You need to update "True concealment"; there's no such mechanic in LW2, ̶i̶t̶ ̶s̶h̶o̶u̶l̶d̶ ̶j̶u̶s̶t̶ ̶s̶a̶y̶ ̶t̶h̶a̶t̶ ̶i̶t̶'̶s̶ ̶̶̶i̶̶̶n̶̶̶c̶̶̶o̶̶̶m̶̶̶p̶̶̶a̶̶̶t̶̶̶i̶̶̶b̶̶̶l̶̶̶e̶̶̶. Edit: mod has been updated to work with LW2: http://steamcommunity.com/sharedfiles/filedetails/?id=847481752
You only get corpses from missions with no evacuation (the ones that end by themselvs when you complete the objective; if you place evac beacon and Skyranger picks your soldiers up - no bodies), so I guess it's a feature.
Abilities description not showing up wouldn't be much of a problem to me (especially since I'd like to have a single soldier class only anyway). But if I wanted to keep them for some reason and still have them attached to a weapon instead of a class, I guess I'd assigned each class with dummy abilit...
I think you can change it in XComLW_Overhaul.ini Search for INSTANT_BUILD_TIMES, below are some build settings for items, and they contain something like "Weight=1". I guess if you remove that or maybe change it to zero, then utility items should not slow your soldiers down. But that's a g...
Too bad
I know it shouldn't be THAT hard for me to do, but I can't force ModBuddy to work like it should, it always fails to compile with no error message or anything, so I've just given up and uninstalled it.
1. Is there any simple (and by "simple" I mean .ini editing) way to make secondary weapons give their respective abilities to soldiers? Right now, for example, "launch grenade" is assigned to the Grenadier class at reaching squaddie rank, and even if you edit .ini to remove grena...
There always seems to be a pod guarding the objective, so it wouldn't be possible to avoid fighting entirely. Also there's always a chance some patrolling enemies stumble upon you. If someone would want to play it slow - what's wrong with that (and that would seem to actually make sense in stealth m...
Game seems to stutter a lot at loading missions and Avanger and loading times seem slightly longer (but that's to be expected and it doesn't really bother me; BTW hitting Caps Lock to speed up return from a mission still works ), but otherwise runs smoothly both in tactical and in Avanger.
Mod compatibility list says that True Concealment mod "has a similar function to a mechanic built into LW2", but I've been playing for a while now and coudn't really notice any mechanic like True Concealment, timers seem to always start to count down at the begining of the mission, not whe...
I think I saw this one in vannilla and seems quite simple - if a disoriented enemy is hit by flashbang, he doesn't get disoriented again (so his overwatch can't be removed), only disorientation countdown gets reset. The most simple way to fix it would be to make it so dissoriented units can't enter ...