Search found 13 matches

by Pawnman
Mon Feb 06, 2017 4:54 am
Forum: Long War 2
Topic: Rockets vs. Grenades
Replies: 24
Views: 31459

Re: Rockets vs. Grenades

tbh! I've found Sapper grenadiers to be extremely underwhelming. Sapper alone doesn't seem to be all that reliable at destroying cover early on! It's alright at destroying a decent amount of half cover environments! But most full cover remains even when I use 2 grenades on said cover! Which is the k...
by Pawnman
Mon Feb 06, 2017 4:06 am
Forum: Long War 2
Topic: [Suggestion] Switch the AP-costs of picking up and putting down when carrying
Replies: 9
Views: 14414

Re: [Suggestion] Switch the AP-costs of picking up and putting down when carrying

I do agree with you first point about realism! Hard to argue against picking someone up is harder than putting someone down... But for your balance argument first; Currently, if you decide to pick someone up you can do that for free and start running. Not fun, as there is no movement cost involved w...
by Pawnman
Sat Feb 04, 2017 4:54 pm
Forum: Long War 2
Topic: Question about detecting Infiltrators
Replies: 1
Views: 3956

Question about detecting Infiltrators

So do I need some Rebel's on "intel" in a region where I suspect (or know for certain :roll: ) to detect faceless! Or will a high ranking soldier liaison be enough to spot them?? I guess what I'm really asking is does the "intel" job have any effect / increase chance of detecting...
by Pawnman
Sat Feb 04, 2017 4:46 pm
Forum: Long War 2
Topic: kinda bullshit
Replies: 7
Views: 11317

Re: kinda bullshit

I played a lot of LW1 and never encountered enemies having ridiculous hits like this, and it's happening often enough to not feel like RNG. It just feels like I'm getting shit on. Not fun. You mean you never encountered a full Outsider pod?? With a Captain or commander in LW1?!?! Those @$$hats have...
by Pawnman
Tue Jan 31, 2017 5:11 pm
Forum: Long War 2: Strategy
Topic: Hiding is useless
Replies: 24
Views: 35305

Re: Hiding is useless

From what I recall on my on-and-off browsing of the code, advent allocates and diverts advent strength based on a hidden "vigilance" value in each haven. Vigilance is increased per successful mission. Some types of missions increase it more than others (especially get advent's attention m...
by Pawnman
Mon Jan 30, 2017 8:03 pm
Forum: Long War 2: Strategy
Topic: Hiding is useless
Replies: 24
Views: 35305

Re: Hiding is useless

@Deaconivory All of this sounds great on paper!! But it's just that it doesn't seem to be happening this way. Did you read my example?? I discovered the Network tower 3 weeks ago (campaign time of course) and the Advent strength was 6 then, Set a great deal of my guys to hiding and a few more on int...
by Pawnman
Mon Jan 30, 2017 5:30 pm
Forum: Long War 2: Strategy
Topic: Liberation Cycle.. revealed
Replies: 10
Views: 26580

Re: Liberation Cycle.. revealed

What I thought so far after reading multiple threads was that: -Liberation 1 MUST have the "find a lead". The lead can then reveal something to scan in the map for some reward (supplies, engineer, rookies...), or nothing. When you get nothing you are on the right track as it means "L...
by Pawnman
Mon Jan 30, 2017 5:17 pm
Forum: Long War 2: Strategy
Topic: Hiding is useless
Replies: 24
Views: 35305

Re: Hiding is useless

YOu know, I actually do agree with this somewhat! I wouldn't mind one of the devs opinion on this matter on what the intended effect "hiding" is supposed to have on the game. The way I attempted to use it in my game: In one of my regions I just got access to the Regional Network tower, but...
by Pawnman
Sun Jan 29, 2017 6:29 pm
Forum: Long War 2: Strategy
Topic: Liberation Cycle.. revealed
Replies: 10
Views: 26580

Re: Liberation Cycle.. revealed

Could you go into more detail? Thank you! For players who don't want the whole Liberation cycle completely spoiled Stop reading this reply (well, also you shouldn't have even clicked the topic to begin with). Anyways, onwards!! Liberating a Region is a chain of 5 missions! a Play tester / youtuber ...
by Pawnman
Sun Jan 29, 2017 6:05 pm
Forum: Long War 2: Strategy
Topic: How do I free regions?
Replies: 3
Views: 6603

Re: How do I free regions?

Well, I myself didn't really consider this a spoiler tbh! It's not like it spoils the story or anything. But I had someone on the Steam forums get mad at me for giving away the specifics on how to accomplish the liberation. I guess because he wanted to figure it out for himself and felt that I gave ...
by Pawnman
Sun Jan 29, 2017 5:49 pm
Forum: Long War 2: Strategy
Topic: How do I free regions?
Replies: 3
Views: 6603

Re: How do I free regions?

Not sure if you want an in detail/spoiler description or not, let me know if ya do. But for now I'll start with the basics on how to liberate regions. Liberating a region is a chain of missions you need to do, and it'll take a while and a concise effort to accomplish this. Just keep scanning and tak...
by Pawnman
Sun Jan 29, 2017 5:40 pm
Forum: Long War 2: Strategy
Topic: Trigger haven faceless missions faster
Replies: 7
Views: 12152

Re: Trigger haven faceless missions faster

What I wanna know is why I can't chuck a sensor ball at any new recruits to make sure they aren't faceless. Haha!! That's an excellent point (and hilarious :lol: ) Next time I'm on a Jailbreak to free some of these guys I now have a morbid curiosity to see if this works! It really should too, not s...
by Pawnman
Thu Jan 19, 2017 4:25 am
Forum: Long War 2
Topic: Long War 2 feature announce: New mission types
Replies: 30
Views: 44336

Re: Long War 2 feature announce: New mission types

Well, considering that there are several billion humans, I imagine that in any region they have a massive manpower advantage. Story elements aside though, is this really an issue? Would you rather have a more complex, and challenging strategy layer or have the PI team nitpick every change to death ...