Search found 42 matches

by Krzysztof z Bagien
Mon Jan 23, 2017 4:32 pm
Forum: Long War 2
Topic: Would be nice if you could carry stunned troops
Replies: 24
Views: 32872

Re: Would be nice if you could carry stunned troops

Just put them out of their misery with a grenade and you can carry their bodies :lol:
That's XCOM, baby!
by Krzysztof z Bagien
Mon Jan 23, 2017 4:12 pm
Forum: Long War 2
Topic: I don't like timers maybe idk
Replies: 14
Views: 19642

Re: I don't like timers maybe idk

code99 wrote: PLEASE tell me how to do that !!
XComLW_Overhaul.ini, search for MISSION TIMERS

You can specify how many turns will each type of mission last, or below that you can add fixed number of turns to all missions across-the-board.
by Krzysztof z Bagien
Mon Jan 23, 2017 4:04 pm
Forum: Long War 2
Topic: Long War 2 Resources (including mod compatibilities)
Replies: 24
Views: 38779

Re: Long War 2 Resources (including mod compatibilities)

You need to update "True concealment"; there's no such mechanic in LW2, ̶i̶t̶ ̶s̶h̶o̶u̶l̶d̶ ̶j̶u̶s̶t̶ ̶s̶a̶y̶ ̶t̶h̶a̶t̶ ̶i̶t̶'̶s̶ ̶̶̶i̶̶̶n̶̶̶c̶̶̶o̶̶̶m̶̶̶p̶̶̶a̶̶̶t̶̶̶i̶̶̶b̶̶̶l̶̶̶e̶̶̶. Edit: mod has been updated to work with LW2: http://steamcommunity.com/sharedfiles/filedetails/?id=847481752
by Krzysztof z Bagien
Sun Jan 22, 2017 6:36 pm
Forum: Long War 2: Bug Reports
Topic: Bug? Or my failure?
Replies: 12
Views: 17555

Re: Bug? Or my failure?

You may be right and it's possible it's a bug or some conflict with other mods. I'm just saying that AFAIK it's supposed to work the way I described.
by Krzysztof z Bagien
Sun Jan 22, 2017 3:59 pm
Forum: Long War 2: Bug Reports
Topic: Bug? Or my failure?
Replies: 12
Views: 17555

Re: Bug? Or my failure?

You only get corpses from missions with no evacuation (the ones that end by themselvs when you complete the objective; if you place evac beacon and Skyranger picks your soldiers up - no bodies), so I guess it's a feature.
by Krzysztof z Bagien
Sun Jan 22, 2017 3:54 pm
Forum: Long War 2: Bug Reports
Topic: Text alignment issue in Soldier View (Avenger)
Replies: 6
Views: 10089

Re: Text alignment issue in Soldier View (Avenger)

That's a really nice bug! I'd leave it that way! :lol:
Edit: I wonder if that would also work with some other "text formating" words (like "bold") :D
by Krzysztof z Bagien
Sun Jan 22, 2017 3:38 pm
Forum: Modding Long War 2
Topic: Two questions about abilities
Replies: 4
Views: 7330

Re: Two questions about abilities

Abilities description not showing up wouldn't be much of a problem to me (especially since I'd like to have a single soldier class only anyway). But if I wanted to keep them for some reason and still have them attached to a weapon instead of a class, I guess I'd assigned each class with dummy abilit...
by Krzysztof z Bagien
Sun Jan 22, 2017 3:02 pm
Forum: Modding Long War 2
Topic: Utility items weight
Replies: 8
Views: 13242

Re: Utility items weight

I wonder if it accepts integer values only, or can floats be used too.
by Krzysztof z Bagien
Sun Jan 22, 2017 1:35 pm
Forum: Modding Long War 2
Topic: Utility items weight
Replies: 8
Views: 13242

Re: Utility items weight

I think you can change it in XComLW_Overhaul.ini Search for INSTANT_BUILD_TIMES, below are some build settings for items, and they contain something like "Weight=1". I guess if you remove that or maybe change it to zero, then utility items should not slow your soldiers down. But that's a g...
by Krzysztof z Bagien
Sun Jan 22, 2017 1:25 pm
Forum: Modding Long War 2
Topic: Two questions about abilities
Replies: 4
Views: 7330

Re: Two questions about abilities

Too bad :(
I know it shouldn't be THAT hard for me to do, but I can't force ModBuddy to work like it should, it always fails to compile with no error message or anything, so I've just given up and uninstalled it.
by Krzysztof z Bagien
Sun Jan 22, 2017 2:36 am
Forum: Modding Long War 2
Topic: Two questions about abilities
Replies: 4
Views: 7330

Two questions about abilities

1. Is there any simple (and by "simple" I mean .ini editing) way to make secondary weapons give their respective abilities to soldiers? Right now, for example, "launch grenade" is assigned to the Grenadier class at reaching squaddie rank, and even if you edit .ini to remove grena...
by Krzysztof z Bagien
Sun Jan 22, 2017 12:29 am
Forum: Long War 2
Topic: True concealment
Replies: 5
Views: 10502

Re: True concealment

There always seems to be a pod guarding the objective, so it wouldn't be possible to avoid fighting entirely. Also there's always a chance some patrolling enemies stumble upon you. If someone would want to play it slow - what's wrong with that (and that would seem to actually make sense in stealth m...
by Krzysztof z Bagien
Fri Jan 20, 2017 3:53 pm
Forum: Long War 2
Topic: Optimisation?
Replies: 7
Views: 13587

Re: Optimisation?

Game seems to stutter a lot at loading missions and Avanger and loading times seem slightly longer (but that's to be expected and it doesn't really bother me; BTW hitting Caps Lock to speed up return from a mission still works :D), but otherwise runs smoothly both in tactical and in Avanger.
by Krzysztof z Bagien
Fri Jan 20, 2017 1:39 pm
Forum: Modding Long War 2
Topic: long war timers
Replies: 18
Views: 28752

Re: Editing the mission timers

It's at the end of the file, search for "[LW_Overhaul.SeqAct_InitializeMissionTimer]" without quotes.
by Krzysztof z Bagien
Fri Jan 20, 2017 6:44 am
Forum: Long War 2
Topic: True concealment
Replies: 5
Views: 10502

True concealment

Mod compatibility list says that True Concealment mod "has a similar function to a mechanic built into LW2", but I've been playing for a while now and coudn't really notice any mechanic like True Concealment, timers seem to always start to count down at the begining of the mission, not whe...
by Krzysztof z Bagien
Fri Jan 20, 2017 6:25 am
Forum: Long War 2: Bug Reports
Topic: Overwatch not removed on pre-stunned enemy
Replies: 4
Views: 7086

Re: Overwatch not removed on pre-stunned enemy

I think I saw this one in vannilla and seems quite simple - if a disoriented enemy is hit by flashbang, he doesn't get disoriented again (so his overwatch can't be removed), only disorientation countdown gets reset. The most simple way to fix it would be to make it so dissoriented units can't enter ...