enforcement beat cop/street officer armed with non-lethals; essentially a min-tier stunlancer. Would have a stun baton that deals minimal damage (0-2), but always upgrades the level of disorientation by 1 on a glance, 2 on a hit, or 3...
by Surrealistik
Sat Jan 28, 2017 9:53 pm
Forum: Long War 2
Topic: Bug? Hunker Works Against Melee?
Replies: 10
Views: 14836

Bug? Hunker Works Against Melee?

Is Hunker intended to work against melee, including melee that flanks and doesn't attack through cover? This doesn't seem to make any sense as Hunker = huddling down/going to ground and conforming to your cover to avoid gunfire as opposed to bracing yourself for being attacked in melee. If anything ...
by Surrealistik
Thu Jan 26, 2017 9:19 pm
Forum: Long War 2
Topic: Feedback/Suggestion
Replies: 7
Views: 10039

Re: Feedback/Suggestion

Secondary objectives on missions might be a cool idea: Power Nodes that when hacked or disabled disable random Scanner posts and Sentries. Disabling all of them neutralises all posts and sentries. Transmitter Nodes that when hacked or disabled increase the timer and/or increment in turns before rein...
by Surrealistik
Thu Jan 26, 2017 9:15 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 314748

Re: Pending Changelist for 1.1 (NOT RELEASED)

The animation for the Drone stunner ability appears either bugged or incomplete; is it intended to just awkwardly emit gas? It's almost as if it's meant to have a follow up where it electrocutes its target (as in the gas is ionized air creating a channel for an electrolaser).
by Surrealistik
Thu Jan 26, 2017 12:38 am
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 314748

Re: Pending Changelist for 1.1 (NOT RELEASED)

Are PCS unlockable on Sparks?

If not, shouldn't they be disabled for them?
by Surrealistik
Wed Jan 25, 2017 6:53 pm
Forum: Long War 2
Topic: Feedback/Suggestion
Replies: 7
Views: 10039

Re: Feedback/Suggestion

One other thing I'd really like to see his Dodge/Graze manipulation; some aim assist elements like Holotargeting should help reduce your opponent's Graze and/or Dodge ratings; as is alien Dodge/Graze values are, so far as I have discovered, virtually untouchable. Furthermore, relevant status effects...
by Surrealistik
Mon Jan 23, 2017 5:11 am
Forum: Long War 2
Topic: Feedback/Suggestion
Replies: 7
Views: 10039

Re: Feedback/Suggestion

I read infiltration percentages as "we are 100% prepped and ready to go", with higher numbers representing additional work. "We could launch now, everything's set, but since we have the time Rodgers wants to look into some potential alternate angles of attack." You're acquiring ...
by Surrealistik
Sat Jan 21, 2017 5:47 pm
Forum: Long War 2
Topic: Feedback/Suggestion
Replies: 7
Views: 10039

Re: Feedback/Suggestion

Alright, cool, it's nice to see where you're coming from. With psionics I definitely get the power creep argument, but I do feel it would be counterbalanced by the time investment involved, the lab prereq and their relative exclusivity (powers being soft gated by Will for example), plus the fact tha...
by Surrealistik
Sat Jan 21, 2017 7:56 am
Forum: Long War 2
Topic: Feedback/Suggestion
Replies: 7
Views: 10039

Feedback/Suggestion

So far I'm loving it; definitely an improvement on the base game in virtually every way.

That said, my thoughts on how it might be made even better; I'm especially big on the Infiltration suggestions:

https://docs.google.com/document/d/1D13 ... No_xQ/edit