This reddit post and picture points out that the two strings differ in capitalization revealing their true identity:
https://www.reddit.com/r/Xcom/comments/ ... 1st_stage/
Search found 39 matches
- Tue Feb 14, 2017 8:57 pm
- Forum: Long War 2: Bug Reports
- Topic: Text string differs between liberation and POI "find a lead"
- Replies: 0
- Views: 3158
- Mon Feb 06, 2017 7:52 pm
- Forum: Long War 2
- Topic: Do pods ever drop back to green alert after entering yellow?
- Replies: 1
- Views: 4405
Do pods ever drop back to green alert after entering yellow?
Once a pod has been alerted and entered the yellow alert patrol mode, will it ever return to green?
- Sun Feb 05, 2017 11:56 pm
- Forum: Long War 2
- Topic: Does the avatar project get delayed by doing many missions?
- Replies: 2
- Views: 5641
Re: Does the avatar project get delayed by doing many missions?
I see, thank you sir.
- Sun Feb 05, 2017 8:57 pm
- Forum: Long War 2
- Topic: Does the avatar project get delayed by doing many missions?
- Replies: 2
- Views: 5641
Does the avatar project get delayed by doing many missions?
Looking through XComLW_Activities.ini I found: ; For every point that global vigiliance (sum of all regional vigilances) exceeds global alert, ; completion of an avatar point project at the Fotress or at a research facility will be delayed ; by this many hours AVATAR_DELAY_HOURS_PER_NET_GLOBAL_VIG=1...
- Tue Jan 31, 2017 1:17 am
- Forum: Long War 2: Bug Reports
- Topic: soldier gets shot while carrying buddy, both bleeding out corpses disappear
- Replies: 1
- Views: 4467
Re: soldier gets shot while carrying buddy, both bleeding out corpses disappear
The first body is back where you picked it up, without a mod to fix it the body never moves until you manually put it back down. Who knows on the second body.
- Sun Jan 29, 2017 7:15 am
- Forum: Long War 2
- Topic: Bug? Hunker Works Against Melee?
- Replies: 10
- Views: 14552
Re: Bug? Hunker Works Against Melee?
Did you have patch 1.1 installed when you experienced this? Patch 1.1 fixes a lot of issues with Hunker, like Hunker's defense bonus applying in literally EVERY situation, not just against ranged attacks that aren't flanking the hunkered unit. Can confirm, fleche hit chance is significantly reduced...
- Sun Jan 29, 2017 7:13 am
- Forum: Long War 2
- Topic: 1.2 patch notes, does this mean depth perception PCS is essentially +25% crit?
- Replies: 0
- Views: 4299
1.2 patch notes, does this mean depth perception PCS is essentially +25% crit?
The developing notes for patch 1.2 seem to suggest that negative dodge is the same as +crit. Does this mean depth perception PCSs are crazy +5 aim and +25% crit against enemies without dodge?!
I never used them much because I thought the anti-dodge portion would see too little use.
I never used them much because I thought the anti-dodge portion would see too little use.
- Sun Jan 29, 2017 4:03 am
- Forum: Long War 2: Bug Reports
- Topic: Hacking the network tower while a soldier is mind controlled stuns the soldier
- Replies: 2
- Views: 5215
Re: Hacking the network tower while a soldier is mind controlled stuns the soldier
Stunned for the remainder of the mission, you mean? The super specifics of the post-enemy stun part was that during the stun they could not do anything, after the stun they could not move but could seeming use abilities though nothing was in range so all I could do was overwatch. I didn't elaborate...
- Sun Jan 29, 2017 12:32 am
- Forum: Long War 2: Bug Reports
- Topic: Hacking the network tower while a soldier is mind controlled stuns the soldier
- Replies: 2
- Views: 5215
Hacking the network tower while a soldier is mind controlled stuns the soldier
Plus after the alien's un-stun the soldier remains stunned.
- Wed Jan 25, 2017 9:40 pm
- Forum: Long War 201
- Topic: "Find A Lead" Mission Explanation
- Replies: 18
- Views: 80544
Re: "Find A Lead" Mission Explaination
- If you miss a critical FAL mission, it will set you back as you will have to search for the lead again. Is this still true? There were statements from one of the testers that this did not carry through to release and you now find new missions at the same step. Secondary question, why do I find so...
- Wed Jan 25, 2017 12:37 am
- Forum: Long War 2: Strategy
- Topic: How to use Ranger secondary?
- Replies: 27
- Views: 34396
Re: How to use Ranger secondary?
The thing can easily one-shot a faceless, sounds like a pretty awesome weapon. If you want to talk about crappy weapons it's the gunner combat knife.
- Wed Jan 25, 2017 12:33 am
- Forum: Long War 2
- Topic: Upcoming Flamethrower Improvements
- Replies: 54
- Views: 67565
Re: Upcoming Flamethrower Improvements
Just finished up with a round of performance-related improvements to the new targeting system. Turns out the first try was pretty terrible when a lot of tiles were involved (e.g. Incinerator + Roust). Along the way I found a bunch of bugs related to cover destruction and the like. This second round...
- Tue Jan 24, 2017 7:34 pm
- Forum: Long War 2: Bug Reports
- Topic: Show hidden perks option does not reveal AWS and Leader trees
- Replies: 1
- Views: 4463
Show hidden perks option does not reveal AWS and Leader trees
Turning on the "show hidden perks" option does not reveal the perks in soldier AWS trees and leader trees.
