Search found 18 matches

by delor
Wed Mar 20, 2024 4:02 pm
Forum: Terra Invicta Early Access
Topic: Some ranty thoughts after playing since October of 2022
Replies: 3
Views: 384

Re: Some ranty thoughts after playing since October of 2022

That's a perfectly good story explanation for why the aliens are trying to remain undetected initially, why they're doing the whole infiltration routine, why they're not being more openly aggressive against life on earth, etc. It's not really a good explanation for their behavior in space, especiall...
by delor
Tue Jul 04, 2023 11:31 pm
Forum: Terra Invicta Early Access
Topic: What do the alien fleets look like in your game?
Replies: 6
Views: 5601

What do the alien fleets look like in your game?

Inspired by the mega-bombardment thread describing some interesting alien behavior plus my latest game, to be described later in this thread... What year is it in your current Terra Invicta game at what difficulty, and what does the disposition of the alien fleets look like? More broadly, if you hav...
by delor
Tue May 30, 2023 10:53 pm
Forum: Terra Invicta Early Access
Topic: Trading projects to AI (aka free money)
Replies: 0
Views: 12960

Trading projects to AI (aka free money)

One bit of feedback- the AI seems to value projects way too much when trading. As a player, I value projects in trade as nearly worthless outside of edge cases where I need to rush something or didn't get access to something. There are always, always more projects that would be useful to complete th...
by delor
Tue May 30, 2023 2:04 am
Forum: Terra Invicta Early Access
Topic: Loving the changes
Replies: 8
Views: 8823

Re: Loving the changes

What a nice thread to have! I jumped from something like 0.69 to 0.81 and I really appreciate: 1) A whole heap of the advisor UI enhancements. 2) Ordering ship movement as a group. 3) Space combat not centering around tediously splitting and re-joining your fleets to take advantage of the lockdown b...
by delor
Wed May 24, 2023 2:17 pm
Forum: Terra Invicta Early Access
Topic: Can the human AI fight in space?
Replies: 2
Views: 2298

Can the human AI fight in space?

I've played three campaigns that got to the point of me having multiple defense fleets around multiple celestial bodies. Two somewhere around patch 0.69, one with 0.81. In my latest campaign I upped the difficulty to Veteran and did a pretty poor opening game, to the result that during the space lan...
by delor
Sun May 14, 2023 12:47 am
Forum: Terra Invicta Early Access
Topic: Changes to Unifications & Breakaways for the Americas
Replies: 4
Views: 3376

Re: Changes to Unifications & Breakaways for the Americas

I actively like the Mexico/Brazil/Caribbean bits and making End of America let Hawaii detach. Some of this stuff is a bit silly, but if we can have the "Republic of New England", why not? Personally, I'd love to see a "National Divorce" project that simply breaks up America into ...
by delor
Fri May 12, 2023 11:55 am
Forum: Terra Invicta Early Access
Topic: Improving rivalry
Replies: 4
Views: 2802

Re: Improving rivalry

I guess one use of rivalry I didn't think of when posting last night: If you're abandoning a nation, you could declare your opposing factions rivals to slow their integration with enemy factions. Still, the only real application being that sort of deep state "making a state sabotage itself"...
by delor
Fri May 12, 2023 5:38 am
Forum: Terra Invicta Early Access
Topic: Improving rivalry
Replies: 4
Views: 2802

Improving rivalry

Rivalry, right now, doesn't really make a ton of sense. It's instant, it instantly lets you declare war, it's ONLY good for declaring war, and upon a successful military conquest rivalry status is reset so the rival status doesn't delay you from immediately improving relations with the conquered nat...
by delor
Wed May 10, 2023 8:23 pm
Forum: Terra Invicta Early Access
Topic: Does this make sense? (AI mining site preference)
Replies: 14
Views: 4486

Re: Does this make sense? (AI mining site preference)

In a generic case of getting all of resources - their choice seem to make sense. Does it, though? For example, are 12.8 common metals and nothing else better than 6.9 water, 2 volatiles, and 10.3 common metals? Is 1.1 volatiles and 11.5 common metals better? I'd have to say "clearly not."
by delor
Wed May 10, 2023 8:15 pm
Forum: Terra Invicta Early Access
Topic: Does this make sense? (AI mining site preference)
Replies: 14
Views: 4486

Re: Does this make sense? (AI mining site preference)

Looks like they plan to heavily invest in radioactive sites :) Well, they may or may not have picked Shackelton and Tranquilitatis early, but then they picked a whole bunch of sites with absolutely no fissiles and left me to grab Peary as the last person to the moon. So clearly "have fissiles&...
by delor
Tue May 09, 2023 1:29 am
Forum: Terra Invicta Early Access
Topic: Does this make sense? (AI mining site preference)
Replies: 14
Views: 4486

Re: Does this make sense? (AI mining site preference)

Unrelatedly and for funsies... some random screenshots to show off the state of play at 2025. Veteran difficulty, and I would characterize my opening land grab as "garbage". Basically I grabbed the middle-east and refurbished it for the opposition because I had to give it all up when I too...
by delor
Mon May 08, 2023 10:02 pm
Forum: Terra Invicta Early Access
Topic: Does this make sense? (AI mining site preference)
Replies: 14
Views: 4486

Does this make sense? (AI mining site preference)

I decided to fire up a new campaign with the launch of 0.80 and I'm really appreciating some of the new councilor GUI stuff. One thing I'm wondering: I took a strategy that got me to the moon pretty late. I looked at the moon a while back, saw two bases and that I was 3+ months out from being able t...
by delor
Thu Feb 02, 2023 10:55 pm
Forum: Terra Invicta Early Access
Topic: Admin Too Strong, Suffocating Choices In Leveling.
Replies: 4
Views: 4578

Re: Admin Too Strong, Suffocating Choices In Leveling.

The OP is right. Admin is absolutely a clear winner. A point in another stat is one point in a single stat. A point in admin is +1 admin (including the CP), +1-3 points in stats from the org you equip (more for a few orgs), possibly some extra missions or passive income modifiers, and on top of all ...
by delor
Fri Jan 20, 2023 6:52 pm
Forum: Terra Invicta Early Access
Topic: Selecting control points under big ships?
Replies: 2
Views: 2105

Selecting control points under big ships?

Is there any way to select a control point under a large ships? With my battleships, I basically need to give orders at least three moves in advance because the ship model covers the line when you're facing the direction of movement and none of the space combat controls in Settings seem to help with...
by delor
Fri Dec 30, 2022 4:47 am
Forum: Terra Invicta Early Access
Topic: Critique of Mid-to-Late Game Progression, by SillySMS
Replies: 22
Views: 8814

Re: Critique of Mid-to-Late Game Progression, by SillySMS

2. Going Aggro so late: I simply didn't feel the need to go to war earlier. I had the tech, I even had the ships designed. But as Academy, Resistance, Exodus and Humanity 1st went to full war with the aliens around 2029, the aliens had build up some serious doomstacks (4fleets, 25 ships each, mostl...
by delor
Mon Dec 26, 2022 4:22 pm
Forum: Terra Invicta Early Access
Topic: 0.47 - Alien Nation in 2 weeks from Landing!!
Replies: 6
Views: 1678

Re: 0.47 - Alien Nation in 2 weeks from Landing!!

neilwilkes wrote: Mon Dec 26, 2022 11:49 amI am unable to declare a war against them, it seems.
Ran the 'National Policy' mission, 'Declare War' had a few options, but no Alien Nation (or the equivalent Human name for the territory it was formed in).
Did you declare them a rival first?