Search found 16 matches

by quisatzleto
Sat Dec 16, 2023 1:23 pm
Forum: Terra Invicta Early Access
Topic: bug?
Replies: 2
Views: 7847

Re: bug?

Email send thanks you.
by quisatzleto
Fri Dec 15, 2023 12:16 pm
Forum: Terra Invicta Early Access
Topic: bug?
Replies: 2
Views: 7847

bug?

Any idea why I haven't had a "hydra language" project available for years? Some kind of bug? part of save game: "objectiveNames": { "HumanGeneralEarth": "Unlocked", "HumanGeneralSpace": "Unlocked", "HumanGeneralCouncil": "Unl...
by quisatzleto
Sat Dec 02, 2023 7:40 am
Forum: Terra Invicta Early Access
Topic: Terra Invicta - Phoenix achievement.
Replies: 0
Views: 12850

Terra Invicta - Phoenix achievement.

The humans, I think, knew they were doomed. But where another race would surrender to despair, the humans fought back with even greater strength. They made the Minbari fight for every inch of space. In my life, I have never seen anything like it. They would weep, They would pray, They would say good...
by quisatzleto
Thu Jun 22, 2023 7:28 pm
Forum: Terra Invicta Early Access
Topic: Bug: Wrong mine MC counting.
Replies: 4
Views: 2224

Re: Bug: Wrong mine MC counting.

You see for me MC is the most important because 1MC = 180res(~10k res total). So I can't mess around. I need an economy that can generate 2x6k fleets to defend Mars and Mercury and 1 pleet 10-20k depending on difficulty level and year to secure all of Jupiter ~30 T1 mining bases and then it's just a...
by quisatzleto
Thu Jun 22, 2023 6:12 am
Forum: Terra Invicta Early Access
Topic: Bug: Wrong mine MC counting.
Replies: 4
Views: 2224

Re: Bug: Wrong mine MC counting.

Thank you. The mechanics just didn't come to my mind. So now I have to manually count how many I have: colonies, mines, research campuses and stations - the sum of this confront with the current use of MC. If it does not match - find out of all the mines manually switching which consumes more than 1...
by quisatzleto
Wed Jun 21, 2023 10:56 pm
Forum: Terra Invicta Early Access
Topic: Bug: Wrong mine MC counting.
Replies: 4
Views: 2224

Bug: Wrong mine MC counting.

Wrong mine MC counting. He counts every mine wrong. V 0.3.89. (125% coprotation bonus to mining)

https://www.twitch.tv/videos/1852341893
by quisatzleto
Wed May 24, 2023 3:48 am
Forum: Terra Invicta Early Access
Topic: Question abaut endgame.
Replies: 0
Views: 13419

Question abaut endgame.

The question is whether the endgame is still about eliminating hundreds of micro fleets that the AI ​​spams?
by quisatzleto
Fri Feb 10, 2023 7:50 pm
Forum: Terra Invicta Early Access
Topic: Terra Invicta Brutal Ironman The Resistance patch 49 Win
Replies: 0
Views: 4766

Terra Invicta Brutal Ironman The Resistance patch 49 Win

I would like to congratulate the creators on a job well done. The game is truly a breath of fresh air in the gaming industry. It was a great adventure. I wish you good luck with this and other projects.

https://www.twitch.tv/videos/1734165672
Quisatz
by quisatzleto
Mon Feb 06, 2023 11:40 pm
Forum: Terra Invicta Early Access
Topic: [0.3.45] Base Assault - From one extreme to another .... ?
Replies: 37
Views: 18240

Re: [0.3.45] Base Assault - From one extreme to another .... ?

My main strategy is to ignore bases and destroy stations. The AI ​​economy doesn't matter if they don't have shipyards to build ships.
by quisatzleto
Tue Jan 31, 2023 12:42 pm
Forum: Terra Invicta Early Access
Topic: [0.3.45] Base Assault - From one extreme to another .... ?
Replies: 37
Views: 18240

Re: [0.3.45] Base Assault - From one extreme to another .... ?

I play Brutal Ironman .49 https://www.twitch.tv/quisatzleto @Ian_W: Has your bold theory worked in practice? What's the point of 500 points of armor on the front when bombing where you have no idea where the algoritm will choose the hit points. I made a test, sent 4 ships to the base filled with nuc...
by quisatzleto
Mon Jan 30, 2023 9:45 pm
Forum: Terra Invicta Early Access
Topic: [0.3.45] Base Assault - From one extreme to another .... ?
Replies: 37
Views: 18240

Re: [0.3.45] Base Assault - From one extreme to another .... ?

Any new idea? Or Just buld 100k fleet power to kill 1 base. Is in unplaybe now TI
by quisatzleto
Sat Jan 21, 2023 2:28 am
Forum: Terra Invicta Early Access
Topic: %Orgbonus Tier List
Replies: 5
Views: 5125

Re: %Orgbonus Tier List

I wonder if making such a list makes sense. TI is an advanced strategy where an organization can be of little use at one time and very useful the next... Space Program F There is little technology in this category and at the beginning we are limited by the booster and not the time. %Spacemining F fi...
by quisatzleto
Tue Jan 17, 2023 9:47 pm
Forum: Terra Invicta Early Access
Topic: Any ideas on brutal playthroughs after campus nerf?
Replies: 11
Views: 4369

Re: Any ideas on brutal playthroughs after campus nerf?

The answer to your question is not obvious - i.e. go down to 75MC. It depends on many factors, mainly on the year you are in because you can deduce the progress of AI from this. In my opinion, 75MC should not last longer than 40y. For an experienced 35y player. 75MC is the so-called hard cap. This m...
by quisatzleto
Tue Jan 17, 2023 12:10 am
Forum: Terra Invicta Early Access
Topic: Any ideas on brutal playthroughs after campus nerf?
Replies: 11
Views: 4369

Re: Any ideas on brutal playthroughs after campus nerf?

It all comes down to the MC. The brute cap is 50 - above that and the computer will remind you. 50 + two technologies +25% cap = 75MC game cap. Admittedly, there are 3 more technologies: MC optimization of stations, ships and MC but they are too late to be meaningful. So 75MC is the amount on which ...