- Tue Jan 24, 2017 5:59 am
- Forum: Long War 2: Strategy
- Topic: Strategies for determining which regions contain spies
- Replies: 17
- Views: 23047
Re: Strategies for determining which regions contain spies
There are missions that award supplies, but they require a bunch of guys on intel to spot. I've been told to sell corpses, weapon mods and pcs in the black market too. I don't get a lot of any of those, but I get some. Selling corpses and not rending them seems like a bad idea. Upcoming patch notes...
- Tue Jan 24, 2017 5:56 am
- Forum: Long War 2
- Topic: Upcoming Flamethrower Improvements
- Replies: 54
- Views: 67565
Re: Upcoming Flamethrower Improvements
I already specced into the flamer every time, even before this change. They take a lot of skill to use properly (conceal ambush), but wow can they turn an otherwise impossible mission into a relatively easy one if pulled off correctly. Or just wipe you entirely if you get spotted trying to setup an...
- Tue Jan 24, 2017 5:53 am
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 308822
Re: Pending Changelist for 1.1 (NOT RELEASED)
- Fixed bug preventing tactical DEs (Alien navigator-type upgrades) from occurring. This will cause a meaningful increase in difficulty. What does this mean? - Green alert enemies can now sometimes take green (defensive) reflex actions after scamper; removed anti-Beaglerush maneuver as redundant. I...
- Tue Jan 24, 2017 1:01 am
- Forum: Long War 2: Strategy
- Topic: Strategies for determining which regions contain spies
- Replies: 17
- Views: 23047
Re: Strategies for determining which regions contain spies
It seems like the best way to earn supplies would be to eliminate the faceless, they are costing me 50 each! But then I realized I'm already doing everything I can to eliminate them. I don't believe any of the missions reward supplies so my only way to build buildings and use the black market is pay...
- Mon Jan 23, 2017 10:17 pm
- Forum: Long War 2
- Topic: Is it possible to tie the killing of an enemy to the unlocking of cells?
- Replies: 0
- Views: 3383
Is it possible to tie the killing of an enemy to the unlocking of cells?
Is it possible to tie the killing of an enemy to the unlocking of cells? I'm thinking an alternative to the jailbreak missions where you must kill the warden to release the prisoners. This would offer some fun for modders to add some interesting super enemies like ABA's primes and such. The warden w...
- Mon Jan 23, 2017 9:42 pm
- Forum: Long War 2: Strategy
- Topic: Strategies for determining which regions contain spies
- Replies: 17
- Views: 23047
Strategies for determining which regions contain spies
Currently you find Advent spies by assigning a soldier liaison. You can only determine you have a spy problem by noticing an unknown cause of supply loss on the monthly report. How do people figure out which region the spy is in? As it seems now the only way to determine a region is 100% devoid of s...
- Mon Jan 23, 2017 9:36 pm
- Forum: Long War 2: Strategy
- Topic: Trigger haven faceless missions faster
- Replies: 7
- Views: 12071
Re: Trigger haven faceless missions faster
Both being an officer and rank help in effectiveness.Ellie wrote:The higher rank the soldier is, the more likely they are to discover those filthy jello men.
On a side note, making said soldier an officer might not be a bad idea, seeing how you only get a bunch of rookies to help.
- Mon Jan 23, 2017 9:34 pm
- Forum: Long War 2: Strategy
- Topic: Managing Advent strength in a region?
- Replies: 5
- Views: 13587
Re: Managing Advent strength in a region?
Missions which list the reward "Get Advent's Attention" which is capturing enemy VIPs and destroying monuments will cause Advent to transfer strength to the region it occurred in, this can "drain" the strength from the are you are having issue in. It would be interesting to know ...
- Mon Jan 23, 2017 9:28 pm
- Forum: Long War 2
- Topic: Upcoming Flamethrower Improvements
- Replies: 54
- Views: 67565
Re: Upcoming Flamethrower Improvements
However even with the targeting changes I still can't see myself taking any flamethrower perks. Our criteria here isn't whether everyone feels like they are balanced. Different players have different play-styles, after all. The best we can hope for is that some players love them, some players think...
- Mon Jan 23, 2017 9:21 pm
- Forum: Long War 2
- Topic: Infinite Reinforcements?
- Replies: 22
- Views: 30046
Re: Infinite Reinforcements?
Back onto the topic of farming reinforcements, they are not worth anything. You get no exp and they never have loot. You're just wasting your personal time but fun in the eye of the beholder. Wait, what? Kills still give XP don't they? I know that LW2 has changed the balance so successful missions ...
- Mon Jan 23, 2017 5:19 am
- Forum: Long War 2
- Topic: Has anyone figured out the flamethrower cover mechanic?
- Replies: 2
- Views: 5630
- Mon Jan 23, 2017 4:20 am
- Forum: Long War 2
- Topic: Has anyone figured out the flamethrower cover mechanic?
- Replies: 2
- Views: 5630
Has anyone figured out the flamethrower cover mechanic?
I'm trying to nail down for myself the rules of when a flamethrower target cone will and won't reach around cover. It doesn't seem to be entirely about where the soldier shoots from as moving the cone a little bit can cause tiles to be hit even when they were in the cone but unhit at other angles. D...